News Archives: January 2003

Friday, January 31, 2003

Rohag adds Great Debates Section

Resident newshound for the Rise of Nations Community, Rohag, has added a new section to his site that recalls many of the great debates that have raged since the announcement of Rise of Nations. It's very interesting to read and provides a lot of history on the game. You can view the page here and for anyone who isn't on Rohag's daily news mailing, you can sign up for it here.

Thursday, January 30, 2003

Gamers.com updated Preview

Gamers.com has recently updated their preview for Rise of Nations. This new article covers their impressions of the Marketing Beta that was released in october of 2002. There are a number of screenshots from the game as well as an area where people can rate the game's hype. So head on over and check out the full article.

Wednesday, January 29, 2003

GameSpot Previews Rise of Nations

GameSpot presents a Rise of Nations Hands-On Preview with 14 new screenshots, including shots of Conquer the World.

Here's an excerpt:
Rise of Nations seems more and more intriguing each time we see the game in action. Could this unusual game bridge the gap between turn-based strategy and real-time strategy?
Beyond the text and pictures, GameSpot – for its premium customers – has added a video of an interview with BHG’s Tim Train and Paul Stephanouk.

Thanks to Rohag for the heads up.

Tuesday, January 28, 2003

Weekly Screenshots at Rise of Nations Planet

Rise of Nations Planet is the host for this week's Weekly screenshot. It's a very nice shot of an air raid being made on a Japanese town. If you look to the top of the shot you can see what appears to be a brand new addition to the Japanese Nation's art set. The Zero Fighter. Now head on over and check out the shot by clicking here.

Monday, January 27, 2003

Rise of Nations to Appear in CGW

From the main page of Big Huge Games' website comes news that their upcoming title, Rise of Nations, will be featured in the March issue of Computer Gaming World.
Judging by an early beta CGW has been playing for weeks, Big Huge Games' Rise of Nations appears to be on the verge of absolutely nailing the real-time strategy sweet spot in a way very few games have accomplished."

So keep an eye on the newstands for this issue, it should be a good read, and we might even some brand new screenshots from the game.

Sunday, January 26, 2003

Gameplay: Beginning To End article at Webquad

Knight_Robby of the webquad network has written an interesting article on Rise of Nation's Gameplay.

Rise of Nations exceeds in both keeping the traditions of the RTS Genre while at the same time offering very unique and exciting twists. As with nearly every economic buildup and military-oriented RTS Game, Rise of Nations gives players the chance to create a bustling nation, one either proud with economic growth and military might, or burdened by war and economic constraints.


You can check out the rest of the article here.

Thursday, January 23, 2003

Updated Rise of Nations preview at IGN

IGN has just released an updated preview for Rise of Nations based upon the latest build of the game. This brand new build shows off a great many of the changes that have happened in the game since the Marketing Beta was released late last year. It even includes a few unexpected and pleaseant surprises.
By far, the best new feature in the game is the Conquer the World mode. This is where the old AH roots really come out. Combining the basic concepts of games like Risk or Diplomacy with the regular RTS gameplay results in a game that will probably remind you of the campaign modes in Creative Assembly's Total War series.

The mode is remarkably open-ended. Rather than providing you with a set story with defined plot points, Rise of Nations opts instead for a more Civilization-like approach where the player's actions allow them to project their own narrative into the game. As such, no two games of Conquer the World will necessarily hit the same high and low points.


The article goes on to describe more about the game and even talks about a few of the newer touches that have been added to the artwork on the units in the game. Things like making the Japanese carrier plane look like a Zero.

So head on over and read the full article and also be sure to check out their media page for some cool new screenshots and even a few gameplay videos. Very cool stuff!

Wednesday, January 22, 2003

Weekly Screenshots at Rise of Nations Empire

With all the excitement over the recently announced release date for Rise of Nations today, I almost missed the posting of the weekly exclusive screenshots over at Rise of Nations Empire. The two shots show oppossing armies from the enlightenment age lining up for a battle. If you look to the top right of the screen You can see one of the British Nation's Unique Units, The Black Watch, lined up and ready for a fight.

Now head on over and check them out by clicking here.

Conquer the World with Rise of Nation's this April!

Its Official! MS has finally published the release date for Rise of nations!

Microsoft Game Studios today announced that Rise of Nations, the latest real-time strategy game from famed game developer Brian Reynolds, will ship to stores in North America on April 22 and to most of the rest of the world in May. Poised to reinvent the genre, Rise of Nations allows players to overwhelm opponents with military might, or to apply the tried-and-true art of diplomacy to campaign over 6,000 years of history from the Ancient Age to the Information Age -- and ultimately, to achieve global prominence.

Developed by Big Huge Games, Rise of Nations combines the epic scope and depth of traditional turn-based strategy games with the pulse pounding thrill and speed of RTS games, providing unprecedented excitement while maintaining rich gameplay. The game allows players to create new cities, improve their city infrastructure and expand national borders. Players have the option to win through military might using everything from slingers, cannons, musketeers, tanks, aircraft carriers to nuclear missiles, or corner the market on key commodities, and wheel and deal with 18 highly diverse and unique nations. Rise of Nations also features innovative approaches to gameplay through features such as national borders, spies, generals and flank attacks.

In addition to streamlined and fast-paced multiplayer games, Rise of Nations also features the in-depth Conquer the World campaign, which allows gamers to expand their empire across the globe as they face a variety of tactical challenges on the road to global domination. More information on Rise of Nations can be found at the official Rise of Nations website:

http://www.microsoft.com/games/riseofnations

Tuesday, January 21, 2003

Gamespy Names Rise of Nations 15th Most Wanted Game of 2003

That's right, Gamespy has named Rise of Nations as the 15th most wanted game of 2003, saying that Rise of Nations has bridged the great gulf between turn-based strategy lovers who swoon for careful empire-building and real-time strategists who love clickin' and killin' at hyper speeds.

Not too shabby I'd say. Check out the rest of the aricle here, and be sure to check out all the rest of the upcoming games of 2003 here.

Sunday, January 19, 2003

Thunder answers questions

Community Relations Manager Graham "Thunder" Somers has dropped by the forums to answer a few questions.
"Will the game enable RPG-type scenarios?"

Yes you could make quite a creative RPG like scenario, especially given the versatility of our scripting language. With the huge variety of units and time periods that we cover, there is a massive amount of material for scenario designers to work with.

You can check out the rest of his answers, and post a few more of your own in this thread. Thanks for stopping by Thunder!

Saturday, January 18, 2003

IGN Rise of Nations Unit Showcase VI

IGN has published their next installment in their unit showcase. This time featuring fireships, submarines, flamethrowers and machine gunners.

Wednesday, January 15, 2003

Microsoft updates Wonders page

Microsoft has updated the wonders page on its official website. You can see newly revised artwork for many of the Wonders and even the addition of a new wonder. The Super Collider.

The Superconducting Super Collider Laboratory (SSCL) was to be comprised of two rings of metal pipes, 54 miles in circumference, through which narrow beams of protons race at almost the speed of light, in opposite directions. It would have been, in size and expense, the largest science project in history, and its purpose would have been to study the nature of matter itself. Its development was cancelled in 1993, by the U.S. Congress.

Fortunately, your budget in Rise of Nations is not subject to Congressional scrutiny. Building the Super Collider means that your cost to buy and sell goods at the Market is always 100 Wealth. A major defensive plus is that once you have completed this Wonder, your enemies pay double the normal costs to create missile units. Your Super Collider is also immune to attacks from aircraft and missiles. Finally, if you should misbehave and use nuclear weapons, you will be immune to the effects of a Nuclear Embargo.


For a complete listing of all the wonders and their new artwork, head on over to the Official Wonders page.

Random Maps Displayed at Rise of Nations Center

Rise of Nations Center has done a very interesting article describing the Random map types available in the Rise of Nations Marketing Beta that was released last October. You can check out this article from one of the newset additions to the Rise of Nations Community here.

Nice work guys.

Weekly Screenshot and Fanstock Report at Rise of Nations Eden

Big Huge Games has released their first weekly screenshot of the new year to Rise of Nations Eden. The screenshot depicts a Chinese army invading into a Korean town. I believe the defending Koreans are the latest version of the Hwarang Archers. One of the Korean's Unique Units. You can view the image here.

In other news coming out of RoN Eden, I have just learned that Tiger has published his own recollections of the events at Rise of Nations Fanstock. For those of you who don't know French it might be a tough read, but for everyone else go on over and check out the full article.

Monday, January 13, 2003

GameSpy Nation Profile: Turks and Inca

GameSpy has relased their latest nation profile, this time covering the Turks and the Inca.
The Turks [recieve] the "Power of Siege." The Power of Siege means that Turkish siege, artillery, and naval bombardment units have +3 added to their range and line of sight. In addition, cities which are conquered by the Turks are assimilated four times as quickly as by other nations. And as if that were not enough, military research at the library is 50% cheaper for the Turks. All in all, this is clearly a martial nation, and one that would be a good choice for an aggressive mid-game player.

The Inca are a good nation for a player who wants to push his economy forward, with an eye to putting a strong army into the field when he thinks it is time to do so. The wealth bonuses an Inca player receives are also very likely to make him very popular with his teammates, in a multiplayer game.


You can check out the full article here.

Rise of Nations Fanstock Article

Well, it has been a little over a month since I had the pleasure of taking a trip down to Maryland and attending Rise of Nations Fanstock. I know it has taken a while, but I have finally completed an article that covers the event and gives everyone some good insight into the game and what the developers are working on right now. You can get to the article from our Events Page or skip right to it by clicking here. Be sure to check out the photo gallery after you're done reading for some really nice photos that weren't used in the article. Hope you all enjoy it.

Sunday, January 12, 2003

Video Game News previews RoN

Video Gaming News has published a preview of Rise of Nations.

Here's an excerpt:
If Big Huge Games keeps going down the path they’ve chosen this is going to be one amazing RTS game that every fan of the genre will simply have to have.

Thanks to DanQ of Apolyton, and Gamerankings.com for this tidbit.

WORLD OF STRATEGY - Rise of Nations Opens

The WORLD OF STARTEGY network has added a new section to their website covering Rise of Nations. You can check out the latest addition to the Rise of Nations community here.

Nation of the Week: The Mongols

This installment of the Nation of the Week covers the Mongols, sure to be one of the favorites of offensive minded players!

Here's an excerpt:
Out of steppes of Central Asia, a nomadic tribe would emerge under the leadership of Temujin, or Genghis Khan as he would be known, to create the largest continuous land Empire that the world would ever know. The Mongols were one of the many tribes that inhabited Central Asia, that all shared a nomadic culture based on herding and horses. Their favorite weapon was the bow, and when combined with the mobility of the horse, created a warrior who could kill from a great distance, and move with uncanny speed and agility. Under the direction of Genghis Khan, these nomadic tribes were organized into a devastating fighting force, and a scourge to those whom ever they faced.
You can review the entire lists of Nations here!

Friday, January 10, 2003

Rise of Nations Eden interviews Brian Reynolds

The folks at Rise of Nations Eden have managed to egt an interview with Big Huge Games' President, Brian Reynolds.

Nox: What was the reaction of the press when you announced this ambitious project? Have you received support from other renowned historical RTS makers (Rick Goodman, Bruce Shelley) ?

Brian Reynolds: Well the press of course hears ambitious project announcements all the time, so they’re always more interested in what you can show them than in what you can tell them. So in the early days we didn’t try to build “red hot hype” for Rise of Nations, since we wanted to prove our ideas and so forth before going live with everything. But since we’ve started circulating beta copies and so forth the response has been tremendous!

Funny that you mention Bruce and Rick specifically since they’re both good friends of mine. Rick and I didn’t know each other at the beginning of Rise of Nations, but since then we’ve gotten together several times to play EE and RON and board games; after Rise of Nations ships I’m hoping to get up to Boston to see their cool new offices. Bruce and I both worked at Microprose together back in the old days, of course, and he’s been very helpful and supportive as we’ve started our new studio and game. With Bruce and Rick it’s not like we design our games together or something (though the occasional idea or suggestion has been known to pass back and forth!) but it’s great to be able to talk to someone else who’s been going through similar experiences.


Great to see all these guys working, albeit loosely, together to bring the public at large great new games. I can tell you from personal experience that Rick Goodman is one heck of a nice guy and I would be thrilled to see Brian out and about in the Boston area. You can check out the full interview here.

Thursday, January 9, 2003

Wargamer Preview

Mario Kroll, founder and owner of The Wargamer website, has published a 6-page preview and nearly 20 screenshots!

Here's an excerpt:
Rise of Nations, in Beta 1 as of this writing, is very much a typical historical real time strategy (RTS) game. It feels like a strange yet comfortable union of the best game play elements from the Age of Empires series and Civilization III, with dashes of Empire Earth (but better executed and with improved graphics) thrown in for good measure. ...

The game play options are exhaustive, creative and amazing. There's something in Rise of Nations for the quick-wristed rushers and for the less agile, strategic thinker that prefers drawn-out diplomacy and legendary deceit over quick reflexes.

Thanks to Rohag for the heads up!

Wednesday, January 8, 2003

Exclusives Screenshots at Rise of Nations Center

Rise of Nations Center has received two brand new exclusive screenshots of Rise of Nations from Big Huge Games. The first displays the effects of a large nuclear missle detonating in a city, and the second shows a battle between a few battleships and even a carrier. Both are pretty cool, and can be checked out in their Screenshot Gallery.

Rise of Nations Planet Gets a Facelift

DevlshOne of Rise of Nations Planet has redesigned their website and put a whole new look to the site. Now crisp clean graphics stylings are accompanied by lavish backgrounds. Looks good!

Tuesday, January 7, 2003

New Exclusive Screenshot at RoN Oracle

Check out the latest exclusive screenshot at Rise of Nations Oracle.

Mithras writes:
The screenshot shows the British and French dueling it out during the medieval time period with both the French Heavy Chevalier, and one of several unique British foot-archers getting in on the action.

Monday, January 6, 2003

RTS Gamer opens Rise of Nations Center

A warm welcome to the newest member of the RoN Fan Community, Rise of Nations Center, part of the RTS Gamer network!

Thanks to Rohag for the Heads up!

Vote for Rise of Nations at Voodoo Extreme!

Voodoo Extreme (http://www.voodooextreme.com/) has a poll up asking, "What game are you most looking forward to in 2003?" Our beloved Rise of Nations is of course on that list, so lets all head over there and vote it to the top of the charts! I know I can't wait for this game.

Sunday, January 5, 2003

Possible RoN Box Cover

Several European websites has put up what looks like a possible box cover for Rise of Nations. Info includes pricing info for the game in the European market, and a release date of April 2003. Of course all this is totally unconfirmed but here's what the picture looks like:


Thanks to DanQ of Apolyton for this tidbit.

Wednesday, January 1, 2003

IGN RoN Pictures

IGN has an index of pictures and screenshots of Rise of Nations, recently I found they have added some new pictures, especially interesting is the modern General unit in a Jeep! Check it out as well as others here!