News Archives: January 2003
Friday, January 31, 2003
Rohag adds Great Debates Section
Thursday, January 30, 2003
Gamers.com updated Preview
Wednesday, January 29, 2003
GameSpot Previews Rise of Nations
Here's an excerpt:
Rise of Nations seems more and more intriguing each time we see the game in action. Could this unusual game bridge the gap between turn-based strategy and real-time strategy?Beyond the text and pictures, GameSpot – for its premium customers – has added a video of an interview with BHG’s Tim Train and Paul Stephanouk.
Thanks to Rohag for the heads up.
Tuesday, January 28, 2003
Weekly Screenshots at Rise of Nations Planet
Monday, January 27, 2003
Rise of Nations to Appear in CGW
Judging by an early beta CGW has been playing for weeks, Big Huge Games' Rise of Nations appears to be on the verge of absolutely nailing the real-time strategy sweet spot in a way very few games have accomplished."
So keep an eye on the newstands for this issue, it should be a good read, and we might even some brand new screenshots from the game.
Sunday, January 26, 2003
Gameplay: Beginning To End article at Webquad
Rise of Nations exceeds in both keeping the traditions of the RTS Genre while at the same time offering very unique and exciting twists. As with nearly every economic buildup and military-oriented RTS Game, Rise of Nations gives players the chance to create a bustling nation, one either proud with economic growth and military might, or burdened by war and economic constraints.
You can check out the rest of the article here.
Thursday, January 23, 2003
Updated Rise of Nations preview at IGN
By far, the best new feature in the game is the Conquer the World mode. This is where the old AH roots really come out. Combining the basic concepts of games like Risk or Diplomacy with the regular RTS gameplay results in a game that will probably remind you of the campaign modes in Creative Assembly's Total War series.
The mode is remarkably open-ended. Rather than providing you with a set story with defined plot points, Rise of Nations opts instead for a more Civilization-like approach where the player's actions allow them to project their own narrative into the game. As such, no two games of Conquer the World will necessarily hit the same high and low points.
The article goes on to describe more about the game and even talks about a few of the newer touches that have been added to the artwork on the units in the game. Things like making the Japanese carrier plane look like a Zero.
So head on over and read the full article and also be sure to check out their media page for some cool new screenshots and even a few gameplay videos. Very cool stuff!
Wednesday, January 22, 2003
Weekly Screenshots at Rise of Nations Empire
Now head on over and check them out by clicking here.
Conquer the World with Rise of Nation's this April!
Microsoft Game Studios today announced that Rise of Nations, the latest real-time strategy game from famed game developer Brian Reynolds, will ship to stores in North America on April 22 and to most of the rest of the world in May. Poised to reinvent the genre, Rise of Nations allows players to overwhelm opponents with military might, or to apply the tried-and-true art of diplomacy to campaign over 6,000 years of history from the Ancient Age to the Information Age -- and ultimately, to achieve global prominence.
Developed by Big Huge Games, Rise of Nations combines the epic scope and depth of traditional turn-based strategy games with the pulse pounding thrill and speed of RTS games, providing unprecedented excitement while maintaining rich gameplay. The game allows players to create new cities, improve their city infrastructure and expand national borders. Players have the option to win through military might using everything from slingers, cannons, musketeers, tanks, aircraft carriers to nuclear missiles, or corner the market on key commodities, and wheel and deal with 18 highly diverse and unique nations. Rise of Nations also features innovative approaches to gameplay through features such as national borders, spies, generals and flank attacks.
In addition to streamlined and fast-paced multiplayer games, Rise of Nations also features the in-depth Conquer the World campaign, which allows gamers to expand their empire across the globe as they face a variety of tactical challenges on the road to global domination. More information on Rise of Nations can be found at the official Rise of Nations website:
Tuesday, January 21, 2003
Gamespy Names Rise of Nations 15th Most Wanted Game of 2003
Not too shabby I'd say. Check out the rest of the aricle here, and be sure to check out all the rest of the upcoming games of 2003 here.
Sunday, January 19, 2003
Thunder answers questions
"Will the game enable RPG-type scenarios?"
Yes you could make quite a creative RPG like scenario, especially given the versatility of our scripting language. With the huge variety of units and time periods that we cover, there is a massive amount of material for scenario designers to work with.
You can check out the rest of his answers, and post a few more of your own in this thread. Thanks for stopping by Thunder!
Saturday, January 18, 2003
IGN Rise of Nations Unit Showcase VI
Wednesday, January 15, 2003
Microsoft updates Wonders page
The Superconducting Super Collider Laboratory (SSCL) was to be comprised of two rings of metal pipes, 54 miles in circumference, through which narrow beams of protons race at almost the speed of light, in opposite directions. It would have been, in size and expense, the largest science project in history, and its purpose would have been to study the nature of matter itself. Its development was cancelled in 1993, by the U.S. Congress.
For a complete listing of all the wonders and their new artwork, head on over to the Official Wonders page.
Random Maps Displayed at Rise of Nations Center
Nice work guys.
Weekly Screenshot and Fanstock Report at Rise of Nations Eden
In other news coming out of RoN Eden, I have just learned that Tiger has published his own recollections of the events at Rise of Nations Fanstock. For those of you who don't know French it might be a tough read, but for everyone else go on over and check out the full article.
Monday, January 13, 2003
GameSpy Nation Profile: Turks and Inca
The Turks [recieve] the "Power of Siege." The Power of Siege means that Turkish siege, artillery, and naval bombardment units have +3 added to their range and line of sight. In addition, cities which are conquered by the Turks are assimilated four times as quickly as by other nations. And as if that were not enough, military research at the library is 50% cheaper for the Turks. All in all, this is clearly a martial nation, and one that would be a good choice for an aggressive mid-game player.
The Inca are a good nation for a player who wants to push his economy forward, with an eye to putting a strong army into the field when he thinks it is time to do so. The wealth bonuses an Inca player receives are also very likely to make him very popular with his teammates, in a multiplayer game.
You can check out the full article here.
Rise of Nations Fanstock Article
Sunday, January 12, 2003
Video Game News previews RoN
WORLD OF STRATEGY - Rise of Nations Opens
Nation of the Week: The Mongols
Here's an excerpt:
Out of steppes of Central Asia, a nomadic tribe would emerge under the leadership of Temujin, or Genghis Khan as he would be known, to create the largest continuous land Empire that the world would ever know. The Mongols were one of the many tribes that inhabited Central Asia, that all shared a nomadic culture based on herding and horses. Their favorite weapon was the bow, and when combined with the mobility of the horse, created a warrior who could kill from a great distance, and move with uncanny speed and agility. Under the direction of Genghis Khan, these nomadic tribes were organized into a devastating fighting force, and a scourge to those whom ever they faced.You can review the entire lists of Nations here!
Friday, January 10, 2003
Rise of Nations Eden interviews Brian Reynolds
Nox: What was the reaction of the press when you announced this ambitious project? Have you received support from other renowned historical RTS makers (Rick Goodman, Bruce Shelley) ?
Brian Reynolds: Well the press of course hears ambitious project announcements all the time, so they’re always more interested in what you can show them than in what you can tell them. So in the early days we didn’t try to build “red hot hype” for Rise of Nations, since we wanted to prove our ideas and so forth before going live with everything. But since we’ve started circulating beta copies and so forth the response has been tremendous!
Funny that you mention Bruce and Rick specifically since they’re both good friends of mine. Rick and I didn’t know each other at the beginning of Rise of Nations, but since then we’ve gotten together several times to play EE and RON and board games; after Rise of Nations ships I’m hoping to get up to Boston to see their cool new offices. Bruce and I both worked at Microprose together back in the old days, of course, and he’s been very helpful and supportive as we’ve started our new studio and game. With Bruce and Rick it’s not like we design our games together or something (though the occasional idea or suggestion has been known to pass back and forth!) but it’s great to be able to talk to someone else who’s been going through similar experiences.
Great to see all these guys working, albeit loosely, together to bring the public at large great new games. I can tell you from personal experience that Rick Goodman is one heck of a nice guy and I would be thrilled to see Brian out and about in the Boston area. You can check out the full interview here.
Thursday, January 9, 2003
Here's an excerpt:
Rise of Nations, in Beta 1 as of this writing, is very much a typical historical real time strategy (RTS) game. It feels like a strange yet comfortable union of the best game play elements from the Age of Empires series and Civilization III, with dashes of Empire Earth (but better executed and with improved graphics) thrown in for good measure. ...
The game play options are exhaustive, creative and amazing. There's something in Rise of Nations for the quick-wristed rushers and for the less agile, strategic thinker that prefers drawn-out diplomacy and legendary deceit over quick reflexes.
Thanks to Rohag for the heads up!
Wednesday, January 8, 2003
Exclusives Screenshots at Rise of Nations Center
Rise of Nations Planet Gets a Facelift
Tuesday, January 7, 2003
New Exclusive Screenshot at RoN Oracle
Monday, January 6, 2003
RTS Gamer opens Rise of Nations Center
Vote for Rise of Nations at Voodoo Extreme!
Sunday, January 5, 2003
Possible RoN Box Cover
Thanks to DanQ of Apolyton for this tidbit.
Wednesday, January 1, 2003
IGN RoN Pictures
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