News Archives: December 2002
Tuesday, December 31, 2002
Happy New Years
Thursday, December 26, 2002
Rise of Nations Planet Updates Ages Page
Wargamer.com Interviews Brian Reynolds
Here's an excerpt:
Rise of Nations is the long-anticipated title from developer Big Huge Games that promises to integrate real-time strategy with turn-based wargaming. To ensure a sense of expansive, in-depth management along with the thrill of epic conquest, the game relies on the creative ingenuity of renowned game designer Brian Reynolds, the brain behind Civilization II and Alpha Centauri. Touting such features as quick game play, exceptional zoom capabilities, streamlined multiplayer use, and multiple victory conditions, Rise of Nations is due to hit the shelves in Spring, 2003
Rise of Nations Empire at Fanstock
Rise of Nations Empire Beta Preview
Tuesday, December 24, 2002
Apolyton RoN Factsheet Update
Thanks to DanQ from Apolyton, and Rohag for the news!
Games First Previews RoN
Thanks to zam zap of RoN Pantheon, and Rohag for the news!
Monday, December 23, 2002
Nation of the Week: Rome
Rome perhaps is the civilization that can boast as having the greatest influence on the Europe, if not the World. Its conquests stretched as far North as Scotland, Land around the entire Mediterranean Basin, and the Middle East, as far east as ancient Parthia. Even the German's whom they did not conquer, eventually adopted Roman heritage and titles to legitimize their own positions in Europe. The legacy of these conquests reverberate to this very day in any European based nation, who if not seeking to emulate the Roman Empire outright, strive to understand it and model their nation on what made Rome great. One of the primary reason for the Roman success in the ancient world was the highly trained and disciplined Legions. These soldiers replaces the Heavy Infantry line, which they get two free units of for every barrack they build and forms what is one of the unique unit lines for the Romans in Rise of Nations. They start in the Classical Age and continue to the Praetorian Guard in the Gunpowder age. In the Industrial Age and on, they get a hypothetical Tank Destroyer Unique unit, which will prove a great danger to most enemies. They also possess stronger fortresses and towers in the game, to reflect the expert and liberal use of these structures that the Romans had done historically.
Be sure to check out the full article and take a look at previous Nations of the Week on our Nations Page.
Sunday, December 22, 2002
Terra Cotta Warrior for Brian Reynolds
Thanks to Rohag for this little tidbit!
Saturday, December 21, 2002
Screenshot Requests at RoN Oracle
There likely won't be a weekly screenshot next week due to the holidays, but after that is all said and done RON Oracle will be hosting the next one, shortly before the new year. Any requests for what you'd like to see in it? Units/buildings from a specific age? A naval battle? A specific nation?
Head on over to this thread and put in your request.
Wednesday, December 18, 2002
Fanstock Photo's at RoN Oracle
Dave Inscore Interview at RoN Planet
Tuesday, December 17, 2002
Weekly Screenshots at Rise-of-Nations.de
The Industrial Age sets the scene for us in the latest weekly screenshot. The image features a couple of new pieces of building art, one of the new age specific mines and a new African metropolis.
If you look closely, you can also see the revised artwork for the Missle Silo in the top left. Check out the image here.
For those of you who may have missed previous weekly screenshots, I've recently added them to our Official Screenshots section.
Sunday, December 15, 2002
Gamespy: Rise of Nations: New Strategy Breed?
Rise of Nations' innovation isn't so much an innovation as an extreme bit of genre crossbreeding. As evident from screenshots, this is a real-time strategy game in the same vein as Age of Empires and Empire Earth.
Check out the article here.
Saturday, December 14, 2002
IGN Unit Showcase #5
Here's an excerpt:
This time, we are going to take a look at some of the more unusual units. Although these are not all combat units, each of these units can play a crucial part in your march toward victory and each has its own important function in the game
Friday, December 13, 2002
GameScope closes its doors
Everything is gone, even my emails to the webmaster are not getting received. If you have noticed, there is something else at gamescope.net. As of right now, I do not think it will be returning anytime soon. I will be chatting with people in an effort to set up something similar, but it will be a fresh start on the ideas. Again sorry, but thanks to all those who visited - VerbalAssassin
Our sincere condolences to VerbalAssassin on the loss of the server and best of luck to him in his future endeavors. Stop by this thread to offer your own condolences and to wish him well.
Fragapalooza Audio Interview with Paul Stephanouk
Thursday, December 12, 2002
Weekly Screenshots at Apolyton
Many apologies to the crew over there for taking so long to get this news item out. I've been sick for the past few days.
Tuesday, December 10, 2002
One Dead Angel Goes to Fragapalooza
Monday, December 9, 2002
GameSpy Nation Profile: Romans and Mongols
The Power of Caesar is both at the same time offensive and defensive. Roman forts and towers are stronger, which is a plus on defense. But for the player who wants to push his borders, and perhaps aim for a territorial victory, the fact that Roman forts expand borders further than opposing forts is very helpful. Roman forts are also substantially more effective than everybody else's forts. In addition, to reflect the dominance of infantry in the Roman Empire, the Roman player receives two free heavy infantry units each time he builds a new barracks.
Mongols have the Power of The Horde. This means that they generate stable units faster and at less cost than anybody else. They also suffer less attrition than other nations, which means that Mongol raiders are more to be feared than those of their rivals. Mongol horse archers are deadly against citizens. And finally, the Mongol player receives three ranged cavalry units (whichever is appropriate for the Age) each time a stable is built.
You can check out the full article here.
Saturday, December 7, 2002
Rise of Nations Fanstock!!!
I'll be doing a full article on the event complete with pictures shortly, but for those of you who simply can't wait here are a few quick thoughts on things. First off, the game looks AWESOME! I must really congratulate Dave Inscore and the rest of his art team for their amazing work on the units and buildings. This game is simply a delight to look at and watch. The next big thing about the game is the amazing amount of customizations you can make to so that it matches your playing style. Smart villagers can be set to do everything from stand idle to build incomplete buildings and gather resources. You can even set the time they wait before taking on any of these tasks. Customizable hotkeys, default unit stances, and a whole mess of other options that I am going to save for the full article.
We were also shown the world premiere's of the intro movie and a game mode that everyone is eagerly anticipating. Conquer the World. I can't tell you much about either one of them, but I think it is safe for everyone to assume that they are both amazing and that Conquer the World is definately worth the wait.
That's about all for now. I'd like to thank all the people at Big Huge Games for having this event and giving me the opportunity to attend. Now to start working on that full length article. =)
Friday, December 6, 2002
French Game Site jeux-strategie.com looks at RoN
Wednesday, December 4, 2002
Microsoft launches Official Rise of Nations Web Site
Microsoft Game Studios today announced that the official Rise of Nations site is now live at http://www.microsoft.com/games/riseofnations/. Visitors to the newly launched site will be able to learn about the game's features and view screenshots of this ground-breaking real-time strategy (RTS) game. The official site also features information about the nations, units, technology and ages that will be available in Rise of Nations. Budding webmasters can download the Rise of Nations Fan Site Kit, which has everything they'll need to create a top-notch Rise of Nations site.
Rise of Nations combines the epic scope of traditional turn-based strategy games with the fast-paced action of RTS games. The game allows players to create new cities, improve their city infrastructure and expand national borders. Players have the option to win through military might using everything from slingshots to cannons to stealth bombers, corner the market on key commodities, and wheel and deal with a wide variety of Nations. Unlike other historical RTS games, Rise of Nations allows gamers to quickly play through eight historical epochs of time from the Ancient Age to the Information age, covering 6,000 years of history. This latest title from Big Huge Games Inc. founder Brian Reynolds (designer of Civilization 2 and Alpha Centauri*) is scheduled for U.S. release in spring 2003.
Another 6 Screenshots at Gamersclick!
Fragapalooza on TV
Weekly Screenshot at Rise of Nations Pantheon
Monday, December 2, 2002
VGM Fusion interviews Paul Stephanouk
- The key players working on the game.
- Info on Big Huge Games.
- What itís like to work with Microsoft.
- The new technologies and ideas specifically created for Rise of Nations.
- Major NEW info on the story, characters, gameplay, and game modes, (including our inclusive info regarding the single player grand campaign mode).
Check out the full 10 minute interview here. (Requires Apple Quicktime 6.0)
Beta Unit Guide Added
Many thanks to Tassadar for helping me proof read the pages and making sure any spelling errors were removed.
Gamescope RoN Idea Voting Site Down
RoN Planet Updates Wonders and Resources Page
Sunday, December 1, 2002
RoN Classical Age Units
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