News Archives: March 2008

Monday, March 3, 2008

"SOLO: Essays and Commentary on the Art of the Single Player Game" Debuts at HeavenGames!

"SOLO: Essays and Commentary on the Art of the Single Player Game" debuts at HeavenGames! This new, semi-regular column on the art and theory of designing single player games will highlight important issues in the development of games, asking challenging questions about the nature of gaming, whether games will ever meet the criteria for art, and offering practical pointers on how the best single player experiences are created by designers.

SOLO is written by Gordon Farrell, a long-time professional designer of single player campaigns for AAA games such as Empire Earth and Empires: Dawn of the Modern World. In addition, he has worked on strategy titles such as Caesar IV, Children of the Nile and BreakAway Games' Middle Eastern city builder, Arabian Lords. He is currently Lead Writer for Reverie World Studios' first game, Dawn of Fantasy, due for release in Fall 2008.

HGS regulars will recognize Gordon's work as a staple of our download sections, from games as diverse as Age of Empires and Caesar 3, to both Stronghold 1, Stronghold 2 and Age of Kings. In addition to his HGS mods, he has highly-rated Civilization 4 mods uploaded at CivFanatics as well.

Gordon is on the faculty of New York University, where he teaches narrative theory for video games, theory of screenwriting, and advanced studies in dramatic art. He also lectures at Marymount Manhattan College in video games, script analysis, and theatre history. In 2002, Prima Games published his essay, "The Theory of Scenario Design." His extensive professional and academic experience promises an exciting column filled with commentary on the art of games that will be both controversial and thought-provoking.