News Archives: May 2005
Tuesday, May 31, 2005
RONTP Scenario Storm
First up is volks_sturm with a set of 4 "Battle Scenarios". Starting with "Battle of Paris 1944", "Battle of Poland 1939", "Battle of France 1940" and finally "Finnisch-Russian war 1939-1940".
Warspite2 also contributes to the scenario down pour with "Midnight Tides v1.2", where you command U.S. Elite Special Forces to destroy a Russian research base in the year 2012.
Finally Spitfire_Pilot also comes to the scene with "Invasion of Texas 1917", where you play the Germans in an attack on the U.S. mainland in a speculative WW1 scenario.
Gamereplays.org Exclusive RoL Video
Saturday, May 28, 2005
Rise of Legends: Gamespot's E3 RTS Finalist
Thursday, May 26, 2005
A Full House of Downloads
Plus we also have a triple of Scenarios! Spitfire_Pilot continues his future wars theme with Caribbean War 2008. GuineaPig, does some scenario-tific experiments of his own with War Into the West, which is about a hypothetical WW3. Finally Meat_Puppet puts you through the "meat grinder" in the 2nd part of his Stalingrad series. It even comes with documentation on how the scripting was done, so you can make your own version of living hell!
Tuesday, May 24, 2005
"Gamers with Jobs" Talks to Paul Stephanouk
In response to my first question wondering about the change of direction , he responded that ‘change of direction’ implied the wrong idea. The direction from a gameplay standpoint is fundamentally preserved and only improved where it makes sense and adds to the gameplay. If it ain’t broke, they didn’t fix it.Thanks to Rohag for the headsup!
Monday, May 23, 2005
RoL: Gameplay Demo Video
Mongol and Time SWAT Downloads
New Articles on Rise of Legends
WarIII, and the conquer the world campaign will have a storyline
attached. It also talks about the different types of districts. It also appears that the district system will replace the concept of "ageing up". A new gameplay factor are dominances which provide certain bonuses throughout the game. You can check that out from this link.
Gamespot also has a new article isn't as comprehensive. Each race will have two unique lines of research. Districts will be more expensive the more you build unless they are attached to a new city. Formations and hero abilities will be present. You can find that link.
Thanks for Alex Moore for the headsup.
Thursday, May 19, 2005
BHG E3 Postcards
BHG Army Gallery
Monday, May 16, 2005
Ediberto Skirmish Uniforms Mods
Sunday, May 15, 2005
Rise of Legends Screenshots from E3
The World Wars
Thursday, May 12, 2005
More RoN Scenarios
Rise of Legends E3Trailer
Tuesday, May 10, 2005
Rise of Legends @ Gamespot
Rise of Legends will feature a turn-based strategy component that's similar to the conquer the world mode featured in Rise of Nations. However, the global map in Rise of Legends looks much less like a board game and more like a beautiful photograph of the world taken from orbit. In the turn-based mode, you'll be able to move your armies around the map, and then you can resolve the possession of territories in real-time strategy mode. And when armies clash, it can be a pretty impressive sight. We saw a huge battle between the Vinci and the Alim. On the Vinci's side were a range of units, from floating airships and helicopters to huge, lumbering land leviathans, which are six-legged walking tanks that are each the size of a small village. The leviathan is absolutely bristling with firepower, and Reynolds indicated that they plan on adding more before they're done with the game. Meanwhile, the Alim had a more conventional, fantasy-based army, with lots of magic users casting colorful and powerful spells. Each nation is actually a hodgepodge of different races, so you'll see a wide variety of units in the game. And each nation will have its own unique superunits, as well as two unique technology tracks it can research.You can also checkout a video interview with Brian Reynolds on their Rise of Legends page.
Rise of Legends
Rise of Legends! What's up with that?I can see them going to town with designs for the various nations - the concept art and screenshots already blows my mind. HeavenGames will have complete coverage of the game during E3 - be sure to check back for our reports and pictures!
So… you may have noticed we didn't do a history game this time! Rise of Nations: Rise of Legends is in so many ways the spiritual successor to Rise of Nations, but the long and the short of it is we got excited about doing a fantasy game. Now clearly your traditional "orcs, elves, dwarves" sort of fantasy has been—shall we say—thoroughly covered in other games, and so the story which got us excited is one where the magic of fantasy meets a world of technology. So magic and technology collide, with cataclysmic results! As you take a peek at our first two unique nations you can begin to see the contrast: the industrial Vinci with their Leonardo da Vinci inspired machines and steampunk cities; and the desert Alim with their Arabian Nights theme—sandstorms, genies, and tall glass spires. "Cataclysmic" is also a useful word to describe what we want to do visually—we've redesigned our graphics engine from the ground up because we want to make a game that gets our players as excited about our graphics as they have always been about our gameplay. The gameplay themes which players loved in Rise of Nations will be back in expanded form for Rise of Nations: Rise of Legends—national borders, cities, color-coded tech tracks, massive armies, and of course the open-ended strategic decisions of our "Conquer the World" engine. There will also be many new gameplay features that weren't seen in Rise of Nations. So come take a look at what we've been up to, and keep checking back as we reveal additional details about where we want to take real time strategy gaming next!
RofL! (Sorry, couldn't resist...)
Wednesday, May 4, 2005
More RoN TP Offerings
The 2nd is a scenario from monkeyrock called 2nd Front, This scenario involves a fantasy situation in which dabble with nuclear war in Australia. This scenario is tenuous sequel to his previous "Street by Street" scenario.
Meat Puppet Bring Another Blackhawk Down
Big Huge Internships
Big Huge Game's Next Game
Tuesday, May 3, 2005
The Downing Street Irregulars?
Black Hawk 2
Vygor's Modified Canada Nation Mod
Recorded Games from El_Capitan
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