News Archives: July 2003

Wednesday, July 30, 2003

RoN Jumps a Spot on the Charts

Yup, it's jumped from number 10 to number 9 on the weekly top-10 best-selling list for PC games. Pretty good news, here's the list!

1 Warcraft III: Frozen Throne Expansion Pack - Vivendi Universal Publishing $35
2 The Sims: Superstar Expansion Pack - Electronic Arts $29
3 The Sims Deluxe - Electronic Arts $43
4 Star Wars Galaxies: An Empire Divided - LucasArts $50
5 Warcraft III: Reign Of Chaos - Vivendi Universal Publishing $40
6 The Sims: Unleashed Expansion Pack - Electronic Arts $29
7 Diablo 2 - Vivendi Universal Publishing $20
8 Neverwinter Nights: Shadows Of Undrentide Expansion Pack - Atari $29
9 Rise Of Nations - Microsoft $48
10 Finding Nemo: Nemo's Underwater World Of Fun - THQ Inc $20

Tuesday, July 29, 2003

Scenario Reviews by Carch!

Carch has dropped us a line on the forums to preview a new addition coming soon to his website. He is collecting every Scenario he can find and reviewing them! Here's a preview:
"March to Tenochtitlan
Author: erdbear

Carch's Grade: B

This is a very good map, with only a few minor issues keeping it from
being a Grade-A masterpiece. The start is great, with only your little
army on one side, a huge expanse of darkness, and the Temple of Tikal
far, far away. Once you subdue the Mayans and do some research, the
Spanish map visibility kicks in.

That brings up the first minor problem: you start out with medieval
age units, but then you have to research them at your barracks,
stables and siege factory. Not a big problem, but it'd be nice if you
started with the techs you really started with."

Rise of Nations Website Update

The Official Rise of Nations Website has been updated on their awards page. There are now twenty-one "Editors Choice"/"Top Game" awards listed along with the scores from those respective organizations. All you can see while scrolling the page is an average 90%+ and 5/5s. It's a very impressive trophy case and a big "Congrats" out to BHG.

You can check out the new awards page here.

Sunday, July 27, 2003

Maps Section Added

We've added a brand new maps section that shows off each of the maps in the game. Along with the pictures of each map like you see on the left for East Indies, we've added some textual descriptions. You can check it out by clicking here. Many thanks to Kuranes for putting this all together.

Forum Party today 7/27

It's time once again for our forum party. The party will run from 1 - 4 and there will be a second one later on in the day from 7 - 10. Rise of Nations Heaven staff will be online and having fun right along with you for both events. Good luck everyone.

Saturday, July 26, 2003

RoN of Top-Selling Charts

Rise of Nations is still on the top-selling charts of both the past week and the past month, though it's unfortunately dropping gradually. It's at number 10 on the past week's top 10 list, likely due to the fact that several other popular games have been released recently. Here's the list:

1 Warcraft III: Frozen Throne Expansion Pack - Vivendi Universal Publishing $36
2 The Sims: Superstar Expansion Pack - Electronic Arts $24
3 Star Wars Galaxies: An Empire Divided - LucasArts $48
4 The Sims Deluxe - Electronic Arts $43
5 Neverwinter Nights: Shadows Of Undrentide Expansion Pack - Atari $27
6 Warcraft III: Reign Of Chaos - Vivendi Universal Publishing $38
7 Grand Theft Auto: Vice City - Take 2 Interactive/Rockstar $33
8 The Sims: Unleashed Expansion Pack - Electronic Arts $29
9 Diablo 2 - Vivendi Universal Publishing $20
10 Rise Of Nations - Microsoft $49
Rise of Nations is doing better - though - on June's top 20 list; it's at number 6, just behind the Sims. Here's that list:

1 Warcraft III: Frozen Throne Expansion Pack - Vivendi Universal Publishing $34
2 The Sims: Superstar Expansion Pack - Electronic Arts $29
3 Star Wars Galaxies: An Empire Divided - LucasArts $49
4 Neverwinter Nights: Shadows Of Undrentide Expansion Pack - Atari $29
5 The Sims Deluxe - Electronic Arts $43
6 Rise Of Nations - Microsoft $48
7 Finding Nemo - THQ Inc $19
8 Star Wars Galaxies: An Empire Divided Collector's Ed - LucasArts $77
9 Grand Theft Auto: Vice City - Take 2 Interactive/Rockstar $46
10 Warcraft III: Reign Of Chaos - Vivendi Universal Publishing $39
11 The Sims: Unleashed Expansion Pack - Electronic Arts $29
12 Battlefield 1942 - Electronic Arts $45
13 Diablo 2 - Vivendi Universal Publishing $20
14 Finding Nemo: Nemo's Underwater World Of Fun - THQ Inc $20
15 Roller Coaster Tycoon 2 - Atari $29
16 Command & Conquer: Generals - Electronic Arts $47
17 MS Zoo Tycoon - Microsoft $27
18 Sim City 4 - Electronic Arts $42
19 Neverwinter Nights - Atari $31
20 Elder Scrolls 3: Morrowind Bloodmoon Expansion Pack - Bethesda $30

Friday, July 25, 2003

News on the Development of Greece's Gaming Ban

Although this isn't directly related to Rise of Nations, it's still pretty big news. If you haven't been aware of the situation, I'll get you up to date: Last year, Greece began a ban that basically banned all video games in the country (inadvertantly or not); causing quite a stir in the gaming community as well as other European states, apparently. Well that stir apparently started action in the European Commission, which threatens to become involved in the situation. I'm sure most gamers are hoping that this ban is lifted in Greece, because I doubt many of you reading would want something like this to spread to other countries. Here's a snippet from the news article in ZDNet:

The Greek government has been warned by the European Commission over a law it passed last year that seemed to ban all computer games. The law stirred up anger and disbelief after it resulted in several arrests and the closure of Internet cafes.

Although Greece later clarified that the law only prohibits gambling-related games, the EC was "unsatisfied" with the response and has sent a formal notice requesting more information. The commission said it is also concerned that it was not notified about the law while the law was still in its draft stages, which in this case was a requirement.

Thursday, July 24, 2003

Recorded Game Renaming Program

Micrislave has released the first beta version of his Recorded Game Renaming Program. This program takes your recorded game files and replaces the current date system (which is pretty worthless) with the names of the players, their nations, and the map played. So instead of some anonymous "Playback - 2003.07.22 14'39'12 (Tue).rec" you'll get a much more meaningful
"swisspoucet(Inca), Bridger(Maya), B0red(Random), god is a living man(Bantu), PCG_Norman(Chinese) @Himalayas.rec".

Here's a little snippet from Microslave:
"Sick of having to go through endless recorded games just to find the one you want to watch? Tired of having to manually give your recorded games an appropriate title? This little program will solve all those problems! It automatically renames all your recorded games to a format that makes sense, telling you who was in the game, their nations, and the map."

Go ahead and pickup this great little program right here. You can customize the appearance to suit your liking. For instance, if you think that file name is too long, you can tell the program not to include the nations in the filename, or put in abbreviated nation names. Also keep in mind that this program is in the beta stages, and may not work for every game (bugs should be sent to along with the file in question).

Guide to attrition

Forummer magiconexxx has put together quite a comprehensive guide on precisely how effective attrition is in Rise of Nations.
Attrition values can be seen by selecting your unit and looking at it's statistics. If it's taking attrition damage, then a little boot will show up with a number next to it. After some testing, i decided that the number shown represents how much damage is taken in approximately 6 seconds (although some tests revealed 7 seconds). I believe that there is likely some floating points there, but it's closer to 6 seconds, so i will stick with that. So if your unit is taking 12 attrition, then it is losing 12 hp every 6 seconds, or 2hp/sec.

He has also gone through and calculated the rate of damage dependent upon the age difference between you and your opponent. It's some rather fascinating stuff and can be checked out here.

Wednesday, July 23, 2003

A Superb After Action Report on the Forums

Bridger has written up another great After Action report on his game vs. Marx. It's got plenty of screen shots and is a good read. Check it out here.

Tuesday, July 22, 2003

RoN Grabs the #1 "Top Ten Games" Slot at CompUSA

Thanks out to Carch who reports that Rise of Nations is now on the "Top Ten Games" shelf at CompUSA, not only this, but it's at #1! GG BHG!

What to do about quitters in team games?

A few forummers have been debating the problem of people who quit or resign in a team game unexpectedly and suddenly leave their teammates severly hampered. Well, forummer Scot_free has chimed in with some very interesting advice.
If one of your partners resigns or for any other reason is eliminated from the game and is not replaced by an AI, you can bribe his buildings (yes, buildings) with your spies. The best use of this (at least on Capital victory) is to bribe the resigner's Capital, as you get the +500 bonus (as though you captured it) as well as all of his cities (I believe you still have to assimilate them, but it's still good). All normal city capture rules apply (you get all buildings within the city radius, even military buildings, I think--may have to test this). You can also bribe any buildings you didn't get (those outside of the city radius, for example).

There is one other use for Bribe that few people know of (and, again, I'm reluctant to say cuz it was my secret) is that you can bribe enemy buildings that are within your territory (taking attrition, obviously). This was also found in the in-game help.

This is a great find Scott_free, and we are VERY grateful to you for sharing it with us.

Sunday, July 20, 2003

Forum Party today 7/20

It's time once again for our forum party. We've been seeing more and more people each week which is great. The party will run from 1 - 4 and there will be a second one later on in the day from 7 - 10. Rise of Nations Heaven staff will be online and having fun right along with you for both events. Good luck everyone.

Friday, July 18, 2003

Become a Big Huge intern

Big Huge Games has just announced openings for Playtest Interns at their offices in Timonium Maryland.

QA Intern
We are looking for intelligent and observant game testers that are highly motivated and team oriented. An ideal candidate would possess a strong passion for gaming with a matched skill for organization and effort.

Balance Test Intern
We are looking for hardcore RTS players with a good sense of design and balance. An ideal candidate would be an excellent RTS player with strong written and verbal feedback skills.

Looks like a great opportunity for all you college students, so head on over to the Jobs Page at Big Huge Games by clicking here.

Big Huge Exporter Now Available for Download

For all you aspiring unit modders, here is your chance to go beyond skin mods and change the models themselves. This exporting tool allows you to convert 3DSMax models into Bh3 format used in Rise of Nations. The zip file includes the exporter, some basic models (archer, riflemen, churchill tank, elite light cavalry) for you to start from, and a short guide/tutorial on modeling units for Rise of Nations. You will unfortunately need to get your own copy of 3D Studio Max (as the exporter does not work with the free version Gmax). But if you get a hold of 3DSMax, you can find the exporter here! Also you will need to convert the appropriate skins into png format and put it in a path for 3DSMax to render the skins onto the sample models.

Wednesday, July 16, 2003

Brian Reynolds Interviewed by RoN Oracle

Mithras from Rise of Nations Oracle got a chance to talk to Brian Reynolds and ask him a few questions ranging from current sales to the upcoming patch situation. Here's an answer from Brian when questioned about the next patch:
"In terms of features, the really significant one is the addition of auto-matchmaking for online play--you can express general preferences about what kind of game you'd like to play and then be automatically matched with other like-minded players. Obviously we still have the normal "Lobby" method, and we've made various improvements to that side of things as well. We've also incorporated various user-suggested improvements in Deathmatch, AI, and interface, and our playbalance team advised a few minor balance adjustments. Going forward we will continue to patch as necessary for balance or fixes; adding features is limited by our ability to localize text for all the many languages Rise of Nations runs in, so those will be much rarer."

Check out the full interview here.

RoNUniverse Releases Chapter 2 and 3 of their Comprehensive Strategy Guide

As reported before, RON Universe is posting a 3 part, 20 page strategy guide for Rise of Nations covering buildings, battle tactics, and other small parts of the game you might have missed. Check it out here.

Tuesday, July 15, 2003

Patch 3 news

Big Huge Games' Graham "Thunder" Somers stopped by the forums recently to give us an update on the upcoming patch and adress a few fan concerns.
Please don't think that we are ignoring everything that is going on in the community, or off on some tropical island sipping drinks with umbrellas in them. Without a doubt, everyone here is very aware of the connectivity issues being experienced when trying to find a multiplayer game and working to get the situation resolved. The team here is currently implementing some significant changes to our in-game matchmaking system for Patch 3 that should help us simplify the matching process and work out these problems during the beta period.

Patch 3 is a big one and our top priority right now. It adds features like multiplayer saves and scenarios, several balance tweaks including changes to the Mongols free Horse Archers, Quick-matching, removes Warring States and Medi from random land maps, and there are fixes to some video card specific issues and more. We want to start beta testing Patch 3 as soon as possible, but these things all take time to code.

We're close. Testing should start in two weeks or less.

Good to see some news on this from an official source. Thanks Thunder.

Sunday, July 13, 2003

RoNUniverse Releases Strategy Guide - Chapter 1: Building Your Empire

{BLuT}Blueboy and {BLuT}1210MKII have begun their take on Rise of Nations Strategy and it's looking really good! Chapter 1 is up and it's all about Building your Empire. They've researched the ramping costs for buildings and put them into some easy to read graphs, then produced a nice conclusion about the research. Here's an excerpt:
"When looking closer at the graphs we can see that wood costs for military buildings really flow away after building the sixth building. Gold and metal costs behave a little bit different: Buildings get remarkable more expensive after the third building. Comparing lookouts with their industrial upgrade to air defence guns we discover a big difference: Building one lookout costs 60 wood, while building one air defence gun in industrial and later ages costs 120 wood and 120 metal. Although docks produce military units like barracks, their costs increase linear, which gives a nation like Spain a little advantage, because they receive free ships from building docks."

RoNUniverse is hosting the first chapter of this guide which you can find here. Don't forget to check back for updates to this guide, next week is Battle Tactics!

Forum Party today 7/13

It's time for our second forum party. The party will run from 1 - 4 and there will be a second one later on in the day from 7 - 10. Rise of Nations Heaven staff will be online and having fun right along with you for both events.

Friday, July 11, 2003

RTS Brasil Interviews Heaven's_Myst

RTS Brasil Sat down with Heaven's_Myst, staff member from the Rise of Nations section of They discussed many things ranging from RTS comparisons and thoughts on the current state of the community. Here's a snippet:
"RTS-Brasil: How effectively are "build-orders" for RTS games in your opinion? And particularly in Rise of Nations how good "build-orders" do?

Heavens_Myst: Well, as you know in AoM, the first "build order" that everyone tried to copy was FOX_ELiTeX's Ra Fast Heroic.. even I did ! In Rise of Nations there aren't build orders, other than putting up a second city ASAP. I generally follow the same tech line from the library, but there are so many components that add variables and its not always consistant. I personally hate build orders, so I'm glad there is a game like this that actually involves strategy and tactics."

Check out the full interview here.

Thursday, July 10, 2003

Strategy Guide from Big Huge Games

Big Huge Games has released a comprehensive set of articles detailing strategies and tips on how to use the various Nations in Rise of Nations. These articles were written by Microsoft playtester Mike "Axehilt" Engle with contibutions from Brian "Kleitus" Noonan, Ebon "Scrubs" Kim, Ryan "Player" Lewis, and Eli "ATLien_CP" Nelson-Heath. There is an amazing amount of info in the guide including this tip on micro managing Ranged units.
Micromanaging Massed ranged units: In Rise of Nations, having multiple ranged units attack a single target results in negative damage penalties. This is to simulate that real life armies would never focus on single enemy soldier. Because of this, you'll want to avoid giving your entire army an attack order against a single target if possible. Attack-move is fairly effective at spreading out your fire and maximizing your damage, but you can go a step further if you want and micromanage each ranged unit to attack a different target. It requires a lot of micromanagement and has limited benefits, but sometimes that extra efficiency is what's necessary to win the game.

It's going to take me a while to read through and understand it all, but it is sure to improve my gameplay. You can check it out on the official Strategy Guide Page. Great work guys.

Wednesday, July 9, 2003

New Review from The Wargamer

The Wargamer has just put up a review for Rise of Nations. While it gave no actual score, most of the article is spent praising the game. Here's an exceprt:

"Although Sid Meier has earned his reputation through the success of the Civilization series, it is important to remember the critical role Brian Reynolds played. He was lead designer for Civilization II (arguably the best), and his absence for the third iteration was indeed felt. I'm not exactly sure that Civilization III will ever have the classic status Civilization II garnered. Fortunately Brian Reynold's talent is still with us in Rise of Nations, developed by his company Big Huge Games. In my opinion, Rise of Nations easily outdoes Civilization III. Heck, let's dispense with the pleasantries. Rise of Nations is one of the best, most tightly designed strategy games of late and completely trounces Civilization III. It even surpasses the more analogous Empire Earth from Stainless Steel Studios."

Check out the full review here.

Monday, July 7, 2003

New RoN Theme for Windows XP

The guys over at have created a Rise of Nations Desktop Theme for XP users (and maybe other versions? Havn't tested myself). It's very polished and really captures the "feel" of Rise of Nations.

Check it out Here.

Sunday, July 6, 2003

Week In Review

Contests, contests, contests. Everyone loves contests...mainly because you can win cool goods at the end of them. The two winners of Rise of Nations Heaven’s “Win a signed copy of Rise of Nations” - Einhjar and ReadyMan - got some cool goods. Can you guess what they got? Yup, a sack of candy. No? Oh yeah, they both got a signed copy of Rise of Nations, congratulations to both. Right at the end of this contests, Rise of Nations Heaven started up another one, this time requiring participants to make the best and coolest skin mod to the game. The judges that will decide on who gets the signed copy of Rise of Nations will be those that signed it; the members of BHG. More signed stuff is going to be given out by RoNUniverse’s tournament, where the winner gets a lunchbox signed by Brian Reynolds. Good luck to everyone participating in the contests!

Mods have always been quite popular in this community even before the news of the mod contest, though some fairly notable mod news did come out this week. Quite a large number of people have wanted walls in Rise of Nations, since raiding can be quite a big problem and it just seems more realistic for most. Well, VekTor came to the rescue with a mod that changed the lookout to a wall. Although the AI has a lot of trouble with it, this mod is great for those that want to play using walls with their friends. People have also wanted to see an American mod in the game, and Death9 comes out with another developing mod for the Americans. Check out his thread for the development.

What’s coming next week? Well, I'm going to be leaving for vacation on the 8th, so I won't be able to update the news nearly as often as I have been. I'm sure the Rise of Nations Heaven staff will be able to take care of everything, though.

See you next week!

Forum Party today 7/6

It's time for our second forum party. The party will run from 1 - 4 and there will be a second one later on in the day from 7 - 10. Rise of Nations Heaven staff will be online and having fun right along with you for both events.

Want USA in RoN?

Death9 has created a USA mod which adds some new units including a special horse archer, a marine unit, a doughboy unit, an A-10 and M1A1 tank. He's simply replaced the current Aztec units, but kept the Aztec nation bonus (renamed the Power of Military). It seems a work in progress, and I’m sure he'll keep us posted.

Download here (the text is white, just click next to the dashes) and for more information see this thread

Saturday, July 5, 2003

RoNUniverse's What's For Lunch Tournament

Quite the interesting name for a tournament, but it's fairly accurate. Like it suggests, the winner of this tournament held by RoNUniverse will be an Rise of Nations lunchbox personally autographed by Brian Reynolds. Pretty cool, I'd check out RoNU for the rest of the details!

Friday, July 4, 2003

BHG releases Playback repair utility

As many of you may know, there is currently an issue with recorded games where if one of the players drops, the playback will casue the game to crash and not allow you to view the full game. To correct this problem, Big Huge Games has released a playback repair utility that will fix this problem and allow people to view the entire game.
Running this utility and selecting the recorded game file that is causing this crash will generate a new playback file of the same name with the added extension of "_fixed.rec" This new file will replay to the game’s conclusion, past the point where any players have dropped.

If you select a recorded game file for repair that does not have a dropped player to cause the crash, no changes will be made to the replay file.

When patch 3 is released, Rise of Nations will be updated to fix this replay bug so that this utility will no longer be needed. You will be able to replay recorded games with dropped players to their conclusion. The playback repair utility has been created in advance of the new patch to allow players to view recordings with dropped players until the release of the new patch.

It's a pretty simple and straightforward tool and I'm glad to see it released for everyone to use. You can download the utility here.

Forum Party move

After a few discussions with people it seems like it will be a good idea to try moving the forum party to a new day an time. Forum parties will now run on Sundays from 1 - 4 and 7 - 10 EST. This should give a good window for both the European and North American players to come together. As always, we'll be in Unrated room 6.

Daytrum Reviews RoN

A review of Rise of Nations has been put up at Daytrum. Along with the rating of 5 out of 5, they also rated the violence and family value of the game. Interesting to see how it stacks up with that. Here's a snippet from te article:

"While many of the strategy games on the market- Command & Conquer, Age of Empires, and others- have begun to look much alike on the surface, Rise of Nations brings innovation to the genre. It's application of cities, borders, assimilation and elements of diplomacy and more make for a new strategy experience that's well worth the look."

Rise of Nations on CNN!

Alpha77 sent us a tip-off that Rise of Nations has it's own article on! Here's an excerpt:
"Rise of Nations" from Microsoft Game Studios successfully combines the best elements from both gaming styles - so well in fact that it's easily the finest strategy game of the year to date.

Taking over the world is the goal of the game. Players achieve this by waging war, employing diplomacy, engaging in commerce or by taking over two-thirds of the game map.

You can check out the full article over here.

Thanks again to alpha77 for the heads up!

Maya - From a Strategic Perspective

Bridger has put together a very nice strategy piece on the Maya as they pertain to Rise of Nations. It's extremely detailed and quite a good read, here's and excerpt:
Maya may not have the economic bonuses that the British or the Nubians have for booming, but they have certain defensive bonuses that allow them to defeat all but the most determined attack, with naught but 10 units (at least in the first 3 ages or so, afterwards as armies get bigger, you’ll need more than 10). This facilitates the boom because instead of spending money on expensive units, your instead investing your resources into building a stronger economy. With this you can boom past your opponent in ages and technologies and economy, then unleash a torrent of conquest fueled by your much expanded economy. Meanwhile he’s been breaking against your defenses like waves upon the rocks, wasting many valuable resources from his side. Lets take a look at the Mayan Bonuses that make this possible.

Check it out here!

P.S. I was waiting for someone else to report this, but looks like even though 3 HG Staff replied to the article nobody except me thought it newsworthy! :P

Thursday, July 3, 2003

Walls in RoN?

It appears to be possible. Seeing that a number of people have been wanting it, VekTor has made a fairly small modification to the Buildingrules.XML file in Rise of Nations, changing the Lookout into a building. It's a very cool mod, though the AI has a heck of a time with it; walls are likely only best for multiplayer with both people having the modified file. Here's some of the scoop on the mod:

"I adjusted the parameters on the "Lookout", to reduce the cost to 10 wood, with no rising costs. I allowed building on land squares only, outside of city radius (but in friendly territory only), no limit on the number of them. To prevent a big CPU hit and balance them somewhat, I eliminated the "Detect" and "Anti-Air" capabilities, and set Line of Sight to only 2 (no rise with Science levels, so you'll have to provide spotters). I set the hit points to 900, and the build time to 5 seconds for a single citizen.

I also unlinked the Lookout from the Observation Post, and moved the button location for the Lookout down one row so that you can build either line of buildings at will."

Wednesday, July 2, 2003

GMR Magazine Gives RoN an 8/10

GMR Magazine is a magazine that is published by Electronics Boutique for people who subscribe to their EB Edge program (10% off pre-owned games). They gave a nice review of Rise of Nations (albeit extremely short), here's an excerpt:
"Rise of Nations seems like the perfect combination of the fast-paced real-time strategy Age of Empires and the deeply detailed Civilization. Both games represent two sides of the strategy-game coin, but Nations somehow makes a perfect blend of the two. it just may be the most intriguing strategy game yet."

8/10 from GMR

RoN Holds 4th Spot in Sales

Rise of Nations is holding its rank of the 4th best selling game of last week, right behind The Sims Deluxe. Neverwinter Nights' expansion pack seems to have reached the top quite quickly on number two, though I don't think there will be any more rising games to take Rise of Nations from the 4th spot. Here's the list released by NPD Techworld:

1 The Sims: Superstar Expansion Pack - Electronic Arts $27
2 Neverwinter Nights: Shadows Of Undrentide Expansion Pack - Atari $29
3 The Sims Deluxe - Electronic Arts $41
4 Rise Of Nations - Microsoft $49
5 Diablo 2 - Vivendi Universal Publishing $19
6 The Sims: Unleashed Expansion Pack - Electronic Arts $28
7 Finding Nemo: Nemo's Underwater World Of Fun - THQ Inc $20
8 Finding Nemo - THQ Inc $20
9 Warcraft III: Reign Of Chaos - Vivendi Universal Publishing $39
10 Roller Coaster Tycoon 2 - Atari $29

RoN Oracle Back Up

Just a quick news post: Rise of Nations Oracle is back up from its server move. Other parts of Ogre's Network are still down, but RoNO is all the way up and running. Great job with the move to everyone at Ogre's Net.

Tuesday, July 1, 2003

RoNUniverse Holds a Clinic

RoNUniverse is going to hold a clinic this Thursday at 5pm EST in channel #ronu on east. The two experts helping out at the clinic are none other than Heavens_Myst and TuF_Raider. Pretty cool stuff, check out the site for some more details!

And the winners are...

Einhjar and ReadyMan. Both these forummers have been selected in our random drawing and won themselves a signed copy of Rise of Nations. Congratualtions to you both!

Gamasutra features Rise of Nations Postmortem

Tim Train and Brian Reynolds have posted their Rise of Nations Postmortem on Gamasutra (Registration Required), which talks talks about what went right and wrong for the game:
To succeed, our first game needed all the fun, depth, and polish of products that enjoyed bigger budgets and more manpower due to their recognizable franchises. Since they don't give out Game Developers Choice Awards for "Best Game Made With Fewer Than 30 People," we had to find ways to work both harder and smarter if we wanted to achieve our goals.

Second chance to win a signed copy

That's right, we're giving you a second chance to win a signed copy of Rise of Nations. In our second contest we are asking users to submit custom skins for the units in the game as you may have seen in our Mod Gallery and shown below.

Entries will be judged in a variety of categories (to be announced later) by none other than the members of the Big Huge Games art team. The deadline is July 28th, so get those art juices flowing and check out this thread for more details.