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Topic Subject:Civ Previews Summary
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One_Dead_Angel
Seraph in Absentia
(id: One_Dead_Villy)
posted 09-15-02 08:41 AM EDT (US)         
Here's a summary of the Civs: http://ron.heavengames.com/gameinfo/nations/nations.shtml

Russia

Unique Units
1) Rusiny Lancer (classical age) -> Cossacks (gunpowder age) ->Don Cossacks (enlightenment age)
2) Katyusha Rocket Launcher trucks (modern age, good also against infantry)
3) T34 MBT (modern age) ->T80 MBT (information age)
4) Red Guards (modern age) ->Shock Infantry (information age)

Unique Powers
1) Russian Winter causes double attrition
2) 20% oil collection bonus
3) extra villager at start
4) Aging up increases borders

Links:
RONH Writeup: http://ron.heavengames.com/gameinfo/nations/russia/russia.shtml

Egypt

Unique Units
1) War Chariots (cost the same but beats cavalry archers)-> Heavy War Chariot (beats all other early cavalry)
2) Light Camel Warrior (beats all other light cavalry) -> Camel Warrior ->Elite Camel Warrior
3) Mamuluke (Gunpoweder Age) ->Royal Mamuluke

Unique Powers
1) Start with a Granary.
2) Wonders cost 25% less, can be built an age early, and you may build two per City.
3) Scholars cost Food instead of Wealth.
4) Can build 7 instead of 5 farms per city.

Links:
RONH Writeup: http://ron.heavengames.com/gameinfo/nations/egypt/egypt.shtml

Aztec

Unique Units
1) Jaguar infantry (Modern Age, faster deadlier infantry) ->Jaguar Assault Infantry (Information Age, beats all other foot infantry)
2) Atl-Atl (Ancient Age, cheap fast deadlier slinger )-> Royal Atl-Atl -> Xopilli Atl-Atl (beats all other javelineers)
3) Heavy Archer (Medieval Age, replaces crossbowmen)

Unique Powers
1) Gain 10 bonus resources per Age when your troops slay an enemy.
2) Plunder from enemy buildings doubled.
3) Receive 2 free Light Infantry whenever you build a new Barracks.
4) Villagers move 20% faster.

Links:
RONH Writeup: http://ron.heavengames.com/gameinfo/nations/aztec/aztec.shtml

Japan

Unique units
1) Ashigaru spearmen (ancient age, stronger version of spearmen)-> Bushi (classical age) -> Elite Bushi (medieval age, beats all other regular pikemen
2) Samurai (gunpowder age) -> Gun Samurai (enlightenment age)

Unique powers
1) Collect metals 10% faster
2) Double plunder from destroying enemy buildings*
3) Enemies get no plunder from destroying your buildings*
4) Barrack units created 10% faster, and 20% cheaper, does 33% more damage to buildings.
5) aircraft carriers built faster.


Links:
Gaming Nexus http://www.gamingnexus.com/Screenshot.asp?ID=372
RONH Writeup: http://ron.heavengames.com/gameinfo/nations/japan/japan.shtml

France

Unique units
1) Chevalier (Cassical age,stronger version of cataphract by 20%) -> Heavy Chevalier (Medieval age) -> Horse Grenadier (Gunpowder age) -> Horse Guard Grenadier (Enlightenment Age)

Unique powers
1) spies, scouts, generals, supply wagons receive double craft points, created 33% faster, cost 33% less.
2) free general everytime a fortress is built
3) free supply wagon everytime a seige factory is built.

Links:
RONH Writeup: http://ron.heavengames.com/gameinfo/nations/france/france.shtml

China

Unique units
1)Fire Lance (medieval age, a pre gunpowder age gun unit) -> Heavy Fire Lance (gunpowder age)
2) Manchurian Musketeer (enlightenment age) -> Manchurian Riflemen (Industrial age) -> Manchurian Infantry (modern age)

Unique powers
1) Scholars, citizens, merchants and caravans created 50% faster
2) Collect knowledge 10% faster
3) Gunpowder units more powerful compared to other civs up to the enlightenment age.

Links:
RONH Writeup: http://ron.heavengames.com/gameinfo/nations/china/china.shtml

Germany

Unique units
1)Tiger MBT (modern age, hard hitting fast tank, good against infantry) -> Leopard MBT (information age)
2) Solduri (ancient age, superior heavy infantry unit, especially against cavalry) -> Babarians (classical age) -> Vandals (medieval age) -> Landsknechts (Gunpowder age)
3) MG 42
4) Volkgrenadier (Modern Age)

Unique powers
1) Build mines and Smelters from the start, and receive smelter upgrades for free.
2) Submarines and fireships cost 25% less, and bult 33% faster.
3) Build air units 33% faster
4) Receive two fighters free everytime an airport is built.

Links:
RONH Writeup: http://ron.heavengames.com/gameinfo/nations/german/german.shtml

Maya

Unique units
1) Balamob Slinger (ancient age, superior to other light infantry) -> Royal Balamob (classical age) -> Eagle Balamob ( medieval age)
2) recoiless rifle (modern age, superior bazooka unit, moves quicker) -> Dragon AT missile (information age, superior AT missile unit)
3) Heavy Archer (Medieval Age, replaces crossbowmen)

Unique powers
1) Towers, forts, cities fire without garrisoning, and does more damage.
2) Buildings have 50% more hitpoints, and build 50% faster.
3) Buildings except wonders cost 25% less timber.

Links:
RONH Writeup: http://ron.heavengames.com/gameinfo/nations/maya/maya.shtml

Greek

Unique units
1) Companion Cavalry (Classical age) -> Royal Companion Cavalry (Medieval age)
2) Stratiotai (Gunpowder Age, heavy cavalry) -> Royal Stratiotai (Enlightenment Age)

Unique powers
1) Research cost 10% less and doubled the speed at library
2) Starts game with library and 3 scholars free.
3) Age advanced cost knowledge instead of food.

Links:
RONH Writeup: http://ron.heavengames.com/gameinfo/nations/greek/greek.shtml


Nubian

Unique units
1) Kushite Archer (Classical Age, beats other archers) -> Royal Kushite Archer (Medieval Age) -> Apedemak (Gunpoweder Age, archer)
2) Camel Archer (Classical Age) -> Heavy Camel Archer (Medieval Age) ->Camel Raider (Gunpowder Age) -> Camel Corp (Enlightenment Age)

Unique powers
1) Bonus gained from unique resources discovered within borders even without merchant.
2) Collect 50% more resources if Merchants are used on rare resources.
3) Starts the game with a free market.
4) +1 limit to number of caravans allowed.

Links:
RONH Writeup: http://ron.heavengames.com/gameinfo/nations/nubia/nubia.shtml

Rome

Unique Units
1) Legion (Classical age, beats other heavy infantry)-> Caesar's Legion (Medieval age)-> Praetorian Guard ( Gunpowder Age)
2) Tank Hunter (Industrial age) -> Tank Destroyer (Modern age)

Unique Powers
1) Forts, Towers stronger, pushes borders further
2) Two free heavy infantry everytime barrack is built

Links:
RONH Writeup: http://ron.heavengames.com/gameinfo/nations/roman/roman.shtml


Mongol

Unique Units
1) Nomad (Classical, cavalry archer) -> Steppe Nomad (Medieval Age)-> Horde (Gunpowder Age)-> Golden Horde (Enlightenment Age)

Unique Powers
1) Units take less attrition damage
2) Three free cavalry archers everytime a stable is built
3) Three free armoured cars everytime a autoplant is built

Links:
RONH Writeup: http://ron.heavengames.com/gameinfo/nations/mongol/mongol.shtml


Turks

Unique Units
1) Janissary(Gunpowder Age, faster, more hitpoints)-> Royal Janissary(Enlightenment Age)
2) Basilica Bombard (Gunpowder Age, bonus against buildings, more accurate then regular bombards)->Bombard Canon (Enlightenment Age, bonus against buildings, more accurate then regular canon)


Unique Powers
1) +3 range and LOS on all artillery, seige , naval bombards
2) 50% cheaper military techs at library
3) assimilate cities 4 times faster

Links:
RONH Writeup: http://ron.heavengames.com/gameinfo/nations/turks/turks.shtml


Inca

Unique Units
1) Inti clubmen (Classical, faster, more hitpoints)-> Royal Inti Macemen (Medieval Age)
2) Inca Mortar(Enlightenment Age, more powerful canon) -> Siege Mortar (Industrial Age)
3) Heavy Archer (Medieval Age, replaces crossbowmen)

Unique Powers
1) wealth accumulated when mining metal also
2) wealth commerce level raised by 50%
3) Ruins produce an extra 25 resources

Links:
http://ron.heavengames.com/gameinfo/nations/inca/inca.shtml

Korea

Unique Units
1) Hwarang(Ancient Age, superior type of bow men, less subceptable to their counters)-> Elite Hwarang (Classical Age)-> Royal Hwarang (Medeival Age)-> Elite Royal Hwarang (Gunpowder Age)
2) Flaming Arrow (Classical Age, superior seige engine) -> Heavy Flaming Arrow (Medieval Age)

Unique Powers
1) Begins game with Temple, and temple upgrades are free
2) start with 3 extra citizens
3) free citizen with every new city
4) Repair buildings 50% faster, and repair while under fire without penalty
5) militia, minutemen, partisan upgrade for free


Spain

Unique Units
1) Scutari(Classical, Less expensive, faster trained heavy infantry, best unit against cavalry)-> Royal Scutari(Medieval Age)-> Tercio (Gunpowder Age, more powerful canon) -> Royal Tercio (Enlightenment Age)

Unique Powers
1) Begins game with map explored
2) Starts with extra scout unit
3) Scout units get +3 LOS, and upgrades for free, and use their special abilities faster
4) Receives a free Heavy warship until the Industrial age whenever a dock is built
5) Gains 35+(35*science level) resources instead of 20 from Ruins

Links:
http://ron.heavengames.com/gameinfo/nations/spain/spain.shtml

Britain

Unique Units
1) Longbowmen(Classical, more effective bowmen)-> King's Longbowmen (Medieval Age)-> King's Yeomanry(Gunpowder Age)
2) Highlanders (Enlightement Age, more effective gun infantry)-> Blackwatch (Industrial Age)
3) Lancaster Bomber (Modern Age, more effective bomber)

Unique Powers
1) 25% increase to commerce cap
2) Receive double Income from taxation
3) Create shups 33% faster
4) Anti-Aircraft units and buildings 25% cheaper and built 33% faster

Links:
http://ron.heavengames.com/gameinfo/nations/british/british.shtml


Bantu

Unique Units
1) Umpakati (Ancient Age, faster, cheaper and more powerful light infantry) -> Yangombi Umpakati (Classical Age) -> Impi (Medieval Age)
2) Hawk Fighter (Modern Age, more effective fighter aircraft) -> Eagle Fighter (Information Age)

Unique Powers
1) Can build one more city then the 8 limit
2) Cities cost 75% less
3) Double population limit up to 25% over absolute maximum
4) Barrack units and citizen move 25% faster
5) Unit upgrades do not require military research


-------------------------------------------------------
Media Links:

http://www.gamespy.com/articles/july02/ron1/index.shtml
http://www.gamespy.com/articles/august02/ron2
http://www.gamespy.com/articles/september02/ron3/index.shtml
http://www.gamespy.com/articles/october02/ron4/index.shtml http://www.gamespy.com/articles/november02/ron5 / http://www.microsoft.com/games/riseofnations/nations.asp http://www.gamespy.com/articles/december02/ron6/index.shtml
http://www.gamespy.com/articles/january03/ron7/
http://www.gamespy.com/articles/february03/ron8/index.shtml
http://www.gamespy.com/articles/april03/ron9/index.shtml
-------------------------------------------------------
Notes:
* updated from Gaming Nexus' preveiw from Oct 22 Beta version. Removed previous unique power of aircraft production bonus outlined in gamespy article.
** updated from Official MS RoN site.

[This message has been edited by One_Dead_Angel (edited 06-16-2003 @ 00:42 AM).]

AuthorReplies:
Berserk Shrew
Member
posted 09-15-02 05:06 PM EDT (US)     1 / 214       
Do we know of any Information Age UUs?

"Ooh... I'll have to think. With me head." Denise Royle
One_Dead_Angel
Seraph in Absentia
(id: One_Dead_Villy)
posted 09-15-02 05:54 PM EDT (US)     2 / 214       
It wasnt mentioned specifically which of the UU's are information age units but it was implied that the Aztec Jaguar assault infantry and the russian shock infantry is at least modern and maybe information age units.
AmericanaThorFez
Member
posted 09-23-02 00:05 AM EDT (US)     3 / 214       
Will this topic be updated when new info surfaces?
ps Thunder, do u remember me from AoMH? Eh?

(>" )>Proud Templar of the Flying Purple Hippo Clan! <("< )
::: FPH_Martin'sAward for the funniest lyrics:::
I ated the purple berries!They taste like buuuurning!~Ralph Wiggum~(8^(*)~Homer Simpson
"The sun?? Oh no! That's the hottest place on earth!"~Homer Simpson.
I came here to kick arse and chew bubblegum, and I'm all out of bubblegum!
Obsidian
EE Playtester
posted 09-23-02 00:39 AM EDT (US)     4 / 214       
This thread should be updated as we learn more information about each Nation. We are going to be running a "Nation of the Week" series that will go into each nation in the game and what sorts of bonuses they have. Be sure to check our Nations Page for new updates.

This Week's nation of the week is China. You can view the full writeup here.


Thunder
VIP BonusXP
posted 09-23-02 08:48 AM EDT (US)     5 / 214       
Yah, I remember you AmericanaThorFez...although you picked up an extra "a" there somewhere?

Very cool write-up on China guys! I'm looking forward to the coming weeks as this feature continues.

eye
Member
(id: I)
posted 09-23-02 06:40 PM EDT (US)     6 / 214       
wow that Russian Winter sounds pretty cool..

I just found out about RoN and now going around places to find out more info..

THANK YOU Dead Angel, info sheets like these really help

Little_Wing
Member
posted 09-24-02 10:17 AM EDT (US)     7 / 214       
The nation list looks interesting, but I hope that there will be more difference between nations. Right now each nation seems to only have 2-3 bonuses, making nations much too similar. I assume there will be more difference between nations as the game is still under developement.

And on a minor point, why does Japan have +25% aircraft build rate? Japan's aircraft production capability was among the worst in WWII, you would think they would have -25% if anything

Which brings up another question - will nations have disadvantages, for example tanks cost 10% more or gold gathered 15% slower, that sort of thing. Choosing the appropriate advantages and disadvantages is a good way to help make nations distinct and play differently. I enjoy having to work around a disadvantage in one area while trying to exploit an advantage in another, it adds character to a nation.

Little_Wing


Oh as I was young and easy in the mercy of his means,
Time held me green and dying
Though I sang in my chains like the sea.
One_Dead_Angel
Seraph in Absentia
(id: One_Dead_Villy)
posted 09-24-02 11:57 AM EDT (US)     8 / 214       
Actually the number of civ advantages and especially the number of UU's, plus the fact that each civ will not only have a building set, but unit sets (as in all east asian civs will have east asian costumes, and african ones have dark skin etc) will provide plenty of and at least more flavour and uniqueness to each civ then any historical RTS before. However more unique abilities wouldnt hurt, and disadvantages is also an interesting idea although I can see how that may be controversial in cases. ie) people dont mind being stereotyped so much in a good way as opposed to a bad way. But I did post on Apolyton forum about how I thought Japan (for example could be done to have a unique civ ability that was both an advantage and a disadvantage depending on how you use it.) As far as Japan's ability with planes. I am not sure why they picked that one either. Maybe from their devastating attack on Pearl Harbour inspired it, plus their current production capacity. But I am not sure its something that says Japan to me either.


Actually since I'm going to have to do a write up on them eventually. Would any BHG guys like to help me out with what the inspiration for the Japanese +25% plane production bonus comes from?

[This message has been edited by One_Dead_Angel (edited 09-24-2002 @ 12:00 PM).]

Little_Wing
Member
posted 09-24-02 01:30 PM EDT (US)     9 / 214       
Yes, I really wonder about that Japanese aircraft production bonus. WWI, WWII, modern day even, Japan has never had much production capacity for aircraft, it seems an odd bonus for a historical game.

Although there is plenty of different artwork, and is certainly doing all they can to please us eye candy fans, my concern over the few nation bonuses is that it will make gameplay similar regardless of the nation selected. I hope for more gameplay differences between nations. For example, Egypt and Japan in a WWI era would seem to play almost the same. Japan has +10% metal gathering (and +25% air production ), Egypt has a wonder benefit, but that is it. It would seem a player would basically play them in almost exactly the same way in that period as there is hardly any difference between them, unless UU's keep evolving through all the ages.

I think some of the bonuses listed will have greater impact on gameplay than I'm aware of, and BHG will surely be tweaking each civ, some I'm confident that in the final version each civ will have its place in my heart

Little_Wing


Oh as I was young and easy in the mercy of his means,
Time held me green and dying
Though I sang in my chains like the sea.
Darko Lawless
Member
posted 09-25-02 06:39 PM EDT (US)     10 / 214       
I think the Japan air thing was because of the fact that they had more, although not always better, planes then the Americans in WWII. At least in the beginning, eventually the American Idustrial machine ruled the skies, and still does, mostly.

Hail me, for I have the loudest voice!
One_Dead_Angel
Seraph in Absentia
(id: One_Dead_Villy)
posted 09-25-02 06:52 PM EDT (US)     11 / 214       
actually early in WW2, Japan's aircrafts were better then American one imo. They emphasized speed, and in fact didnt use metal for the skin. which actually wasnt that common for early ww2 aircrafts still.
Firelancer
Member
posted 09-26-02 00:40 AM EDT (US)     12 / 214       
Is there any screenshot showing the Chinese unique units?

By the way, I think the Asian pikeman can be made a Chinese unique unit because everything about the Asian pikeman is Chinese and other Asian nations should not have it. Same thing with the Asian Arquebus. Everything about it is Japanese and I think only Japanese can have it as a unique unit.

eye
Member
(id: I)
posted 09-26-02 01:36 AM EDT (US)     13 / 214       

Quote:

everything about the Asian pikeman is Chinese and other Asian nations should not have it. Same thing with the Asian Arquebus. Everything about it is Japanese and I think only Japanese can have it as a unique unit.


Are you saying that China was the only Asian nation to use pointy sticks as weapons?

Then I say, only Koreans should have access to rockets as weapons becuase Koreans beat everyone to it by few centuries

Firelancer
Member
posted 09-26-02 01:46 AM EDT (US)     14 / 214       
Nice idea, maybe it will become a Korean unique unit, although I think Korean unique units maybe mainly archery based.
I didn't say that the pike used by the Asian Pikeman is a Chinese weapon, I only said it is in Chinese armour and looks like a Chinese soldier.
If Canada is in the game, I think it should get the strongest doughboy in the game as a unique unit.

Chinese Firelancer

Obsidian
EE Playtester
posted 09-26-02 09:10 AM EDT (US)     15 / 214       

Quoted from firelancer:

I think the Asian pikeman can be made a Chinese unique unit because everything about the Asian pikeman is Chinese and other Asian nations should not have it.

Well something to keep in mind with the unit sections is that on some of them I had no way of difinitively telling the nation they came from. Also, on many of them there is no officially released name. As a result, I had to generalize the description. The character portrayed is clearly wearing armor that is indicitive of the styles used on the Asian continent. Wether the unit is from China, Japan, Korea, or some other Asian nation I can't really say. If you take a look at this screen shot You can see a group of "European Pikemen" fighting against the "Asian Pikemen". Until the game is released, or information is released to the contrary (Like in the IGN unit previews) none of us is going to know the exact name for many of these units.

One_Dead_Angel
Seraph in Absentia
(id: One_Dead_Villy)
posted 09-26-02 09:42 AM EDT (US)     16 / 214       
actually if there is a UU that is of the pikemen like, it should be for the Greeks, especially if they are combining with ALL greek states, and give them the Macedonian Phalanx. Others had phalanx and pikemen but the Macedonians were unique with the extra long pikes (obvious why this is an advantage), slashing swords (obvious now but slashing limbs off was more effective then just poking people with spears), and light armour (gave them more speed and battle endurance). which gave them a big edge over the competition at the time, and even into the Roman era

[This message has been edited by One_Dead_Angel (edited 09-26-2002 @ 09:46 AM).]

Little_Wing
Member
posted 09-26-02 11:51 AM EDT (US)     17 / 214       
Actually early war (1941-1942) Japanese aircraft emphasized manueverability, rate of climb and range, not speed. Japan had only a brief period of technical superiority over the U.S.; in 1942 the F4F was holding its own, and by 1943 the Hellcat and Corsair where available, and from then on there was little the Japanese aircraft industry could do. They had some great aircraft designs in 1944-45 (e.g Frank), but were always hampered by a chronic lack of reliable high performance engines and very slow aircraft production.

On a related note, does anyone have a list of what units are in the game, by age? Naturally it is still early, and changes will be made, but it would be interesting to see a list of what is known right now, all in one place. I've seen references to different units scattered about but haven't found an all in one list yet.

Little_Wing


Oh as I was young and easy in the mercy of his means,
Time held me green and dying
Though I sang in my chains like the sea.
Obsidian
EE Playtester
posted 09-26-02 01:19 PM EDT (US)     18 / 214       

Quoted from little_wing:

On a related note, does anyone have a list of what units are in the game, by age?

Have you tried checking out the Units Section on this website?

It lists a number of the units in the game and has them organized by Age. You can find out more information on the unit by clicking on the link. There is even some pretty interesting historical information (The Sherman Tank Interactive Armor Guide is probably my favorite)

I will be releasing a massive update to this section this weekend that will include a number of the new units. These include the ones that were featured in the recent IGN articles, as well as a few that I have been able to pull out and identify from the screenshots.

Little_Wing
Member
posted 09-26-02 02:44 PM EDT (US)     19 / 214       
Thanks Obsidian, the units page was helpful, I'm looking forward to seeing more of the units in RoN.

Little_Wing


Oh as I was young and easy in the mercy of his means,
Time held me green and dying
Though I sang in my chains like the sea.
eye
Member
(id: I)
posted 09-30-02 09:51 PM EDT (US)     20 / 214       
Top

and a question:

Quoted from Unit Guide:

For the Aztec player it offers a fast, inexpensive, and deadly replacement to the standard slinger.


if Atl-Atl replaces slingers, then what do Eagle Slingers do?
One_Dead_Angel
Seraph in Absentia
(id: One_Dead_Villy)
posted 09-30-02 11:15 PM EDT (US)     21 / 214       
Good question...do Aztecs get another UU we are not aware of from the Gamespy previews? Obsidian?
Obsidian
EE Playtester
posted 10-01-02 08:26 AM EDT (US)     22 / 214       
Good question. When I did a search for the words "Eagle Warrior" I received the information you see under the Eagle Slinger. Of course that certainly does seem to contradict the Atl-atl as described in the gamespy Nation previews. Perhaps the Eagle Warrior is Mayan or Incan in Rise of Nations. Hopefully I'll get an answer from our friendly neighborhood Community Relations Manager...
Firelancer
Member
posted 10-02-02 01:10 AM EDT (US)     23 / 214       
Yes you are right, the Asian pikeman is clearly wearing armour that is indicitive of the styles used on the Asian continent. Hey , Japanese and Koreans are not continental Asians, only Chinese and Mongol is and I think it can't be a Mongol because they almost never fought on foot and use mainly cavalry. That leads to one result, the Asian pikeman is clearly a Chinese pikeman and it should become a Chinese unique unit. And of course the Asian Arquebus should be a Japanese UU.

Chinese Firelancer

One_Dead_Angel
Seraph in Absentia
(id: One_Dead_Villy)
posted 10-02-02 01:25 AM EDT (US)     24 / 214       
I dont think RON will adhere to historical accuracy to such a degree that no mongol units will be on foot. It looks like everyone will have a full access to all unit lines, but just have advantages (either stats bonuses and/or UU's) to encourage use of certain units. Instead will just have "bloc" art for units, like mongols, china, japan, korean units will all look the same, except their UU's. Besides which they could just claim that these foot soldiers are recruited from people the mongols conquered.

[This message has been edited by One_Dead_Angel (edited 10-02-2002 @ 01:28 AM).]

NathraX
Member
posted 10-02-02 01:06 PM EDT (US)     25 / 214       
Bah why there isn't a Dutch civ?

It would take a homocidal maniac with a claymore and a kilt to get the better of me!
God made the world, but the Dutch made Holland

Woad Creations
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