Hi ppls!
I'm Taichi_San aka Alexandra from Age of Kings heaven and want to share some nice discovery with of you which will indicate a new age of modding!!
You probably think what she's talking about, so let me come to the point:
Recently I figured RoN has many similar aspects of age of empires 2 & age of mythology.
For newbie modders under us: Heximal editing is a raw editing mode by viewing the digital contents of the file in somesort of electronic alphabet of 256 different characters and numbers go not from 0-9 but from 0-9, A-F making it a heximal numbering.
When you normally open a scenario file of RoN you see that it has it's contents compressed, so you can never make custom edits to scenarios, so your limited to what the in-game editor can do.
Now, that I unlocked manual editing, you can edit the landscape in much more detail, change hidden settings etc and much more, but this all has to be discovered!
Peoples might have probably tried to decompress the scenarios before, but they were unsuccessful.
This is the trick the Header of each scenario is UNCOMPRESSED and the header are the 10 first bytes of a scenario file.
When you remove these 10 bytes and save them separately in a new file because you will need to place them back later on.
When the 10 first bytes are removed, you can decompress the data and edit it!
to save changes you must recompress the file and put the 10 byte header back into the file and load the scenario in RoN.
Right now im trying to discover the structure of scenario files and found the data part that edits the terrain's elevation. I erased all data to 0 and made a flat map
No, not regular *flat* lol, whatever you do, the landscape always got hills when you generate it, now I made it totally flat (see image and tooltip info in-game)
So I guess this is a never done before manual edit
Im sorry to say that I'm not a programmer, but im really sure people would like to make a new scenario editor that can edit the terrain in much more detail than ever (sorry but in my opinion the terrain tools are very limited ingame)
Probably also more stats can be edited of buildings, units and resources without altering the game itself!
Im now busy on some map size experiments as the current map size limit is 400x400 (bighuge)
stay tuned
Age of Aristocracy Project Page @ AoKH Forums
Random Maps: Townsmen | Sandy Forest | Sahara | Hollowed
I'm Taichi_San aka Alexandra from Age of Kings heaven and want to share some nice discovery with of you which will indicate a new age of modding!!
You probably think what she's talking about, so let me come to the point:
Recently I figured RoN has many similar aspects of age of empires 2 & age of mythology.
For newbie modders under us: Heximal editing is a raw editing mode by viewing the digital contents of the file in somesort of electronic alphabet of 256 different characters and numbers go not from 0-9 but from 0-9, A-F making it a heximal numbering.
When you normally open a scenario file of RoN you see that it has it's contents compressed, so you can never make custom edits to scenarios, so your limited to what the in-game editor can do.
Now, that I unlocked manual editing, you can edit the landscape in much more detail, change hidden settings etc and much more, but this all has to be discovered!
Peoples might have probably tried to decompress the scenarios before, but they were unsuccessful.
This is the trick the Header of each scenario is UNCOMPRESSED and the header are the 10 first bytes of a scenario file.
When you remove these 10 bytes and save them separately in a new file because you will need to place them back later on.
When the 10 first bytes are removed, you can decompress the data and edit it!
to save changes you must recompress the file and put the 10 byte header back into the file and load the scenario in RoN.
Right now im trying to discover the structure of scenario files and found the data part that edits the terrain's elevation. I erased all data to 0 and made a flat map
No, not regular *flat* lol, whatever you do, the landscape always got hills when you generate it, now I made it totally flat (see image and tooltip info in-game)
So I guess this is a never done before manual edit
Im sorry to say that I'm not a programmer, but im really sure people would like to make a new scenario editor that can edit the terrain in much more detail than ever (sorry but in my opinion the terrain tools are very limited ingame)
Probably also more stats can be edited of buildings, units and resources without altering the game itself!
Im now busy on some map size experiments as the current map size limit is 400x400 (bighuge)
stay tuned
Random Maps: Townsmen | Sandy Forest | Sahara | Hollowed