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Rise of Nations Heaven » Forums » Scenario Design » Post your future scenarios HERE!
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Topic Subject:Post your future scenarios HERE!
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sargonthegreat
Member
posted 07-19-09 09:48 AM EDT (US)         
Everyone feel free to post your new coming scenarios in this thread. Currently, as many of you know, I am currently working on an, "Ancient World" Mod, that should add another element to RoN.
AuthorReplies:
jimmybda
Member
posted 07-31-09 05:39 PM EDT (US)     1 / 100       
haha well since it looks like no one is doing anything, here we go.

- I just posted my "Quick Battle Enrichment Script" in the downloads section. Adds plague, revolt, meteors (!), great people, and the option to turn off attrition to the Quick Battle scripts option.

- Am working on my final scenario (right... i've been trying to do this for a year at least, can't stay motivated) Don't really have all my ideas together yet for a description... map is made and looks good though =)
e5777
Member
posted 07-31-09 05:52 PM EDT (US)     2 / 100       
im making a scen. read all about it in my other thread
tomba
Member
posted 08-16-09 02:49 PM EDT (US)     3 / 100       
I'm working on two scenarios:
First one is about the British invasion of Palestine in 1917-1918 against the Ottoman Empire during World War I
the Second one is about the Air war over Germany during World War II, as a sequel to the Air War scenarios of Japan, 1945 and of Lithuania, 2015.
Serene
Member
posted 08-16-09 03:12 PM EDT (US)     4 / 100       
I had recently been inspired to start working on a "War on Drugs" scenario but my main ambition is to create a CTW campaign. The nations involved are U.S. Border Patrol/Military and the Mexican Military, joining forces to fight the infamous drug cartel, Los Zetas. The Los Zetas is the number one ruling drug cartel in Mexico, formed by defacto Mexican Military Commandos, taking over human trafficking and drug smuggling. A truly formidable opponent, able to make new recruits every day in large numbers and backed by years of trained military expertise.

it is a really good idea, and before I even start to build the map and layout, I want to get a few mods under my belt, i definitely could use some help and would be more than happy to have a partner for this will be a most daunting task to do alone!
sargonthegreat
Member
posted 08-17-09 04:43 PM EDT (US)     5 / 100       
I'm working on a large mod for Rise of Nations codenamed Osiris. We've added a few nations and we're really working to make the game as realistic as possible.

A demo is in the making and it should be done soon. There will be three playable nations, a mini CTW, and three quick battle maps. The theme is the "Late Hellenistic Era"/"Early Roman Conquest."

If you have any ideas for the mod, feel free to tell me them and we'll see what we can do.
Coriolan1980
Member
posted 08-19-09 08:01 AM EDT (US)     6 / 100       
hi ! I'm very interested

Can i have the great base overview ?

What do you add ?

Do you modify gameplay ?

What is you Mac config' ?

PPC or MacIntel ?

Laptop, Desktop or iMac ?

No problem with Rosetta ?

Thanks for your answer !
sargonthegreat
Member
posted 08-19-09 10:19 AM EDT (US)     7 / 100       
1. While I am not permitted to give any specific information, I can tell you more about the demo. There will be three nations, one of which is Rome, and there will be a few new Quick Battle maps. It is also possible that a mini tutorial will show up for new game play features.

2. We've added many ancient nations and taken away ones that weren't relevant. To give you a geographical perspective, we've added nations that range from Atlantic coasts to the Indus River Valley. At this time, there are a total of 18 nations, but that might fluctuate. A new feature that I am permitted to tell you about is nation groups. In Osiris, nations are put into groups based on similar ethnic, cultural, and language background. For example, there is an African Nation group that contains the Egyptians and the Nubians. Nation groups will control various aspects of game play ranging from Unit Trees to Wonders.

3. We have modified game play and a few features that I am permitted to tell you about include the following. First, Militia have been made much stronger so that they will be used more often for offensives. The population limit has been raised to a maximum of 500 and it will be controlled in a different fashion other than Military Research. Regular Unit Trees may vary by nation as well. There are many new wonders nations are encouraged to train units that they used more than units that weren't used terribly much. In other words, the Regular Unit Training prices fluctuate by nation and nation group. Nations are also encouraged to collect resources that they collected more easily. For example, the Egyptians spend most of their time farming, so collecting food is extremely easy for them. Research costs much more and is slower, however, we will leave regular settings in as well for those players that want to play quick games.

4. I have Leopard 10.5.6.

5. Mac Intel.

6. MacBook.

7. Haven't used Rosetta.
Coriolan1980
Member
posted 08-19-09 01:45 PM EDT (US)     8 / 100       
1. Nice !

2. More historically correct : i appreciate it

3. Can will installing this CTW without modifying existant data of RON and T&P ?

4. OK, with Snow Leopard should be very nice...

5. Rassured...

6. Rassured too...

7. But Rosetta is for PowerPc Apps, no ?

8. I will visit this forum more regurlarly soon...
Hubert750
Member
posted 08-21-09 03:16 AM EDT (US)     9 / 100       
Qing Dynasty Battles Series has been uploaded successfully. The first battle has begun! (I'm going to work on the second scenario of this series.) Try it and love it. Post some comments after playing. I will post a message in this thread if there's an update or a new scenario of this series released. Have fun! H750.

[This message has been edited by Hubert750 (edited 08-21-2009 @ 06:32 AM).]

HuManBing
Member
posted 08-21-09 01:16 PM EDT (US)     10 / 100       
Thanks Hubert! I'll try out the Qing scenario when I get back to my gaming computer. Good to see more East-Asian scenarios around!

I'm currently working on my Battle of Berlin scenario, more as a scripting exercise to get me familiar with it. After that I plan to work on the first of my "Red Star Over China" scenarios, the 1927 Shanghai Massacre.
Hubert750
Member
posted 08-22-09 00:42 AM EDT (US)     11 / 100       
Dear HuManBing, two more things. First, there's no script for the scenario. According to the history, the Ming Dynasty did nothing but defending the borders only. Don't be surprise. You can add a script by yourself. Second, you can download my game mod (actually 6 xmls) to have more fun on playing Rise of Nations: T&P. H750.

[This message has been edited by Hubert750 (edited 08-22-2009 @ 06:14 AM).]

IronBird
Member
posted 09-09-09 05:50 AM EDT (US)     12 / 100       
I'm working on,a european map,just a normal map,with few scripting.....
sargonthegreat
Member
posted 09-14-09 09:42 AM EDT (US)     13 / 100       
What era?
DarthVeda
VIP
posted 09-18-09 03:36 PM EDT (US)     14 / 100       
I'm working on a TaP update for one of my previous scenarios.

[This message has been edited by DarthVeda (edited 09-18-2009 @ 03:39 PM).]

sargonthegreat
Member
posted 09-18-09 04:58 PM EDT (US)     15 / 100       
Nice! So basically you're converting your scenarios from RoN Vanilla to RoN TaP?
sargonthegreat
Member
posted 09-20-09 02:04 PM EDT (US)     16 / 100       
Sorry for the double reply.

I'm eventually going to make a fictional scenario of Alexander the Great if he had conquered the Mauryan Empire and all of India. It will be Alexander trudging his way through Asia, steam-rolling right into the Warring States Period of China. I might also make some other fictional scenarios of Alexander's conquests of Carthage (which he had planned before his death) and Italy.
desertfoxER
Member
posted 09-27-09 02:23 PM EDT (US)     17 / 100       
I going make some alternate history scenarios about Civil War and If the Confederate would have won what would be the result in the future. (Industrial/Modern)
sargonthegreat
Member
posted 09-27-09 03:19 PM EDT (US)     18 / 100       
Here's one idea for your civil war alternative scenarios.

You could make a scenario with the british helping the confederates in the civil war. I would like to see a Sherman's March to the Sea with you playing as the British against Sherman and the Union.

Also, keep in mind that at this point, we (the union) might not be at such ease with the British because they would have gone to war with us in your "What if?" scenario. So in other words, if its an industrial age scenario, the british might not be allied with the union, but they would be allied with the confederates.
desertfoxER
Member
posted 09-28-09 05:09 PM EDT (US)     19 / 100       
Thanks for the tips it will take awhile however because school is back in. Also I had another scenario where the confederates win and there is a slave revolt (funded by the Union) starting a nation called the Negro Republic, a new all-rural nation

[This message has been edited by desertfoxER (edited 09-28-2009 @ 05:30 PM).]

sargonthegreat
Member
posted 10-06-09 10:46 PM EDT (US)     20 / 100       
I would just like to inform everyone that I've started working on my Alexander the Great Alternative History Campaign. So far, I've finished the first scenario completely, and there are two or three more to go, so I should have this campaign done in a couple of weeks provided that I continue to get the same amount of time to work on the scenarios as I've been getting (its taken me half a week to finish one scenario, so you do the math).

Also, please remember that we're going to release a crap load of scenarios and files three days before Thanksgiving, so if you have a file that you want to upload, please wait until then. I'll keep you posted and get the exact date for everyone.
Nightblade
Member
posted 10-07-09 00:45 AM EDT (US)     21 / 100       
Well Im making my scenario,The Island Battle in which the Greater Middle East occupy an island with resources that many nations want to occupy...
sargonthegreat
Member
posted 10-07-09 08:27 AM EDT (US)     22 / 100       
How many nations are there?
desertfoxER
Member
posted 10-11-09 00:33 AM EDT (US)     23 / 100       
I started my first scenario, a fictional war between the holders of the land an the holders of the sea. ) This is a test scenario that will be followed by a scenario campaign called Disunited America
sargonthegreat
Member
posted 10-11-09 02:50 AM EDT (US)     24 / 100       
Are you going to write a script for it?
desertfoxER
Member
posted 10-11-09 09:54 AM EDT (US)     25 / 100       
Disunited America yes my first scenario a little but not nearly as much as I will on the others. Oh, thanks for the great guide on scenario making, I appreciate the help.
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