I'm no scripting expert, but I created a simple script for a scenario project I'm working on. Everything seems to check out until I load the script in game and the game crashes with a notification stating "Corrupt Script Error"
Any ideas as to what may be causing this problem?
scenario
{
labels {
//Add any constant labels here in a comma separated list.
}
run_once {
set_nation_name("British","Americans");
set_nation_name("Greeks","Americans");
set_nation_name("Lakota","Survivorss");
set_nation_name("Nubians","Survivors");
set_nation_name("Inca","US Army Remnants");
set_nation_name("Chinese","Chinese Remnants");
set_nation_name("Russians","Bostonians");
set_nation_name("Spanish","Institute");
disable_type_by_tribe("Citizen","British");
disable_type_by_tribe("Citizen","Greeks");
disable_type_by_tribe("Citizen","Spanish");
disable_all_unit_ai(0);
disable_all_unit_ai(3);
if (have_tech(4,"Despotism")){
enable_type_by_tribe("Vandals","Russians","Barracks",0,2);
enable_type_by_tribe("Solduri","Russians","Barracks",0,0);
enable_type_by_tribe("Barbarians","Russians","Barracks",0,1);
enable_type_by_tribe("Landsknechts","Russians","Barracks",0,3);
set_nation_name("Russians","Super Mutants");
}
if (have_tech(2,"Despotism")){
enable_type_by_tribe("Vandals","Nubians","Barracks",0,2);
enable_type_by_tribe("Solduri","Nubians","Barracks",0,0);
enable_type_by_tribe("Barbarians","Nubians","Barracks",0,1);
enable_type_by_tribe("Landsknechts","Nubianss","Barracks",0,3);
set_nation_name("Nubians","Super Mutants");
}
if (have_tech(1,"Despotism")){
enable_type_by_tribe("Vandals","Lakota","Barracks",0,2);
enable_type_by_tribe("Solduri","Lakota","Barracks",0,0);
enable_type_by_tribe("Barbarians","Lakota","Barracks",0,1);
enable_type_by_tribe("Landsknechts","Lakota","Barracks",0,3);
set_nation_name("Lakota","Super Mutants");
}
if (have_tech(7,"Despotism")){
enable_type_by_tribe("Vandals","Chinese","Barracks",0,2);
enable_type_by_tribe("Solduri","Chinese","Barracks",0,0);
enable_type_by_tribe("Barbarians","Chinese","Barracks",0,1);
enable_type_by_tribe("Landsknechts","Chinese","Barracks",0,3);
set_nation_name("Chinese","Super Mutants");
}
if (have_tech(5,"Despotism")){
enable_type_by_tribe("Vandals","Inca","Barracks",0,2);
enable_type_by_tribe("Solduri","Inca","Barracks",0,0);
enable_type_by_tribe("Barbarians","Inca","Barracks",0,1);
enable_type_by_tribe("Landsknechts","Inca","Barracks",0,3);
set_nation_name("Inca","Super Mutants");
}
if (have_tech(4,"Monarchy")){
enable_type_by_tribe("Gun Samuri","Russians","Barracks",0,2);
enable_type_by_tribe("Jaguar Assault Infantry","Russians","Barracks",0,0);
enable_type_by_tribe("Tercios","Russians","Barracks",0,1);
enable_type_by_tribe("Advisor Fouché","Russians","Barracks",0,3);
set_nation_name("Russians","Brotherhood of Steel");
}
if (have_tech(2,"Monarchy")){
enable_type_by_tribe("Gun Samuri","Nubians","Barracks",0,2);
enable_type_by_tribe("Jaguar Assault Infantry","Nubians","Barracks",0,0);
enable_type_by_tribe("Tercios","Nubians","Barracks",0,1);
enable_type_by_tribe("Advisor Fouché","Nubians","Barracks",0,3);
set_nation_name("Nubians","Brotherhood of Steel");
}
if (have_tech(1,"Monarchy")){
enable_type_by_tribe("Gun Samurai","Lakota","Barracks",0,2);
enable_type_by_tribe("Jaguar Assault Infantry","Lakota","Barracks",0,0);
enable_type_by_tribe("Tercios","Lakota","Barracks",0,1);
enable_type_by_tribe("Advisor Fouché","Lakota","Barracks",0,3);
set_nation_name("Lakota","Brotherhood of Steel");
}
if (have_tech(7,"Monarchy")){
enable_type_by_tribe("Gun Samurai","Chinese","Barracks",0,2);
enable_type_by_tribe("Jaguar Assault Infantry","Chinese","Barracks",0,0);
enable_type_by_tribe("Tercios","Chinese","Barracks",0,1);
enable_type_by_tribe("Advisor Fouché","Chinese","Barracks",0,3);
set_nation_name("Chinese","Brotherhood of Steel");
}
if (have_tech(5,"Monarchy")){
enable_type_by_tribe("Gun Samurai","Inca","Barracks",0,2);
enable_type_by_tribe("Jaguar Assault Infantry","Inca","Barracks",0,0);
enable_type_by_tribe("Tercios","Inca","Barracks",0,1);
enable_type_by_tribe("Advisor Fouché","Inca","Barracks",0,3);
set_nation_name("Inca","Brotherhood of Steel");
}
if (have_tech(4,"Socialism")){
enable_type_by_tribe("Arqimmortal","Russians","Barracks",0,2);
enable_type_by_tribe("Eagle Balamob Slingers","Russians","Barracks",0,0);
enable_type_by_tribe("Heavy Mohawk Spearmen","Russians","Barracks",0,1);
enable_type_by_tribe("Okwari","Russians","Barracks",0,3);
set_nation_name("Russians","Raiders");
}
if (have_tech(2,"Socialism")){
enable_type_by_tribe("Arqimmortal","Nubians","Barracks",0,2);
enable_type_by_tribe("Eagle Balamob Slingers","Nubians","Barracks",0,0);
enable_type_by_tribe("Heavy Mohawk Spearmen","Nubians","Barracks",0,1);
enable_type_by_tribe("Okwari","Nubianss","Barracks",0,3);
set_nation_name("Nubians","Raiders");
}
if (have_tech(1,"Socialism")){
enable_type_by_tribe("Arqimmortal","Lakota","Barracks",0,2);
enable_type_by_tribe("Eagle Balamob Slingers","Lakota","Barracks",0,0);
enable_type_by_tribe("Heavy Mohawk Spearmen","Lakota","Barracks",0,1);
enable_type_by_tribe("Okwari","Lakota","Barracks",0,3);
set_nation_name("Lakota","Raiders");
}
if (have_tech(7,"Socialism")){
enable_type_by_tribe("Arqimmortal","Chinese","Barracks",0,2);
enable_type_by_tribe("Eagle Balamob Slingers","Chinese","Barracks",0,0);
enable_type_by_tribe("Heavy Mohawk Spearmen","Chinese","Barracks",0,1);
enable_type_by_tribe("Okwari","Chinese","Barracks",0,3);
set_nation_name("Chinese","Raiders");
}
if (have_tech(5,"Socialism")){
enable_type_by_tribe("Arqimmortal","Inca","Barracks",0,2);
enable_type_by_tribe("Eagle Balamob Slingers","Inca","Barracks",0,0);
enable_type_by_tribe("Heavy Mohawk Spearmen","Inca","Barracks",0,1);
enable_type_by_tribe("Okwari","Inca","Barracks",0,3);
set_nation_name("Inca","Raiders");
}
if (have_tech(4,"Capitalism")){
enable_type_by_tribe("Recoiless Gun","Russians","Barracks",0,2);
enable_type_by_tribe("Guerilla Fighters","Russians","Barracks",0,0);
enable_type_by_tribe("Jaguar Infantry","Russians","Barracks",0,1);
enable_type_by_tribe("SAS","Russians","Barracks",0,3);
set_nation_name("Russians","Gunners");
}
if (have_tech(2,"Capitalism")){
enable_type_by_tribe("Recoiless Gun","Nubians","Barracks",0,2);
enable_type_by_tribe("Guerilla Fighters","Nubians","Barracks",0,0);
enable_type_by_tribe("Jaguar Infantry","Nubians","Barracks",0,1);
enable_type_by_tribe("SAS","Nubianss","Barracks",0,3);
set_nation_name("Nubians","Gunners");
}
if (have_tech(1,"Capitalism")){
enable_type_by_tribe("Recoiless Gun","Lakota","Barracks",0,2);
enable_type_by_tribe("Guerilla Fighters","Lakota","Barracks",0,0);
enable_type_by_tribe("Jaguar Infantry","Lakota","Barracks",0,1);
enable_type_by_tribe("SAS","Lakota","Barracks",0,3);
set_nation_name("Lakota","Gunners");
}
if (have_tech(7,"Capitalism")){
enable_type_by_tribe("Recoiless Gun","Chinese","Barracks",0,2);
enable_type_by_tribe("Guerilla Fighters","Chinese","Barracks",0,0);
enable_type_by_tribe("Jaguar Infantry","Chinese","Barracks",0,1);
enable_type_by_tribe("SAS","Chinese","Barracks",0,3);
set_nation_name("Chinese","Gunners");
}
if (have_tech(5,"Capitalism")){
enable_type_by_tribe("Recoiless Gun","Inca","Barracks",0,2);
enable_type_by_tribe("Guerilla Fighters","Inca","Barracks",0,0);
enable_type_by_tribe("Jaguar Infantry","Inca","Barracks",0,1);
enable_type_by_tribe("SAS","Inca","Barracks",0,3);
set_nation_name("Inca","Gunners");
}
if (have_tech(4,"Democracy")){
enable_type_by_tribe("Mortar","Russians","Barracks",0,2);
enable_type_by_tribe("Continental Marines","Russians","Barracks",0,0);
gain_upgrade(4,"Minuteman");
enable_type_by_tribe("General Blucher","Russians","Barracks",0,3);
set_nation_name("Russians","Commonwealth Minutemen");
}
if (have_tech(2,"Democracy")){
enable_type_by_tribe("Mortar","Nubians","Barracks",0,2);
enable_type_by_tribe("Continental Marines","Nubians","Barracks",0,0);
gain_upgrade(2,"Minuteman");
enable_type_by_tribe("General Blucher","Nubianss","Barracks",0,3);
set_nation_name("Nubians","Commonwealth Minutemen");
}
if (have_tech(1,"Democracy")){
enable_type_by_tribe("Mortar","Lakota","Barracks",0,2);
enable_type_by_tribe("Continental Marines","Lakota","Barracks",0,0);
gain_upgrade(1,"Minuteman");
enable_type_by_tribe("General Blucher","Lakota","Barracks",0,3);
set_nation_name("Lakota","Commonwealth Minutemen");
}
if (have_tech(7,"Democracy")){
enable_type_by_tribe("Mortar","Chinese","Barracks",0,2);
enable_type_by_tribe("Continental Marines","Chinese","Barracks",0,0);
gain_upgrade(7,"Minuteman");
enable_type_by_tribe("General Blucher","Chinese","Barracks",0,3);
set_nation_name("Chinese","Commonwealth Minutemen");
}
if (have_tech(5,"Democracy")){
enable_type_by_tribe("Mortar","Inca","Barracks",0,2);
enable_type_by_tribe("Continental Marines","Inca","Barracks",0,0);
gain_upgrade(5,"Minuteman");
enable_type_by_tribe("General Blucher","Inca","Barracks",0,3);
set_nation_name("Inca","Commonwealth Minutemen");
}
if (have_tech(4,"Republic")){
enable_type_by_tribe("Armed Supply Wagon","Russians","Barracks",0,2);
enable_type_by_tribe("Manchu Musketeers","Russians","Barracks",0,0);
gain_upgrade(4,"Partisan");
enable_type_by_tribe("Fur Trapper","Russians","Barracks",0,3);
set_nation_name("Russians","Underground Railroad");
}
if (have_tech(2,"Republic")){
enable_type_by_tribe("Armed Supply Wagon","Nubians","Barracks",0,2);
enable_type_by_tribe("Manchu Musketeers","Nubians","Barracks",0,0);
gain_upgrade(2,"Partisan");
enable_type_by_tribe("Fur Trapper","Nubianss","Barracks",0,3);
set_nation_name("Nubians","Underground Railroad");
}
if (have_tech(1,"Republic")){
enable_type_by_tribe("Armed Supply Wagon","Lakota","Barracks",0,2);
enable_type_by_tribe("Manchu Musketeers","Lakota","Barracks",0,0);
gain_upgrade(1,"Partisan");
enable_type_by_tribe("Fur Trapper","Lakota","Barracks",0,3);
set_nation_name("Lakota","Underground Railroad");
}
if (have_tech(7,"Republic")){
enable_type_by_tribe("Armed Supply Wagon","Chinese","Barracks",0,2);
enable_type_by_tribe("Manchu Musketeers","Chinese","Barracks",0,0);
gain_upgrade(7,"Partisan");
enable_type_by_tribe("Fur Trapper","Chinese","Barracks",0,3);
set_nation_name("Chinese","Underground Railroad");
}
if (have_tech(5,"Republic")){
enable_type_by_tribe("Armed Supply Wagon","Inca","Barracks",0,2);
enable_type_by_tribe("Manchu Musketeers","Inca","Barracks",0,0);
gain_upgrade(5,"Partisan");
enable_type_by_tribe("Fur Trapper","Inca","Barracks",0,3);
set_nation_name("Inca","Underground Railroad");
}
}
//Main script body.
//Add triggers and other commands to be executed each game frame here.
//Use Edit->Insert Trigger Function to select from the list of available functions
//Use Edit->Insert Trigger Block to add a blank trigger block.
//See ./scenario/sample_script.bhs for additional documentation
}
Any ideas as to what may be causing this problem?
scenario
{
labels {
//Add any constant labels here in a comma separated list.
}
run_once {
set_nation_name("British","Americans");
set_nation_name("Greeks","Americans");
set_nation_name("Lakota","Survivorss");
set_nation_name("Nubians","Survivors");
set_nation_name("Inca","US Army Remnants");
set_nation_name("Chinese","Chinese Remnants");
set_nation_name("Russians","Bostonians");
set_nation_name("Spanish","Institute");
disable_type_by_tribe("Citizen","British");
disable_type_by_tribe("Citizen","Greeks");
disable_type_by_tribe("Citizen","Spanish");
disable_all_unit_ai(0);
disable_all_unit_ai(3);
if (have_tech(4,"Despotism")){
enable_type_by_tribe("Vandals","Russians","Barracks",0,2);
enable_type_by_tribe("Solduri","Russians","Barracks",0,0);
enable_type_by_tribe("Barbarians","Russians","Barracks",0,1);
enable_type_by_tribe("Landsknechts","Russians","Barracks",0,3);
set_nation_name("Russians","Super Mutants");
}
if (have_tech(2,"Despotism")){
enable_type_by_tribe("Vandals","Nubians","Barracks",0,2);
enable_type_by_tribe("Solduri","Nubians","Barracks",0,0);
enable_type_by_tribe("Barbarians","Nubians","Barracks",0,1);
enable_type_by_tribe("Landsknechts","Nubianss","Barracks",0,3);
set_nation_name("Nubians","Super Mutants");
}
if (have_tech(1,"Despotism")){
enable_type_by_tribe("Vandals","Lakota","Barracks",0,2);
enable_type_by_tribe("Solduri","Lakota","Barracks",0,0);
enable_type_by_tribe("Barbarians","Lakota","Barracks",0,1);
enable_type_by_tribe("Landsknechts","Lakota","Barracks",0,3);
set_nation_name("Lakota","Super Mutants");
}
if (have_tech(7,"Despotism")){
enable_type_by_tribe("Vandals","Chinese","Barracks",0,2);
enable_type_by_tribe("Solduri","Chinese","Barracks",0,0);
enable_type_by_tribe("Barbarians","Chinese","Barracks",0,1);
enable_type_by_tribe("Landsknechts","Chinese","Barracks",0,3);
set_nation_name("Chinese","Super Mutants");
}
if (have_tech(5,"Despotism")){
enable_type_by_tribe("Vandals","Inca","Barracks",0,2);
enable_type_by_tribe("Solduri","Inca","Barracks",0,0);
enable_type_by_tribe("Barbarians","Inca","Barracks",0,1);
enable_type_by_tribe("Landsknechts","Inca","Barracks",0,3);
set_nation_name("Inca","Super Mutants");
}
if (have_tech(4,"Monarchy")){
enable_type_by_tribe("Gun Samuri","Russians","Barracks",0,2);
enable_type_by_tribe("Jaguar Assault Infantry","Russians","Barracks",0,0);
enable_type_by_tribe("Tercios","Russians","Barracks",0,1);
enable_type_by_tribe("Advisor Fouché","Russians","Barracks",0,3);
set_nation_name("Russians","Brotherhood of Steel");
}
if (have_tech(2,"Monarchy")){
enable_type_by_tribe("Gun Samuri","Nubians","Barracks",0,2);
enable_type_by_tribe("Jaguar Assault Infantry","Nubians","Barracks",0,0);
enable_type_by_tribe("Tercios","Nubians","Barracks",0,1);
enable_type_by_tribe("Advisor Fouché","Nubians","Barracks",0,3);
set_nation_name("Nubians","Brotherhood of Steel");
}
if (have_tech(1,"Monarchy")){
enable_type_by_tribe("Gun Samurai","Lakota","Barracks",0,2);
enable_type_by_tribe("Jaguar Assault Infantry","Lakota","Barracks",0,0);
enable_type_by_tribe("Tercios","Lakota","Barracks",0,1);
enable_type_by_tribe("Advisor Fouché","Lakota","Barracks",0,3);
set_nation_name("Lakota","Brotherhood of Steel");
}
if (have_tech(7,"Monarchy")){
enable_type_by_tribe("Gun Samurai","Chinese","Barracks",0,2);
enable_type_by_tribe("Jaguar Assault Infantry","Chinese","Barracks",0,0);
enable_type_by_tribe("Tercios","Chinese","Barracks",0,1);
enable_type_by_tribe("Advisor Fouché","Chinese","Barracks",0,3);
set_nation_name("Chinese","Brotherhood of Steel");
}
if (have_tech(5,"Monarchy")){
enable_type_by_tribe("Gun Samurai","Inca","Barracks",0,2);
enable_type_by_tribe("Jaguar Assault Infantry","Inca","Barracks",0,0);
enable_type_by_tribe("Tercios","Inca","Barracks",0,1);
enable_type_by_tribe("Advisor Fouché","Inca","Barracks",0,3);
set_nation_name("Inca","Brotherhood of Steel");
}
if (have_tech(4,"Socialism")){
enable_type_by_tribe("Arqimmortal","Russians","Barracks",0,2);
enable_type_by_tribe("Eagle Balamob Slingers","Russians","Barracks",0,0);
enable_type_by_tribe("Heavy Mohawk Spearmen","Russians","Barracks",0,1);
enable_type_by_tribe("Okwari","Russians","Barracks",0,3);
set_nation_name("Russians","Raiders");
}
if (have_tech(2,"Socialism")){
enable_type_by_tribe("Arqimmortal","Nubians","Barracks",0,2);
enable_type_by_tribe("Eagle Balamob Slingers","Nubians","Barracks",0,0);
enable_type_by_tribe("Heavy Mohawk Spearmen","Nubians","Barracks",0,1);
enable_type_by_tribe("Okwari","Nubianss","Barracks",0,3);
set_nation_name("Nubians","Raiders");
}
if (have_tech(1,"Socialism")){
enable_type_by_tribe("Arqimmortal","Lakota","Barracks",0,2);
enable_type_by_tribe("Eagle Balamob Slingers","Lakota","Barracks",0,0);
enable_type_by_tribe("Heavy Mohawk Spearmen","Lakota","Barracks",0,1);
enable_type_by_tribe("Okwari","Lakota","Barracks",0,3);
set_nation_name("Lakota","Raiders");
}
if (have_tech(7,"Socialism")){
enable_type_by_tribe("Arqimmortal","Chinese","Barracks",0,2);
enable_type_by_tribe("Eagle Balamob Slingers","Chinese","Barracks",0,0);
enable_type_by_tribe("Heavy Mohawk Spearmen","Chinese","Barracks",0,1);
enable_type_by_tribe("Okwari","Chinese","Barracks",0,3);
set_nation_name("Chinese","Raiders");
}
if (have_tech(5,"Socialism")){
enable_type_by_tribe("Arqimmortal","Inca","Barracks",0,2);
enable_type_by_tribe("Eagle Balamob Slingers","Inca","Barracks",0,0);
enable_type_by_tribe("Heavy Mohawk Spearmen","Inca","Barracks",0,1);
enable_type_by_tribe("Okwari","Inca","Barracks",0,3);
set_nation_name("Inca","Raiders");
}
if (have_tech(4,"Capitalism")){
enable_type_by_tribe("Recoiless Gun","Russians","Barracks",0,2);
enable_type_by_tribe("Guerilla Fighters","Russians","Barracks",0,0);
enable_type_by_tribe("Jaguar Infantry","Russians","Barracks",0,1);
enable_type_by_tribe("SAS","Russians","Barracks",0,3);
set_nation_name("Russians","Gunners");
}
if (have_tech(2,"Capitalism")){
enable_type_by_tribe("Recoiless Gun","Nubians","Barracks",0,2);
enable_type_by_tribe("Guerilla Fighters","Nubians","Barracks",0,0);
enable_type_by_tribe("Jaguar Infantry","Nubians","Barracks",0,1);
enable_type_by_tribe("SAS","Nubianss","Barracks",0,3);
set_nation_name("Nubians","Gunners");
}
if (have_tech(1,"Capitalism")){
enable_type_by_tribe("Recoiless Gun","Lakota","Barracks",0,2);
enable_type_by_tribe("Guerilla Fighters","Lakota","Barracks",0,0);
enable_type_by_tribe("Jaguar Infantry","Lakota","Barracks",0,1);
enable_type_by_tribe("SAS","Lakota","Barracks",0,3);
set_nation_name("Lakota","Gunners");
}
if (have_tech(7,"Capitalism")){
enable_type_by_tribe("Recoiless Gun","Chinese","Barracks",0,2);
enable_type_by_tribe("Guerilla Fighters","Chinese","Barracks",0,0);
enable_type_by_tribe("Jaguar Infantry","Chinese","Barracks",0,1);
enable_type_by_tribe("SAS","Chinese","Barracks",0,3);
set_nation_name("Chinese","Gunners");
}
if (have_tech(5,"Capitalism")){
enable_type_by_tribe("Recoiless Gun","Inca","Barracks",0,2);
enable_type_by_tribe("Guerilla Fighters","Inca","Barracks",0,0);
enable_type_by_tribe("Jaguar Infantry","Inca","Barracks",0,1);
enable_type_by_tribe("SAS","Inca","Barracks",0,3);
set_nation_name("Inca","Gunners");
}
if (have_tech(4,"Democracy")){
enable_type_by_tribe("Mortar","Russians","Barracks",0,2);
enable_type_by_tribe("Continental Marines","Russians","Barracks",0,0);
gain_upgrade(4,"Minuteman");
enable_type_by_tribe("General Blucher","Russians","Barracks",0,3);
set_nation_name("Russians","Commonwealth Minutemen");
}
if (have_tech(2,"Democracy")){
enable_type_by_tribe("Mortar","Nubians","Barracks",0,2);
enable_type_by_tribe("Continental Marines","Nubians","Barracks",0,0);
gain_upgrade(2,"Minuteman");
enable_type_by_tribe("General Blucher","Nubianss","Barracks",0,3);
set_nation_name("Nubians","Commonwealth Minutemen");
}
if (have_tech(1,"Democracy")){
enable_type_by_tribe("Mortar","Lakota","Barracks",0,2);
enable_type_by_tribe("Continental Marines","Lakota","Barracks",0,0);
gain_upgrade(1,"Minuteman");
enable_type_by_tribe("General Blucher","Lakota","Barracks",0,3);
set_nation_name("Lakota","Commonwealth Minutemen");
}
if (have_tech(7,"Democracy")){
enable_type_by_tribe("Mortar","Chinese","Barracks",0,2);
enable_type_by_tribe("Continental Marines","Chinese","Barracks",0,0);
gain_upgrade(7,"Minuteman");
enable_type_by_tribe("General Blucher","Chinese","Barracks",0,3);
set_nation_name("Chinese","Commonwealth Minutemen");
}
if (have_tech(5,"Democracy")){
enable_type_by_tribe("Mortar","Inca","Barracks",0,2);
enable_type_by_tribe("Continental Marines","Inca","Barracks",0,0);
gain_upgrade(5,"Minuteman");
enable_type_by_tribe("General Blucher","Inca","Barracks",0,3);
set_nation_name("Inca","Commonwealth Minutemen");
}
if (have_tech(4,"Republic")){
enable_type_by_tribe("Armed Supply Wagon","Russians","Barracks",0,2);
enable_type_by_tribe("Manchu Musketeers","Russians","Barracks",0,0);
gain_upgrade(4,"Partisan");
enable_type_by_tribe("Fur Trapper","Russians","Barracks",0,3);
set_nation_name("Russians","Underground Railroad");
}
if (have_tech(2,"Republic")){
enable_type_by_tribe("Armed Supply Wagon","Nubians","Barracks",0,2);
enable_type_by_tribe("Manchu Musketeers","Nubians","Barracks",0,0);
gain_upgrade(2,"Partisan");
enable_type_by_tribe("Fur Trapper","Nubianss","Barracks",0,3);
set_nation_name("Nubians","Underground Railroad");
}
if (have_tech(1,"Republic")){
enable_type_by_tribe("Armed Supply Wagon","Lakota","Barracks",0,2);
enable_type_by_tribe("Manchu Musketeers","Lakota","Barracks",0,0);
gain_upgrade(1,"Partisan");
enable_type_by_tribe("Fur Trapper","Lakota","Barracks",0,3);
set_nation_name("Lakota","Underground Railroad");
}
if (have_tech(7,"Republic")){
enable_type_by_tribe("Armed Supply Wagon","Chinese","Barracks",0,2);
enable_type_by_tribe("Manchu Musketeers","Chinese","Barracks",0,0);
gain_upgrade(7,"Partisan");
enable_type_by_tribe("Fur Trapper","Chinese","Barracks",0,3);
set_nation_name("Chinese","Underground Railroad");
}
if (have_tech(5,"Republic")){
enable_type_by_tribe("Armed Supply Wagon","Inca","Barracks",0,2);
enable_type_by_tribe("Manchu Musketeers","Inca","Barracks",0,0);
gain_upgrade(5,"Partisan");
enable_type_by_tribe("Fur Trapper","Inca","Barracks",0,3);
set_nation_name("Inca","Underground Railroad");
}
}
//Main script body.
//Add triggers and other commands to be executed each game frame here.
//Use Edit->
//Use Edit->
//See ./scenario/sample_script.bhs for additional documentation
}