Whoever the guy is trying to snap like he knows shit and just copies strategies from MFO and puts them on his site needs to just keel over and die.
1) If i kill all of his slingers and archers with my vils, of course I'm going to bash away at his fcking HI.. You think 20 SECONDS of attacking is going to kill your economy? Hell... Ill even give you the "60 seconds" you said it takes to kill one HI with 5 vils!
Someone is not going to let you just beat on their army, they will either react by running away or fighting back. Of course you're going to say they'll stay on the capital, and then thats when you use 1 or 2 archers.
2) Even if your cap is sacked, there is no way an evenly matched set of players that the rusher will be able to catch up with +500 of all resources.
First reason: you ruined your entire economy early with wasting all of these resources on army, military building, military tech, and not getting sci upgrade for ruins (if you're dumb enough to go mil 1 first)
Second reason: most rushers think they need a defense after they sack the cap, then lose their army. They like wasting the resources they went out of the way to get to put back into a military they don't need
Third reason: You are DOWN in the most important library techs.. sci/civic/commerce. Not only do you not have a 2nd city, but you have 2 library techs! You will be trying to catch up the whole game.
To another poster: I'm speaking merely from the HI rush... I'm not talking about a delayed 8, 9, 10, 11, or 12 minute rush... I'm speaking about a 3 minute rush. I'm not talking about a mongol rush or a turkish rush. I'm talking about a heavy infantry rush containing probably 3 or 4 HI, 1 slinger, 1 archer.
I'm sure there are more points that I just haven't covered and I'm definitely not speaking from a rookie or intermediate level of play, o4b.
If you like doing this rush and think you can win with it, then by all means go with it... but don't start another topic about it when everything has been covered many many many times.
Ciao