MouQQ
Member
posted 11-27-09 01:27 PM EDT (US)
Hi I started play RoN 1-2 weeks ago with Russians and im still noob , can you give me any tips ?
EoB Heraclius
Member
posted 11-28-09 07:40 PM
EDT (US)
2 / 23
Always, always, built a tower ASAP to get that free attrition building up. With that done, use light cavalry flanks to hit the enemy supply wagons and let the Russian Winter do the rest.
As far as Economy goes, get commerce level 1 and your second city up ASAP. Depending on your strategy you might want to have three cities instead of two before you advance to Classical.
Hoar Wolf
Member
posted 12-01-09 04:15 PM
EDT (US)
3 / 23
In fact, my advices mostly refer to the Information age, in which I like to get ride of my enemy or enemies, and in which age the Russians' advantages can be exploited the best.
Russians, I think, are the best nation that can be played. Really. Build Colosseum and Kremlin as soon as possible. This will mean first a 50 %, after a new 100 % attrition increase. Basically in information age, when enemy has researched all supply upgrades in its smelter, attrition damage is 8. When having Colosseum and Kremlin both, this will be 24. I've experienced it, and once I managed to kill an army consisting approximately a hundred soldiers using some citizens to lure them to my territory. My enemy wondered as all of his soldiers were dying without taking any hits - VERY - quickly. Then he began building supply wagons, but those are very vulnerable, especially with the 25 % bonus damage of Russian Cavalry to supply units. In Information age the Russians have a unique "Cavalry" unit, the T80 tank.
In earlier ages, I recommend that you shouldn't train too much military units in early ages with russians. Some Russiny Lancers/Cossacks/Don Cossacks, who destroy supply and artillery units are enough to prevent the enemy from taking any cities - either the enemy army will turn back or get killed by the Russian Winter.
Russians are the best in Modern and Information ages, where both Colosseum and Kremlin are available, increasing the uber attrition even further. They have two-two unique units in modern and information ages (Red Guards Infantry and Katyusha in Modern and Shock Infantry and T80 in Information), and increased oil gather can also be useful in these ages. In Information age, it is enough to build up a massive army of only three kinds of soldiers, Shock Infantry against Anti-tanks and city capture, T80 against other infantry and all tanks and armored cars. Rocket Artilleries I use against buildings, and five or six Anti-Air Missiles, but nothing else. With a Colossus, this army can be even more powerful.
TheOneYakoo
Member
posted 12-02-09 10:24 PM
EDT (US)
4 / 23
Keep in mind that you get the plunder that the opponent would've received from sacking cities and destroying buildings. As a result, you are basically unrushable and get a free boom until medieval without having to spend money on defenses or units.
If you pay TaP, the Russians are a lot weaker You do not get the plunder if your opponent rushes with a despost, which a lot of people use to rush. Also, many players and the AI bring a general with supply when attacking which is difficult to kill.
Hoar Wolf
Member
posted 12-07-09 02:33 PM
EDT (US)
6 / 23
Pimp Masterflex is absolutely right. I think the Russians are the strongest in the last two ages. In both of them, they have two-two unique units, particularly in Information age only these units are enough to destroy anything other than buildings (the Shock Infantry against any anti-tank, and the T80 against enemy tanks, armored cavalry, assault infantry and so on). I've also mentioned the great Attrition Boost that can be got via building the Colosseum and Kremlin. But I forgot about the plunder advantage, which can also annoy the enemy extremly much. The oil gathering bonus is the top of the iceberg.
The Russians, I think, are far the best nation to play.
TheOneYakoo
Member
posted 12-07-09 04:18 PM
EDT (US)
7 / 23
Even as the Russians, relying exclusively on attrition to defend yourself and booming is a bad idea for the following reasons
1-Many players and especially the AI use patriot generals with supply when attacking, and patriot generals are difficult to kill.
2-Killing supply wagons often requires a sizeable force of cavalry,which costs resources.
3-When attacking, most opponents will attack a city near their border. If you manage to kill the opponent's supply, your opponent will simply retreat and return soon with an intact army. Also, you likely will not have time to build an army. If you have an army, you can harass your oppponents army as it retreats and cause a signficant amount of casualties. This does not apply against the AI since the AI will often not retreat after losing its supply.
Attrition should be used to aid your defenses, not be your defenses.
However, I do agree with the importance of getting a tower up and researching attrition.
Hoar Wolf
Member
posted 12-08-09 10:54 AM
EDT (US)
8 / 23
If the enemy is always on the run because getting its supply wagon destroyed every time it attacks, that's enough. The aim is his unability to attack, which is granted by a small band of light cavalry earlier, and tanks later. A patriot is not so difficult to destroy using focused fire. Especially in late ages, where all soldiers attack from range (this applies to supply wagons as well, and helicopters or jet fighters can be used as well for this). Of course, without any millitary no one can stand for much, but the 'Russian Winter' bears the brunt of killing the enemy.
sargonthegreat
Member
posted 12-12-09 09:27 PM
EDT (US)
10 / 23
So in other words, it is good to be at war with you opponent if you have the sufficient army to defend yourself. As the Russians, you will just collect more and more resources if you are at war with your opponent and keeping him at a stalemate.
EoB Heraclius
Member
posted 12-18-09 07:38 PM
EDT (US)
13 / 23
Yes, the Russians start out with Attrition. However, their attrition will only upgrade when you have built a Tower, at least as far as I know it does.
The0996395
Member
posted 12-19-09 01:48 PM
EDT (US)
17 / 23
I take it that the Russians are good for defensive purposes?
EoB Heraclius
Member
posted 12-23-09 09:25 AM
EDT (US)
21 / 23
Ha spies, on my Indians Triumph recorded game I hold my Red Fort against multiple attacks from three directions by spamming about 15 spies and bribing everything in sight. I've also started to send scouts along with every attack force to protect against them. Not many people use them, but it is better to be safe than sorry!