Quoted from ^Gigi^,Aug 11 2004, 04:38 PM:
5th Revision.
General
Additions:
- single player rares in multi player (They need to be balanced! and I doubt BHG adds them, sadly...)
- ancient should be a valid end age in settings so you can play ancient age only games.
- Observer mode
- Bribing with senator patriot should be possible with right click
- deselect after action option, needed when you have 8 spies and you dont want your 8 spies do a move command because you clicked the ground instead of an unit, especially annoying when it happens at your last spy (the others stop bribing :/).
- arena size for 1vs1 matches in rated
- rated is anonymous
- Make random really random, if 8 player pick random 8 times french for example should be possible, this would also raise the chance of 1vs1 mirror matches which rarely happen atm. (because at least one has to pick a nation or a random xxxx variant).
- Add time to decay timer in the player's description (where there are games played and stuff)
Fixes:
- Monarchy description should state that auto plant units are made cheaper as well
- Fix display of knowledge production in an uni when hg was build
- Fix porcellain tower description, it gives +300% on markets not +200%
- Fix the out of sync in script which happens until you restart ron, I think this happens because of incorrectly unloaded scripts (or after auto-download). At least they happen until you restart ron.
- Fix RedFort description (or effect?) it doesnt really give +500% faster healing to ANY fort, does it? - Fix the bug that when despotism was taken that all patriots after it counts as supply wagons though democracy or capitalism was taken, same thing when republic was taken first and then monarchy or socialism in reversed effect. - Fix the bug that you get sack ressources when despot is nearby though the enemy is russian. - Fix bug in which dutch supply wagon bonus (armor,hitpoints...) is applied on supply wagon patriots, same for supply tech line. - Fix that MBT upgrade can be researched multiple times, or japanese crossbowmen upgrade after heavy archer upgrade. - Fix that players with rating "?" can get through the ratings filter. - Fix recorded games so they show used multiplayer scripts correctly. - Fix can garrison ships in docks though this dock is in enemy terretory. Is this intended? Doesnt work with other garrison buildings... Balance - at least 1 fish in each lake in great lakes - make classic and medieval li upgrades cheaper (exception: fire lancers) - nerf CEO - nerf socialism - nerf despot - buff republic or nerf despotism - buff colosseum Nations based Russians Maya Bantu Turks French Romans Greeks Iroquese Lakota Dutch Brits Egyptians Persians Nubians Incan
- reduce mountains in hymalaya
range bonus halfed AND
bribe protection nerfed
remove cheaper dock units, otherwise taken too often on sea maps compared to capitalism.
reduce LOS a bit
- give republic +10% production bonus (not on knowledge) OR
-25% cost and 33% faster to build economic enhancer buildings OR
take -25% mil cost away from despotism
25% faster created rax and stable units OR
hi 10% cheaper
Americans
- nerf cheaper aircraft bonus, late game is already strong with cheaper carriers and 2 free bombers.
- nerf sci1 away
- take cheaper unit upgrades away
- nerf free govs to 50% cheaper govs
- fix half price of spies, its -25 on metal and wealth instead of -50%
- dont get tc sack. (with buffed republic and fixed spies they would be too strong otherwise.)
- give free architecture line upgrades AND
apply lower wood cost on mil buildings OR
apply faster building on wonders OR
raise lower wood cost bonus
- be able to build ha/hc w/o mil2
- fix cheaper villager power, its -x instead of -33% (as with russian spies the bonus doesnt go with the rampign cost.)
- nerf tougher stat of uu hc (-10 hitpoints that is)
- remove starting lumber mill
- make uu hc more expensive (?)
- take free tac research away
- remove cheaper hi bonus, or make uu hi more expensive so it only applies on post uu hi (so from fusis on)
- give +5 wealth/knowledge to libs and +5 wealth per university
- nerf scout LOS to a realistic value
- reduce hitpoint bonus to rax troops to 5% or take it away
- hiding just works in your OWN terretory not in ALLIED terretory
- MAYBE hiding just when not moving (like scout usually) but then it should be working in allied terretory as well
- give 3 citizens as nomads in your terretory
- markets produce +20 wealth instead of +10, does not stack with por. tower
- medicine tech can be researched in university
- food bonus applied on caravans and merchants.
- uu ha tougher instead of the eco building attack ress bonus
- take free ls COMPLETLY away
- 20% instead of 10% cheaper ship upgrades
- free fa as NuuK's suggestion
- take free fishing boats away
- -20% cost of fishing boats
- UU LC tougher and stronger instead of effective vs LC (+10 hitpoints,+1 attack)
- -20% temple cost
- buy/sell with com2 OR
market price bonus only applies with com2
- make uu li give back 80% of ress instead of 25%
Link: Discussion on RonU
Link: Buglist on RonH (I will add all missing bugfixed in the proposal in revision6... promised
What do you think of these suggestions? some bugfixes missing? Nation balancement suitable?
[This message has been edited by TuF_Gigi (edited 08-16-2004 @ 06:31 AM).]