Hey all.
It's been awhile. If any of you remember, I was working on a scenario for which I won the "Otter's Pic" prize in Otter's Scenario Design Contest, which now took place several years ago (scary!).
Anyway, if you go onto Mod DB (since we can no longer upload here), you will find a download called 'The Royal Hunt'.
It's easiest to just play it to see how it works, but if I have to be a bit of a salesman I'll give it a shot.
All players have 2-3 unique generals. If you are human, you lose if they all die. For computer players, there is a re-spawning script to take account of the fact that computers tend to not try to save themselves.
There is no diplomacy, but teams shift throughout the game via scripted revolutions.
There are several other events in there; certain units gain better stats depending on how well the nation has done. For example, the French Revolutionary Army starts out with pretty standard stats, but depending on their K/D ratio they may actually advance into members of the imperial guard.
Also, given that computers tend to be easy to beat because they never use the milita 'to arms' power, I have both included a script so that they use this, and given every nation a custom milita unit.
Also, when the leading generals die, for the computer they respawn with special units that cannot be built elsewhere. Napoleon reappears with a regiment of his Old Guards; Charles Stuart reappears with his Cavaliers, etc.
For the human player, you have stronger versions of these units, but can only call upon them once in the game, after the revolutions have come (there is a key-press option).
Anyway, I've spend years thinking about and working on this, mostly for myself, but also for a few friends I occasionally play multiplayer with. I hope at least a few of you out there choose to play it and enjoy it too.
Cheers,
Jimmy
It's been awhile. If any of you remember, I was working on a scenario for which I won the "Otter's Pic" prize in Otter's Scenario Design Contest, which now took place several years ago (scary!).
Anyway, if you go onto Mod DB (since we can no longer upload here), you will find a download called 'The Royal Hunt'.
It's easiest to just play it to see how it works, but if I have to be a bit of a salesman I'll give it a shot.
All players have 2-3 unique generals. If you are human, you lose if they all die. For computer players, there is a re-spawning script to take account of the fact that computers tend to not try to save themselves.
There is no diplomacy, but teams shift throughout the game via scripted revolutions.
There are several other events in there; certain units gain better stats depending on how well the nation has done. For example, the French Revolutionary Army starts out with pretty standard stats, but depending on their K/D ratio they may actually advance into members of the imperial guard.
Also, given that computers tend to be easy to beat because they never use the milita 'to arms' power, I have both included a script so that they use this, and given every nation a custom milita unit.
Also, when the leading generals die, for the computer they respawn with special units that cannot be built elsewhere. Napoleon reappears with a regiment of his Old Guards; Charles Stuart reappears with his Cavaliers, etc.
For the human player, you have stronger versions of these units, but can only call upon them once in the game, after the revolutions have come (there is a key-press option).
Anyway, I've spend years thinking about and working on this, mostly for myself, but also for a few friends I occasionally play multiplayer with. I hope at least a few of you out there choose to play it and enjoy it too.
Cheers,
Jimmy