Unique Units Unique Powers Links: Unique Units Unique Powers Links: Unique Units Unique Powers Links: Unique units Unique powers Unique units Unique powers Links: Unique units Unique powers Links: Unique units Unique powers Links: Unique units Unique powers Links: Unique units Unique powers Links: Unique units Unique powers Links: Unique Units Unique Powers Links: Unique Units Unique Powers Links: Unique Units Links: Unique Units Unique Powers Links: Unique Units Unique Powers Unique Units Unique Powers Links: Unique Units Unique Powers Links: Unique Units Unique Powers [This message has been edited by One_Dead_Angel (edited 06-16-2003 @ 00:42 AM).]
1) Rusiny Lancer (classical age) ->
2) Katyusha Rocket Launcher trucks (modern age, good also against infantry)
3) T34 MBT (modern age) ->
4) Red Guards (modern age) ->
1) Russian Winter causes double attrition
2) 20% oil collection bonus
3) extra villager at start
4) Aging up increases borders
RONH Writeup:
1) War Chariots (cost the same but beats cavalry archers)->
2) Light Camel Warrior (beats all other light cavalry) ->
3) Mamuluke (Gunpoweder Age) ->
1) Start with a Granary.
2) Wonders cost 25% less, can be built an age early, and you may build two per City.
3) Scholars cost Food instead of Wealth.
4) Can build 7 instead of 5 farms per city.
RONH Writeup:
1) Jaguar infantry (Modern Age, faster deadlier infantry) ->
2) Atl-Atl (Ancient Age, cheap fast deadlier slinger )->
3) Heavy Archer (Medieval Age, replaces crossbowmen)
1) Gain 10 bonus resources per Age when your troops slay an enemy.
2) Plunder from enemy buildings doubled.
3) Receive 2 free Light Infantry whenever you build a new Barracks.
4) Villagers move 20% faster.
RONH Writeup:
1) Ashigaru spearmen (ancient age, stronger version of spearmen)->
2) Samurai (gunpowder age) ->
1) Collect metals 10% faster
2) Double plunder from destroying enemy buildings*
3) Enemies get no plunder from destroying your buildings*
4) Barrack units created 10% faster, and 20% cheaper, does 33% more damage to buildings.
5) aircraft carriers built faster.
Links:
Gaming Nexus
RONH Writeup:
1) Chevalier (Cassical age,stronger version of cataphract by 20%) ->
1) spies, scouts, generals, supply wagons receive double craft points, created 33% faster, cost 33% less.
2) free general everytime a fortress is built
3) free supply wagon everytime a seige factory is built.
RONH Writeup:
1)Fire Lance (medieval age, a pre gunpowder age gun unit) ->
2) Manchurian Musketeer (enlightenment age) ->
1) Scholars, citizens, merchants and caravans created 50% faster
2) Collect knowledge 10% faster
3) Gunpowder units more powerful compared to other civs up to the enlightenment age.
RONH Writeup:
1)Tiger MBT (modern age, hard hitting fast tank, good against infantry) ->
2) Solduri (ancient age, superior heavy infantry unit, especially against cavalry) ->
3) MG 42
4) Volkgrenadier (Modern Age)
1) Build mines and Smelters from the start, and receive smelter upgrades for free.
2) Submarines and fireships cost 25% less, and bult 33% faster.
3) Build air units 33% faster
4) Receive two fighters free everytime an airport is built.
RONH Writeup:
1) Balamob Slinger (ancient age, superior to other light infantry) ->
2) recoiless rifle (modern age, superior bazooka unit, moves quicker) ->
3) Heavy Archer (Medieval Age, replaces crossbowmen)
1) Towers, forts, cities fire without garrisoning, and does more damage.
2) Buildings have 50% more hitpoints, and build 50% faster.
3) Buildings except wonders cost 25% less timber.
RONH Writeup:
1) Companion Cavalry (Classical age) ->
2) Stratiotai (Gunpowder Age, heavy cavalry) ->
1) Research cost 10% less and doubled the speed at library
2) Starts game with library and 3 scholars free.
3) Age advanced cost knowledge instead of food.
RONH Writeup:
1) Kushite Archer (Classical Age, beats other archers) ->
2) Camel Archer (Classical Age) ->
1) Bonus gained from unique resources discovered within borders even without merchant.
2) Collect 50% more resources if Merchants are used on rare resources.
3) Starts the game with a free market.
4) +1 limit to number of caravans allowed.
RONH Writeup:
1) Legion (Classical age, beats other heavy infantry)->
2) Tank Hunter (Industrial age) ->
1) Forts, Towers stronger, pushes borders further
2) Two free heavy infantry everytime barrack is built
RONH Writeup:
1) Nomad (Classical, cavalry archer) ->
1) Units take less attrition damage
2) Three free cavalry archers everytime a stable is built
3) Three free armoured cars everytime a autoplant is built
RONH Writeup:
1) Janissary(Gunpowder Age, faster, more hitpoints)->
2) Basilica Bombard (Gunpowder Age, bonus against buildings, more accurate then regular bombards)->
Unique Powers
1) +3 range and LOS on all artillery, seige , naval bombards
2) 50% cheaper military techs at library
3) assimilate cities 4 times faster
RONH Writeup:
1) Inti clubmen (Classical, faster, more hitpoints)->
2) Inca Mortar(Enlightenment Age, more powerful canon) ->
3) Heavy Archer (Medieval Age, replaces crossbowmen)
1) wealth accumulated when mining metal also
2) wealth commerce level raised by 50%
3) Ruins produce an extra 25 resources
1) Hwarang(Ancient Age, superior type of bow men, less subceptable to their counters)->
2) Flaming Arrow (Classical Age, superior seige engine) ->
1) Begins game with Temple, and temple upgrades are free
2) start with 3 extra citizens
3) free citizen with every new city
4) Repair buildings 50% faster, and repair while under fire without penalty
5) militia, minutemen, partisan upgrade for free
1) Scutari(Classical, Less expensive, faster trained heavy infantry, best unit against cavalry)->
1) Begins game with map explored
2) Starts with extra scout unit
3) Scout units get +3 LOS, and upgrades for free, and use their special abilities faster
4) Receives a free Heavy warship until the Industrial age whenever a dock is built
5) Gains 35+(35*science level) resources instead of 20 from Ruins
1) Longbowmen(Classical, more effective bowmen)->
2) Highlanders (Enlightement Age, more effective gun infantry)->
3) Lancaster Bomber (Modern Age, more effective bomber)
1) 25% increase to commerce cap
2) Receive double Income from taxation
3) Create shups 33% faster
4) Anti-Aircraft units and buildings 25% cheaper and built 33% faster
1) Umpakati (Ancient Age, faster, cheaper and more powerful light infantry) ->
2) Hawk Fighter (Modern Age, more effective fighter aircraft) ->
1) Can build one more city then the 8 limit
2) Cities cost 75% less
3) Double population limit up to 25% over absolute maximum
4) Barrack units and citizen move 25% faster
5) Unit upgrades do not require military research
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Media Links:
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Notes:
* updated from Gaming Nexus' preveiw from Oct 22 Beta version. Removed previous unique power of aircraft production bonus outlined in gamespy article.
** updated from Official MS RoN site.