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Rise of Nations Heaven » Forums » RoN General Discussion » CiV Unique Powers Suggestions
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Topic Subject:CiV Unique Powers Suggestions
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One_Dead_Angel
Seraph in Absentia
(id: One_Dead_Villy)
posted 12-15-02 05:45 PM EDT (US)         
Now I have some suggestions for civ powers:

CHINA: (power of culture)
i am thinking they should get another power that is in their culture power theme. They gather knowledge faster and cheaper support units already. A way to express culture could be for china to get a discount say maybe even 33% to match with their units discount on buildings that builds cultural units, ie) market, university, towns. It would certainly give them more emphasis on culture, by giving them the same bonuses in the buildings as well as the units it produces. also cheaper support buildings wouldnt be overly powerful either, just an encouragement to develop their cities (hey culture!) if they are still underpowered then maybe a small discount on research that are done in those buildings and even at temples too.

GREEK: (power of philosphy)
Maybe something like around 20%, more or less (depending on balance) discount on aging up research might work and kinda fits with the theme, and wouldnt be too powerful and no one has that so it would be unique. also would help to offset the Greek dependence on knowledge (which is harder to come by then food) to age up.

ROME: (power of caesar)
I think to emphasize their power of caesar, and their powers seem to need a boost to me. and actually i rather see them get something besides free infantry for barrack builds. 1st the position of caesar means dictator and often elected because Rome was in danger, so what would work for this? hmmm...maybe say their capitol gets double bonuses for any buildings they have, and does double attrition on enemies within their capitol city area, if thats not good enough maybe even automatic rally effect for all troops fighting within the capitol city area. Some or all of these effects would be dependent on if they have a general unit within the city to adjust for balance.

After all their capitol was their identity, would make them a real good civ for sudden death capitol games, gives them an alternate path of expansion by having one super city rather then having to use the multi city expansion path, also according to Guns Germs and Steel, the area around Rome was the most productive in the world as far as growing season. so it fits theme, history and is unique.

BRITISH: (power of empire)
One thing the british was know for in their empire expasion was the different foreign troops they acquired as a part of their imperialism, ie) ghurkas, seihks, even native american in fighting the americans during 1812. So maybe something that fits this is everytime they destroy an enemy military building they gain one, two or more (adjust for game balance) free light infantry/cav/supply/spy units (depending on type of building). This would also encorage them to play in a different way then say those who get free units for building their own buildings. It would also be harder too, and helps with their empire building by gaining new troops right at the front line to keep their momentum going as long as they expand into enemy territory. and provides players using them a real unique experience in playing. Possibly even a free villager when a city is captured. Truly power of the Empire in my opinion.


AZTEC: (power of sacrifice)
Something that will add to different gameplay experience and emphasize theme. Is maybe make it so they get double resource bonus for killing enemy units that are within a certain range of a temple, and allow them to build temples anywhere within their nations border. Maybe even have it so that Aztec temples can hold/assert national borders. Also maybe if we have their temples have a radius of effect make it so that Generals within the area can replenish craft points much faster, or simply allow the temple itself to act as generals. This would make maying aztecs quite different then others seeing their temples all over the place.


MONGOL: (Power of the Horde)
One power that is long overdue kinda like the Terran from Starcraft, and fits with Mongols, albe not so much the theme as Horde. Is to allow Mongols to have movable cities and buildings. They can relocate their cities to avoid capture or to better position their city to reach maximum resources. When a city is mobile each building they own in a city is converted to a caravan looking unit (maybe a caravan pulling a Yurt for graphics) until they relocate and settle. They would of course loose a building for each caravan they loose (if they are being attacked). Also if they can relocate their military buildings they can reposition them closer to their new fronts, or move them back to avoid being pushed by borders. This would again give them a really unique gameplay, be pretty good for suddendeath capitol games also. Allows mongols to plop down settlements without having to be too picky about scouting for optimal location, thus allowing them to set up cities earlier to conduct trade.

SPANISH: (power of discovery)
I wouldnt mind seeing them get a boost in their power also. Which maybe in revealed maps, they should get an automatic free scout everytime a new city is built, or even assimulated.

JAPAN: (Power of Honor)

Cities take longer to assimulate, to counter the turk power and/or maybe allow their military buildings to function even when in enemy territory.and fits somewhat with history (how they refused to surrender in many instances) and theme. If (see below) Korea has this city ability, then make the honor apply to military units in some way. Too bad their isnt a morale factor. Maybe Japanese UU's can get a bonus on HP and attack when fighting within their national border. This would be really unique and adds more uses for the national borders concept of RoN.

Korea:
Have to also say I dont really get how the power of tradition goes with abilities the Koreans. Like extra villagers at start and free villagers with new city. The better city repair ability I can understand(kinda like preserving tradition so they want are more ethused about keeping their buildings). Another ability that could be better I think is to make their cities LONGER to assimulate. That works with the tradition idea. and also counters the turks ability which will help to make sure the civs are balanced. Either Japan or Korea should have this.

[This message has been edited by One_Dead_Angel (edited 03-12-2003 @ 05:50 PM).]

AuthorReplies:
DarkAttila
Member
posted 02-12-03 03:17 PM EDT (US)     26 / 63       
Before I mention any of my suggestions for the game I just want to say that this thread has a lot of excellent ideas and I sincerely hope that the developers incorporate some of the better ones into the game.

For the Mongol Nation I totally agree with what One_Dead_Angel has suggested.

Quote:

MONGOL: (Power of the Horde)
One power that is long overdue kinda like the Terran from Starcraft, and fits with Mongols, albe not so much the theme as Horde. Is to allow Mongols to have movable cities and buildings. They can relocate their cities to avoid capture or to better position their city to reach maximum resources. When a city is mobile each building they own in a city is converted to a caravan looking unit (maybe a caravan pulling a Yurt for graphics) until they relocate and settle. They would of course loose a building for each caravan they loose (if they are being attacked). Also if they can relocate their military buildings they can reposition them closer to their new fronts, or move them back to avoid being pushed by borders. This would again give them a really unique gameplay, be pretty good for suddendeath capitol games also. Allows Mongols to plop down settlements without having to be too picky about scouting for optimal location, thus allowing them to set up cities earlier to conduct trade.

For the majority of their rise to power the Mongols had lived a semi-nomadic transhumance (the movement of livestock and herders to different grazing grounds in search of better pasture lands) lifestyle. In other words they packed the yurts and moved from place to place.


Here are some ideas for Mongol Civ power or research -

Ceremonial funeral immolation: The burial of Tribal Khans along with their most prized possessions. This would give the Mongols a bonus for attaining political cohesion.

The Domestication of the horse: This research could be used to help boost the speed of military, supply or trade units.

The Mongol Wonder: The building of "Karakorum" which would give them a centralization of power. Since historically this was the first seat of power for the Mongols.

[This message has been edited by DarkAttila (edited 02-12-2003 @ 08:00 PM).]

eye
Member
(id: I)
posted 02-13-03 06:01 AM EDT (US)     27 / 63       
i had an idea for japan but it doesn't fit with honor.
do techs cost less if other people have researched it? if so, japanese can get even more discount thanks to their iitokotori (copying and integrating of foreign ideas)

and i think the ceremonial burial thing would go better with korea, under power of tradition.. did you know that more than half of the world's dolmen are in korea?

One_Dead_Angel
Seraph in Absentia
(id: One_Dead_Villy)
posted 02-13-03 01:48 PM EDT (US)     28 / 63       
yes thats an interesting idea
maybe make it so that any research that has already then research by another nation they can research cheaper. great for someone who is alway behind other people when playing :-)

as for half the dolmens in the world being in Korea, i dont think thats that special. i mean if u say that then u can say that almost all of the world's pryamids are in Egypt. :-)

[This message has been edited by One_Dead_Angel (edited 02-13-2003 @ 01:52 PM).]

Darth_Vader1_4
Member
posted 02-15-03 03:42 AM EDT (US)     29 / 63       
One_Dead_Angel why don't you add romanians?Rmania has defended europe from the Turks since the Otoman Empire got to power and started their path of conqest.The Romanians fouth the Turks since 14 century till the 19 century but it was conqerd in the 16 century but it stil fouth the Turks.If Romania wasan't were it was when the Turks started entering europe maybe they would have conqerd all of europe but they didn't.The Romanians had great rulers one of them was Vlad Dracula,or simpli as you know him Dracula the Romanians have great riches in the earth coul,iron,gold,couper,salt,etc.The dezerve to be added to the game just look at their histor you're bound to find that al I have sed is true you.It is writen in the nations page that it could be modificaded as the game progrest.So what do you say?
One_Dead_Angel
Seraph in Absentia
(id: One_Dead_Villy)
posted 02-15-03 01:45 PM EDT (US)     30 / 63       
Ummm well this thread is for Civ's already IN the game.

Not for suggesting new civs to be added. Which I have no power to make anymore then you do. But I appreciate your comments on Romania. As far as deserving to be in the game, i would say it probably would be better to have a civ that has had a unique identity for much of history, and offers a unique gameplay experience. Remember this is a game, not a history lesson when its all said and done.

Darth_Vader1_4
Member
posted 02-16-03 02:25 AM EDT (US)     31 / 63       
Thanks One_Dead_Angel il try to think up something that will make romania a good civ for,lets say Rise of Nations 2.Till then bye.
neo222
Member
posted 02-16-03 07:56 AM EDT (US)     32 / 63       
We DEMAND BRITIAIN!

I could move to a small town, and become a waitress...
Panzer101
Member
posted 02-17-03 01:52 PM EDT (US)     33 / 63       
I wouldn't mind checking Britain out myself, even though the German military could squash it like a bug.

Wir Werden Sieger, Durch Unsere Tiger
We will be victorious, because of our Tigers.
Darth_Vader1_4
Member
posted 03-03-03 02:44 PM EDT (US)     34 / 63       
The brithis having the power of the empire should have a good ship unit beacuse they had a good navy and could beat the germans on water and they allso had good planes to suport theyr navy.
Crazy Horse
Member
posted 03-04-03 05:40 PM EDT (US)     35 / 63       
Yeah, both the British and the Spanish should have awesome navies.

"It is a good day to fight! It is a good day to die! Strong hearts, brave hearts, to the front! Weakhearts and cowards, to the rear!" -Tashunka Witco (Crazy Horse)
One_Dead_Angel
Seraph in Absentia
(id: One_Dead_Villy)
posted 03-12-03 05:48 PM EDT (US)     36 / 63       
Ive just added some ideas for Korea and Japan I think which might be good for those civs.
DarkAttila
Member
posted 03-29-03 03:59 AM EDT (US)     37 / 63       
U,

No offense, but I just wanted to elucidate on something that you stated earlier in reply to my idea about the Ceremonial funeral immolation for the Mongols.

Your reply was:

Quote:

and i think the ceremonial burial thing would go better with Korea, under power of tradition.. did you know that more than half of the world's dolmen are in Korea?

That's interesting, but now I have a question for you are dolmens=kurgans? Because if so, then my idea still remains valid. Btw, the steppe dwellers like the Scythians, Sarmatians, Hsiung-Nu and Huns of Eurasia left these ancient burial mounds all over from Hungary to Manchuria.


"Whosoever chooses to deny their past can not expect to find a future" - Old Hungarian Proverb


[This message has been edited by DarkAttila (edited 03-29-2003 @ 04:05 AM).]

One_Dead_Angel
Seraph in Absentia
(id: One_Dead_Villy)
posted 03-29-03 04:58 AM EDT (US)     38 / 63       
DarkAttila, you are correct. But really if u think about it EVERY culture had burial sites. The ideas for the powers in RoN, however has to 1) be balanced with other civs. 2) fit in within the theme that the designers of RoN has used. For the Koreans it is the power of tradition, while the Mongols it is the power of the horde. One would be a little more hard pressed to logically fit burial practices with a Horde power, but fits very nicely with a Tradition Power.
eye
Member
(id: I)
posted 03-29-03 05:29 AM EDT (US)     39 / 63       
well, ODA answered that nicely..

btw, aren't kurgans mounds of earth? dolmens are made of huge stones.

DarkAttila
Member
posted 04-01-03 07:30 AM EDT (US)     40 / 63       
Yes, Dolmen were megaliths or monuments usually constructed from stone. Kurgans, on the other hand were burial chambers or tombs that were mounded up using earth.

"Whosoever chooses to deny their past can not expect to find a future" - Old Hungarian Proverb


B_Ray
Member
posted 04-14-03 06:01 PM EDT (US)     41 / 63       
I'm not very knowledgeable, but I've been told that currently about 1/3 of the entire world's population lives in China, and I know it has always had an extremely large population. I think its cities were the first to reach populations of 1 million and higher. Not sure on all those facts, but still China's population is incomparable to any other country's.

However, I notice that the civilization getting free citizens with every city, and starting with +3 citizens, is Korea. Now my knowledge of Korea is pathetic, but they're not even among the top 10 most populated countries. The Bantu also get double-population cap, which is understandable considering their population is indeed huge.

But wouldn't those kinds of bonuses be better suited for China? Or at least SOME kind of population/citizen-based bonus?

Bridger
Member
posted 04-14-03 06:47 PM EDT (US)     42 / 63       
China's civilian units (caravans, civilians, scholors) are produced in half the time that other civs take.

China has 1 billion+ people, which makes it the 2nd largest population in the world (india recently surpassed it). Although it is the 2nd largest country in terms of population, it's also the 2nd largest country in terms of size (yes it's got more land area than the U.S., we are 3rd). Since it's 2nd largest in both respects i don't really see it as being anything special.


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iMfLippeDouTz87
Member
posted 04-14-03 09:44 PM EDT (US)     43 / 63       
lol wow geography lessons needed here... china is still the largest population... and as in order of the sizes of country... russia then canada then china then brazil then india... the u.s aint even in the top 5 in terms of size...
One_Dead_Angel
Seraph in Absentia
(id: One_Dead_Villy)
posted 04-14-03 11:33 PM EDT (US)     44 / 63       
i dont know but...there is NO WAY India is bigger in size then the U.S.A. I have the map of the world as my background screen on the computer and a cursory look its obvious that the land mass of India fits inside of the U.S. quite comfortably.

According to the CIA website
http://www.cia.gov/cia/publications/factbook/
U.S.A.
Area:
total: 9,629,091 sq km
land: 9,158,960 sq km
water: 470,131 sq km
note: includes only the 50 states and District of Columbia
Area - comparative:
about half the size of Russia; about three-tenths the size of Africa; about half the size of South America (or slightly larger than Brazil); slightly larger than China; about two and a half times the size of Western Europe


India
Area:
total: 3,287,590 sq km
land: 2,973,190 sq km
water: 314,400 sq km
Area - comparative:
slightly more than one-third the size of the US


China:
Area:
total: 9,596,960 sq km
land: 9,326,410 sq km
water: 270,550 sq km
Area - comparative:
slightly smaller than the US


Canada:
Area:
total: 9,976,140 sq km
land: 9,220,970 sq km
water: 755,170 sq km
Area - comparative:
somewhat larger than the US


Russia:
Area:
total: 17,075,200 sq km
water: 79,400 sq km
land: 16,995,800 sq km
Area - comparative:
slightly less than 1.8 times the size of the US


Brazil:
Area:
total: 8,511,965 sq km
land: 8,456,510 sq km
note: includes Arquipelago de Fernando de Noronha, Atol das Rocas, Ilha da Trindade, Ilhas Martin Vaz, and Penedos de Sao Pedro e Sao Paulo
water: 55,455 sq km
Area - comparative:
slightly smaller than the US

[This message has been edited by One_Dead_Angel (edited 04-14-2003 @ 11:35 PM).]

Bridger
Member
posted 04-15-03 00:53 AM EDT (US)     45 / 63       
Ahh, forgot about canada, i knew china ws 3rd but couldn't remember the other.

BTW, maps are never a good judge of size, if you knew anything about cartography you know that in projecting the round globe onto a flat surface you actually change the aparent size of things in the far north/south latitudes.

However the data would suggest that China is smaller than the U.S. I know this fact is not true, the order is Russia, Canada, China, U.S., India.

Also i could have sworn i remember India having a celebration when they surpassed china's population, did it chnage back?


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One_Dead_Angel
Seraph in Absentia
(id: One_Dead_Villy)
posted 04-15-03 01:54 AM EDT (US)     46 / 63       
I know maps are not the best way to judge size...thats why i provided the CIA website...which is updated 2002. Thats about as current as you can get I think.

I think the CIA would be somewhat knowledgeable, dont you think.

I dont know how you can deny the facts but China IS smaller the the U.S.A. BUT look at the numbers, the land mass of China is bigger then the U.S.A. just that the U.S.A. has more lakes that is why the rank is reversed in the CIA estimations. Do you count total land mass or do you also include lakes and rivers within that country. If its the latter the facts are that the U.S. is bigger then China.

As far as populations. I did remember hearing also that India surpassed China, but then its probably so close maybe they occasionally switch places and they dont take census all the time anyways.

iMfLippeDouTz87
Member
posted 04-19-03 05:53 PM EDT (US)     47 / 63       
hahahaha whoopes my fault ODA... i was thinking of the sizes of country before US had Alaska and other stuff, lol my bad, but still U.S aint third it must be Russia, Canada, then U.S., and population still goes to China
Darth_Vader1_4
Member
posted 04-26-03 12:12 PM EDT (US)     48 / 63       
I think the brithis should get a bonus for tradeing on water because they had a lot of colonies from which they brought back resources and richis by sea.
One_Dead_Angel
Seraph in Absentia
(id: One_Dead_Villy)
posted 04-26-03 12:57 PM EDT (US)     49 / 63       
yes good idea....
i havent looked into the sea trade that much in the game (ir. if its any different then land trade) but some difference in the civs in sea trade etc would be cool
Darth_Vader1_4
Member
posted 04-27-03 06:28 AM EDT (US)     50 / 63       
Also the englis should get a bonus on water like for example the should get 2 free light ships when ever a dock was built.
The bonus would help in protecting theyr sea trade and the rest of theyr fleat from submarines.
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