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Rise of Nations Heaven » Forums » Game Modifications » new World War II mod
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Topic Subject:new World War II mod
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Nikox
Member
posted 04-14-10 04:46 PM EDT (US)         
Ok folks, ready to start a new mod.

host image
The name is "1939-1945 Second Great War" and of course it's focused on World War 2.

It will be playable as normal mod and in the CTW version.

The CTW version will be installed overwriting RON core files this to can play of Army of One's (Legend017) WW II CTW campaign mod and use of the editor to create scenarios for the mod.

Wadis10, Scorch6294, Army_of_One, Coldwar Warrior,the Great Valdemar, Edilberto, MrYaR and Smarty (Martin R.) are already part of the team.
Anybody wanna join the project is wellcome.

The idea is to use years instead of ages:
- 1939 (ancient age)
- 1940 (classical age)
- 1941 (Medieval Age)
- 1942 (Gunpowder Age)
- 1943 (Enlightenment Age)
- 1944 (Industrial Age)
- 1945 (Modern Age)
- 194? (Informatio Age - an ipotetical year with the developement of secret weapons and units what have never seen combat times as war ended earlier)

(Edited) Nations involved are:
- 1.Finland - (replacing Persians)
- 2.Netherlands & Dutch East Indies - (dutch)
- 3.India - (indians)
- 4.United States of America - (americans)
- 5.Bulgaria - (replacing Lakota)
- 6.Canada - (replacing Iroquois)
- 7.Poland - (replacing Mongols)
- 8.New Zealand - (replacing Koreans)
- 9.Imperial Japan - (japanese)
- 10.Republic of China - (chinese)
- 11.Soviet Union - (russians)
- 12.Nationalist Germany - (germans)
- 13.United Kingdom of Great Britain - (british)
- 14.France - (french)
- 15.Kingdom of Yugoslavia - (replacing Spanish)
- 16.Neutral Nations - (replacing Turks)
- 17.Egypt - (egyptians)
- 18.Regno d'Italia (tr: Kingdom of Italy) - (romans)
- 19.Norway or Scandinavia - (replacing Greece)
- 20.Hungary - (replacing Nubians)
- 21.South Africa - (replacing Bantu)
- 22.Romania - (replacing Inca)
- 23.Australia - (replacing Maya)
- 24.Brazil - (replacing Aztecs)

More edited:
- New Governments:

- 1.Finland - Despotism; Democracy;
- 2.Netherlands & Dutch East Indies - Republic; Monarchy;
- 3.India - Republic; Monarchy;
- 4.United States of America - Republic; Democracy; Capitalism.
- 5.Bulgaria - Despotism; Monarchy;
- 6.Canada - Republic; Democracy;
- 7.Poland - Republic; Democracy;
- 8.New Zealand - Republic; Democracy;
- 9.Imperial Japan - Despotism; Monarchy; Militarism.
- 10.Republic of China - Despotism; Democracy;
- 11.Soviet Union - Despotism; Monarchy; Militarism.
- 12.Nationalist Germany - Despotism; Monarchy; Militarism.
- 13.United Kingdom of Great Britain - Republic; Monarchy; Capitalism.
- 14.France - Republic; Democracy;
- 15.Kingdom of Yugoslavia - Republic; Monarchy;
- 16.Neutral Nations - Republic; Monarchy;
- 17.Egypt - Republic; Monarchy;
- 18.Regno d'Italia - Despotism; Monarchy; Militarism.
- 19.Scandinavia - Republic; Monarchy;
- 20.Hungary - Despotism; Monarchy;
- 21.South Africa - Republic; Monarchy;
- 22.Romania - Despotism; Monarchy;
- 23.Australia - Republic; Democracy;
- 24.Brazil - Republic; Democracy;


Research rules at the Library:
- except done for civic all other level research are limited by the age reached.
For example: you cannot research the military level "Nations-in-arms" before you reached the 1945 year.


More arguments to talk about:
- Buildings.
- Units involved.
- Researches names.
- Resources available.

You can download the last version of the mod at MODDB:





Waiting for your effort,
Nicola a.k.a Nikox

[This message has been edited by Nikox (edited 10-19-2016 @ 10:57 AM).]

AuthorReplies:
Dark Rebel
Member
posted 05-17-10 04:05 PM EDT (US)     151 / 472       
that looks really really good Nikox...Btw i am almost done with the S.S assignments do u have any other units in need of skinning? "Preferably American units"
Coldwar Warrior
Member
posted 05-17-10 05:35 PM EDT (US)     152 / 472       
Sure, I'll be glad too. Where's the file though? When I went on syncplicity, all I could find was Wadis's reichstag, not the one in your screenshot. btw, I believe I have player colored versions of those wonders somewhere.

EDIT: I sent the files

As for the wonders, We could get rid of or replace Colossus and the Hanging Gardens, as both were destroyed long before the 20th century

[This message has been edited by Coldwar Warrior (edited 05-17-2010 @ 06:25 PM).]

Nikox
Member
posted 05-17-10 10:35 PM EDT (US)     153 / 472       
...ops!! My mistake
I uploaded the right file, sorry about that!

As for the wonders, we have to look at minefield, if we don't like it we can use its slot.



Btw, what about we'll start to collaborate with uthum876?
If we make the deal we'll have his opinion about it too.

[This message has been edited by Nikox (edited 05-18-2010 @ 00:46 AM).]

Wadis10
Member
posted 05-18-10 04:58 AM EDT (US)     154 / 472       
Very nice Reichstag, except the flags should be swastikas. My e-mail is edward_harridge@hotmail.com
Nikox
Member
posted 05-18-10 05:34 AM EDT (US)     155 / 472       
Wellcome Edward aka Wadis10!!
You must get an e-mail with my invitation to syncplicity.
I already gave you the ability to move, add or delete files in our folders. Take care about it as everything done in these folders will be reflected on all other users
(ex: if you delete a file the same file will be deleted in my folders too or if you add a file I'll have it as well).
As for reichstag, I hope Coldwar Warrior take care about flags, I'm not so good in painting..
Btw, what do you think about minefield??


Meanwhile I go on testing, here the second test for Me262:


Edited: bigger barracks (to substitute the smaller one):


Metro Colonial for United States:

[This message has been edited by Nikox (edited 05-18-2010 @ 12:42 PM).]

Army_Of_One1
Member
posted 05-18-10 01:37 PM EDT (US)     156 / 472       
Wadis10: Welcome to the team.

Coldwar Warrior: Have you made any new background yet?
Nikox
Member
posted 05-19-10 06:52 AM EDT (US)     157 / 472       
One more Barrack:


Here how they look in game:



I'll be glad to have your opinion about them and about minefields...

[This message has been edited by Nikox (edited 05-19-2010 @ 06:53 AM).]

Coldwar Warrior
Member
posted 05-19-10 04:13 PM EDT (US)     158 / 472       
I'm over whelmed with schoolwork right now, sorry guys,

Army of One: I started working on the Italian loading screen on Sunday. I'll try wrapping it up on Friday. btw, I took a look at the CTW victory screen. I don't know how I'm going to get rid of the tanks without ruining the picture. Did you figure out how to put the pieces in the campaign?

Nikox: won't be able to get the unit list + Reichstag done till at least Friday. About the 262, yeah, it needs work. What do you think will fix the problem? Also, is the flag part of the mine field? I was thinking if you couldn't make blank building, you could have in the far corner. for the american colonial, I like the idea of it, but the aztec building seems out of place, perhaps, you could grey it out? Also it is it possibel to alternate skins and have climate skins for buildings? If this is possible, The americans could alternate between the default city and the diverse, and in certain climates the cities, and towns would change to cities and towns from a state of that climate. Ex, Tropical would have Spanish buildings (for florida and Puerto Rico), southwest and desert would have Aztec (New Mexico,Arizona), autumn would have colonial american (New England), etc.
Nikox
Member
posted 05-19-10 05:03 PM EDT (US)     159 / 472       
New Wonders, supercollider used as Super Radar Defense (the small radar in the circle and the gun are moving):


and the V-2 Program made with a mix of Wadis10 rocket and space program:


Coldwar Warrior: don't worry about the unit list and Reichstag, probably uthum876 has got his own idea about them.
Btw, is it ok for you to collaborate with him on his mod??

About the 262, it looks like it's changing its shape with different animation settings. I'll do few more tests.

About mine field, the flag is an addon of the mine field. It's easier to get rid of it and make a blank field more than have it in the far corner.

For the american colonial, this is what I can do to grey it out.



I don't know how to alternate skins and have climate skins for buildings, maybe someone else in the forum has this knowledge.
Anyway we've got a bunch of new buildings what are needing skins (marines base, combat training camp, war academy, recruitment office etc.), if we wanna have one for each continent (they are 9, you know) it's a lot of job.
I guess we'll stop after one allied and one axis versions of them, we'll see.

[This message has been edited by Nikox (edited 05-19-2010 @ 06:09 PM).]

Army_Of_One1
Member
posted 05-19-10 05:19 PM EDT (US)     160 / 472       
Nikox: Nice see my wonder ideas. xD anyway, Great job.

Coldwar Worrior: Not yet.
Nikox
Member
posted 05-20-10 07:41 AM EDT (US)     161 / 472       
More wonders, Fortress Holland and Stock Exchange:


Coldwar warrior modern Terracotta Army:


..and new minefields with a ruined house instead of flag:


Edited: I've some trouble to have the "Super Radar Air Defense" wonder to fire to aircrafts. I set the object_mask to Z6, but it's not working. Data file uploaded in syncplicity Main files - mod folder.
I uploaded the "Fortress Holland" data as well, as the gun shot looks like an arrow more than a cannon bomb.
Meanwhile I was checking the rules.xml file I've found the following option about the supercollider:
<SUPER_IMMUNE value="0 (1 = enable; 0 = disable)"/>
Anybody knows what's it doing??

[This message has been edited by Nikox (edited 05-25-2010 @ 05:08 AM).]

Wadis10
Member
posted 05-21-10 04:43 AM EDT (US)     162 / 472       
It might make it immune to air attack, but that's just a guess. By the way, what have you been using to make the wonders such as the reichstag?
Nikox
Member
posted 05-21-10 05:42 AM EDT (US)     163 / 472       
Hey Wadis10,
I don't draw anything, I'm using a lot of copy and paste or adapting images what I've found on the net, the reichstag is coming from a mod for Grand Theft Auto: San Andreas.
Here a test for the APA Building made with the science institute graph:


to Coldwar Warrior, for Me262 we've two choices or we use the basic super etendard skin or we adapt a round model as the nuclear missile, as any model used as addon is turned in 90 degrees:

[This message has been edited by Nikox (edited 05-21-2010 @ 05:57 AM).]

Coldwar Warrior
Member
posted 05-21-10 03:35 PM EDT (US)     164 / 472       
I like the yak body better for the 262.
actually, i think the climates works the same why the buildings have snow on them in the artic and snowy terrains.
btw, modern terracotta wasn't originally mine, I think I modified it from Axel of Sweden's WW3 buildings, same with the hospital.
About the minefield, the problem with the rubble is that there's player colors around it. Unless we can get rid of that, it might just be better to put a small sign in the corner,or use craters instead.

btw, all these buildings are on syncplicity, right? On Sunday, i'll take all the buildings and try to add in the player colors. If there are specific places you want the colors, mark them on the skin.

[This message has been edited by Coldwar Warrior (edited 05-21-2010 @ 03:52 PM).]

Nikox
Member
posted 05-21-10 06:16 PM EDT (US)     165 / 472       
to Coldwar Warrior,
the yak body is not connected at the super etendard tail, maybe we can use the original tail and cockpit.
(Edited: ) I made a new test about it:

New skins uploaded in syncplicity\Air\ folder, old skins re-named.


About climates buildings, if you're right we need other folders inside the "buildings" directory called "SW_desert", "Jungle" etc.
Did you already try it out?

I've no specific places about the country colors, mark the buildings as you like. The APA building is not working fine with other buildings on the background, so don't waste time working on it.

For reichstag use the terracotta army configuration.

Edited: I liked the craters idea on mine field, but I was not able to realize it. I made a new test with ruins:


All data about minefields are uploaded in syncplicity "Main Files - mod" folder and new ruins under "buildings".

[This message has been edited by Nikox (edited 05-25-2010 @ 05:05 AM).]

Army_Of_One1
Member
posted 05-26-10 00:45 AM EDT (US)     166 / 472       
Syncplicity folder, I move the WW2 images and 1939-1945 Second Great War mod folder, to the other things folder.

[This message has been edited by Army_Of_One1 (edited 05-26-2010 @ 00:46 AM).]

Nikox
Member
posted 05-28-10 05:18 AM EDT (US)     167 / 472       
I've got a suggestion to insert some cavalry units as a light horse brigade for the Australians.
What do you think about it??

[This message has been edited by Nikox (edited 05-28-2010 @ 05:19 AM).]

Wadis10
Member
posted 05-29-10 05:53 AM EDT (US)     168 / 472       
Australian light horse would be good, but I think Poland and the USSR were the main users of cavalry during the war. Also, you could use your Recruitment office to replace the Terra Cotta Army.
Nikox
Member
posted 06-01-10 06:27 AM EDT (US)     169 / 472       
Hey Wadis10,
I've seen the last version of your mod.
Nice Wonders!
uthum876
Member
posted 06-01-10 02:25 PM EDT (US)     170 / 472       
Wadis, did you ever get your 3ds Max 5 exporter to work?
Wadis10
Member
posted 06-02-10 01:54 AM EDT (US)     171 / 472       
I had not bothered with it for a while, but I tried it again today and I got it working. You might know I uploaded several .dll files in the 'Micsc. Files' section of this site. I copied these files to C:\WINDOWS\System32 and it started working! The only problem is, I don't know how to use 3ds max, are there any good guides you know of? The only change I managed to make was changing the angle of the Churchill Tank's gun, but at least that's a start. I strongly reccommend everyone to obtain the program, as it would be refreshing having brand new models to work with.
Nikox
Member
posted 06-02-10 06:04 AM EDT (US)     172 / 472       
Hey Wadis10,
can you export for us some of these free models:
http://www.turbosquid.com/Search/Index.cfm?keyword=wwii&media_typeid=2&page_num=1

???
uthum876
Member
posted 06-02-10 09:17 AM EDT (US)     173 / 472       
ARE YOU SERIOUS??? SWEET!!! dude ODA has a good guide in the modding library, he goes through how to make a tiger, you can start there!!

BTW, where did you even get these Dll files?

[This message has been edited by uthum876 (edited 06-02-2010 @ 09:21 AM).]

uthum876
Member
posted 06-02-10 09:20 AM EDT (US)     174 / 472       
Nikox, if those models are over 250 polygons they won't work well in the game, the game will lag like a bit*h. They have to be under 250 polys, thats what it says in the exporter manual. Try to find something simple.

some of those models have hundreds of thousands of polys...def won't work

[This message has been edited by uthum876 (edited 06-02-2010 @ 09:39 AM).]

uthum876
Member
posted 06-02-10 09:38 AM EDT (US)     175 / 472       
Wadis, I tried your trick...my exporter for Max 5 works too now!

Can't wait to start on some models, schools out next week!!

was lookin for a fix for this for over 4 years lol

@Nikox, if you need any model conversions in the meantime...i can start converting stuff for people, just shoot me an e-mail. Make sure you look for stuff with the correct polygon count....i would say try to find something with a maximum count of 350 polys....dont exceed that.

[This message has been edited by uthum876 (edited 06-02-2010 @ 09:49 AM).]

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