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Rise of Nations Heaven » Forums » Throne & Patriots Expansion Pack » Bug List v1.5
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Topic Subject:Bug List v1.5
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xxFlukexx
Member
posted 05-29-04 05:30 PM EDT (US)         
I'm bored because I didn't sign up for the MFO tourny and there's no games so lets put all of the bugs in one nice tidy place.

If you find a bug not listed here(make sure it's a real bug), post here and I will update as time goes on.

Bug list so far:


  • Building the Hanging Gardens incorrectly displays knowledge earned in Universities.
  • Nubian merchants still get +50% base resources from rares in allies territory. This was *supposed* to be changed in patch 1.03 as it is listed in the change list. It was never changed. Need clarification from BHG.
  • Gathered rare resources display at the left corner of the screen always shows the same value (for example, even if you have getting +100 Food from Buffalo Merchant, it will show +20 if you put the mouse down the icon)
  • If the Republic Government is researched, new government's patriots will not have the supply wagon effect when they are supposed to.
  • Granaries and Granary techs improve the food bonus that Iroquios woodcutters receive.
  • Artillery someimtes incorrectly show that they are taking attrition when they aren't. Usually happens when they are firing in enemy territory under the supply of a patriot.
  • A single merchant can take up the 'merchant space' for two rare resources that are close together. I believe it happens in scenarios/CTW missions where some rare resources are placed close together.
  • Numbered armies when loading a saved game are sometimes not named correctly (e.g. "20" instead of 1st army, "21" instead of 2nd army)
  • I have never seen this capital border bonus, capital cities seem to push(at least with small cities) as much as normal cities.
  • Dutch merchants deployed on a rare resources do not gather resources while attacking.
  • Despot patriot gives +15 resources instead of +50 wealth when killing a caravan.
  • Aztecs get +15/30/45/60 resources instead of +50 wealth when killing a caravan.
  • CTW: Can pick a nation in a scenario, then hit the arrow keys to change scenarios, thus being able to select any nation in a campaign ie playing Lakota in Cold War in which case you have no country or anything.
  • Warring states little picture is the same as British Isles. Those maps are very different, and the picture doesn't look like any of them.
  • Persian UU says Ancient age I, Classical age II, Classical age III, and Classical age IV.
  • The Roman Unique Unit's upgrade description is incorrectly displayed. When placing the cursor above a Roman Hoplite's Icon, it will display "Greek Mercenary" rather then Legionares. This happens with the Phalanx and Spanish Scutari too.
  • Dutch military patriots get +7 armor and a little more hp. 327 Aztec Comrade with 2 general upgrades: 327hp. Dutch Comrade with 2 general upgrades: 537hp. Gigi has found that the Dutch supply patriots get an hp bonus as the dutch supply wagons get an hp bonus.
  • Single Player: Lakota AI builds farms and granaries and does not know he can build anywhere. AI plays properly if you set the map to 'reveal all'.
  • Main battle tank bug: Main battle tank is researched, units are upgraded, but the upgrade is still available for research and can be researched infinitely with no real effect.
  • MP: Number of games played and record is displaying wrong information.
  • Quick library research panel only displays the prices for technologies when you have a friendly unit or structure selected. We would like it to always display the prices.
  • Taking a Russian capital with the Despot patriot gives both players +500 all. Bug or not?
  • If you capture a wonder as America, your first wonder built is not built instantly
  • American temples, from Industrial Age on, loses its unique architecture and gets the European one
  • No way to cancel razing of an assimilating city
  • Descriptions of enemy units display the wrong upgrades (shows YOUR civ upgrades, not ITS civ ones). For example, if you're Egyptian and click an enemy Mongol Horde, its description will show like it was able to upgrade to a Royal mameluke
  • Most Egyptian and Turkish units are European-styled (i think that Muslim style should be the most compatible with them)
  • Nubian and Bantu Information age tanks have the wrong artwork set.
  • Alternate names for non-Library (see data/alternatenames.bhs) techs don't function (at least here)
  • Indians/Persians merchant huts don't have the proper architecture (huts are Latin-styled instead)
  • An annoying path (C:\Scenario) appears at root directory every time I save a scenario at Scenario Editor.
  • Japanese archers: Research heavy archer for the japanese in medieval, then you can upgrade to crossbowmen in gunpowder/medieval
  • Buildings don't always upgrade their architecture with age advances. Mostly happens in Medieval->Gunpwder and Enlightenment->Industrial
  • XML error notifications causes the RON window to block the screen even with many Alt-tabs (only the cursor appears normally). At these situation, only forcing standby mode, logoff, Windows user change, shutdown or restart the pc
  • Help text of Roman cities don't display that they provide wealth income
  • Infinite resources setting should say that it starts with many more citizens than normal
  • Weird Stuff(Possible bugs, hard to reproduce):

  • Technology stopping. Mostly happens with ages and future techs. I think it has something to do with libraries being damaged. Maybe has something to do with capital and/or the senate

  • With the Forbidden City built and my capital taken I cannot rebuild the senate, theus never getting future governments. I think I should be able to rebuild the senate in the forbidden city.

    Post any new bugs or mistakes. Don't post stuff like mp keeps crashing or out of sync errors.

    [This message has been edited by xxFlukexx (edited 10-27-2004 @ 00:18 AM).]

  • AuthorReplies:
    Gangstaman590
    Member
    posted 08-08-04 03:39 PM EDT (US)     51 / 80       
    The bantu have light skinned light cavalry. And sometimes I cannot click on the screen, I cannot click on anything or select anything.
    nokkio82
    Member
    posted 08-11-04 02:31 PM EDT (US)     52 / 80       
    I don't know if this is a bug or not, but it's annoying. If your opponent selects Random as a nation and they switch Capitols, the message will say something like, "Player 1 (Romans) has moved his Capitol to Constantinople." So even if you haven't seen your opponent yet it will tell you once they build their Senate in a different city.

    "Every [person] has value -- even if only to serve as a bad example." - Atilla the Hun
    Hrrr
    Banned
    posted 08-25-04 00:49 AM EDT (US)     53 / 80       
    not only Egyptians are weared like Europeans/Americans, but also Turks

    other bugs:
    - buildings may delay to update architecture after Medieval/Gunpowder Age and Enlightenment/Industrial Age advances
    - A single Persian player may have two Persepolis (without rename) at the same time
    - once you load a saved game, numbered armies will be misnamed (e.g. "2nd Cavalry" will be named "23" after the saved game was loaded)
    - Inti Clubmen/Macemen are too easily beaten by cavalry (they should be effective against it, shouldn't they?)
    - Americans start CTW campaigns with no Build Wonder Card as they were supposed to have

    - Not exactly a bug, but it should be pretty better if Native Americans could have Trebuchets and Medieval Age ships on New World campaign

    [This message has been edited by Hrrr (edited 08-26-2004 @ 08:36 PM).]

    Gangstaman590
    Member
    posted 08-25-04 01:29 AM EDT (US)     54 / 80       
    Sometimes I get two pictures of supply wagons when I group all or just some of my units. But I group enough so that the pictures have the numbers of how many units there are.I will have two pictures of supply wagons and in one there is no number and in the other is the number I have without the other one... why can't they just combine? This mostly happens in the campaigns, also when playing the spanish in the new world campaign I can't upgrade my concistadors to elite conqistadors until the entire world has advanced into the enlightenment age on the campaign map...its really annoying.
    Hrrr
    Banned
    posted 09-05-04 03:39 AM EDT (US)     55 / 80       
    this may not be a bug, but it's so inconvenient

    RON doesn't let Msn Messenger bip, so i lose many oportunities to Alt-Tab it and have funny talk with my friends

    [This message has been edited by Hrrr (edited 09-05-2004 @ 03:40 AM).]

    Hrrr
    Banned
    posted 09-05-04 06:46 PM EDT (US)     56 / 80       
    1.

    Quote:

    "If the Republic Government is researched, new government's patriots will not have the supply wagon effect when they are supposed to."

    Is this a bug? I'm not so sure. I too thought this was a bug at first. However, on reading what is promised when a subsequent government is researched, it appears that only the previous GOVERNMENT's benefits get inherited, not the Patriot unit's benefits.

    he refered to the Monarch who was a Senator before
    if Monarchy is researched after Republic, the Monarch wont have the SW-like ability
    (the Monarch will only act as a Sw some deaths after his first appearing)

    2.

    Fluxe where r u?

    [This message has been edited by Hrrr (edited 09-05-2004 @ 06:47 PM).]

    Hrrr
    Banned
    posted 09-10-04 09:51 PM EDT (US)     57 / 80       
    dunno.. fluke is no longer posting, so this topic is frozen

    anyone create a new topic (e.g. bug list 2.0) or still wait for him?

    xxFlukexx
    Member
    posted 09-12-04 01:49 AM EDT (US)     58 / 80       
    -I don't know if buidlings change artwork an age late is intended or now so I'll leave that out.
    -Incan UU LI is more of a balance change than a bug. The Incan UU LI *should* be changed, in fact they might be the worst UU in RTS gaming history.
    -America starts with a build wonder bonus card in my CTW campaigns
    -I have never had a problem with alt-tabing, but I also don't have MSN messenger(well I don't use it) Problem may be with Messenger or RoN, who know
    -I never heard of having two supply wagon pictures when grouping lots of units, may have somtehing to do with scenarios
    -Persia capital renaming will be listed
    -Correct on the greek mercenary thing, I can't believe I(and the programmers) missed this one, thanks.
    -I cannot duplicate the double merchant bug. I set one merchant to auto explore, he set up on a RR, sent another merchant there and he didnt set up shop. How can I duplicate this double merchant bug?
    xxFlukexx
    Member
    posted 09-12-04 01:54 AM EDT (US)     59 / 80       
    Wait, how is renaming Persian capitals or having another city named Perseopolis a bug? If the game runs out of names, it will repeat names, that's ok since capitals have a star to distinguish themselves.

    I think I remember some bug/trick with renaming Persian capitals/cities but I forget, can anyone refresh me on it?

    bgk
    Member
    posted 09-13-04 07:02 AM EDT (US)     60 / 80       
    Nobody seems to play CTW campaigns. Anyway, here is my list of bugs for the original "whole world":

    - On the screen where bonus cards are chosen for the following conquest scenario: It seems that Oath of Fealty cards must be played first, otherwise you get an obscure error message like "you can only play one TRIBE oath of fealty card per game".

    - Once I got the bonus for unifying North America under my wise leadership twice. It happened after I resumed a saved conquest.

    The other ones I posted earlier:

    - On the world map, after a successful overrun, all armies that were moved up to this point are silently reset to their original positions.

    - There is something wrong with France and Germany being neighbors. France can be attacked from Germany (and vice versa, I think), that's ok, but if France is attacked from somewhere else, the Germans don't send auxiliary troops. The world map shows an arrow, but the scenario isn't initialized correctly.

    Hrrr
    Banned
    posted 09-13-04 10:06 AM EDT (US)     61 / 80       

    Quote:

    Wait, how is renaming Persian capitals or having another city named Perseopolis a bug? If the game runs out of names, it will repeat names, that's ok since capitals have a star to distinguish themselves.
    I think I remember some bug/trick with renaming Persian capitals/cities but I forget, can anyone refresh me on it?


    it's possible to rename it on quick battle games (i like to rename it to Persepolis II)
    but i don't remember the real Persians had had two cities named Persepolis

    Quote:

    -I don't know if buidlings change artwork an age late is intended or now so I'll leave that out.

    sometimes they change instantly, other times they delay
    other times some building change but other ones don't


    Quote:

    -Incan UU LI is more of a balance change than a bug. The Incan UU LI *should* be changed, in fact they might be the worst UU in RTS gaming history.

    yeah it may be


    Quote:

    -America starts with a build wonder bonus card in my CTW campaigns

    they have the card only in Entire World.. they don't have it in new world or cold war

    Quote:

    -I have never had a problem with alt-tabing, but I also don't have MSN messenger(well I don't use it) Problem may be with Messenger or RoN, who know

    no problem with alt-tab for me, the problem is that RON blocks MSN bips


    Quote:

    -I cannot duplicate the double merchant bug. I set one merchant to auto explore, he set up on a RR, sent another merchant there and he didnt set up shop. How can I duplicate this double merchant bug?

    scenarios like "battle of the forest" and the Dutch capital (NW CTW)
    there are holes with two or three rare resources. send two or three merchants to one of those holes, and try to deploy all of the two (or three).
    you'll see that one of them will "refuse" to deploy, it will 'walk' above the ground without leaving the place instead
    here you can see better:
    http://www.gwnch.blogger.com.br/merchantbug.jpg

    other things:
    - Turks are also European-style-weared
    - the bug at numbered armies when loading a saved game (e.g. "20" instead of 1st army, "21" instead of 2nd army)

    [This message has been edited by Hrrr (edited 09-13-2004 @ 11:58 AM).]

    bgk
    Member
    posted 09-14-04 01:41 PM EDT (US)     62 / 80       
    Some additions/corrections to my previous posting (the next to last above) are necessary (*sigh*):

    - Only some Oath of Fealty bonus cards (Inca?) must be played first or only in certain combinations.

    - Concerning the bug where North America was united twice: It may help to know that in this game I conquered North and South America in one move. Perhaps one of the continents was lost when the game was saved.

    - More bugs in the topology of the world map, Europe in particular: When Germany is attacked from Central Europe, the world map incorrectly shows an arrow from East Scandinavia, but none from France. (All these territories are occupied by allied armies.) The setup in the scenario is correct, however.

    War
    Member
    posted 09-18-04 08:59 PM EDT (US)     63 / 80       
    Did anyone mention Aztecs don't get the free Lib tech in Nomad? (Does anyone get thrir free stuff in Nomad?)
    xxFlukexx
    Member
    posted 09-18-04 10:39 PM EDT (US)     64 / 80       
    War: There's HUGE issues like that for nomad. Korea gets their extra civ after thier first city is completed to french/egypt not getting their lumber mill/granary or the greeks get their free uni. Dunno if the dutch get their free merchants after the 1st market. Because of this, nomad is hardly fair and that's why no one uses it(besides it making the early game painfully slow)
    bgk
    Member
    posted 09-21-04 03:57 PM EDT (US)     65 / 80       
    More on Conquer the Entire World:
    - When a territory is gained by Treachery, the window which is supposed to show the achievements is often black/empty. The achievements (tribute/resource/bonus card/supply center) are added correctly as far as I can see.
    - However, if a supply center is gained, the army is not taken away from the enemy?! For example, Korean armies in Northeast China and Yakutia (spelling?), Treachery on Northeast China (with supply center), Korean armies in
    Yakutia and Korea. It's not only that the total number of armies increased - where goes the army in Yakutia when it is conquered?
    - The "You can only play one TRIBE Oath of Fealty card" bug happens often, but I still don't know what triggers it.
    xxFlukexx
    Member
    posted 10-04-04 09:06 AM EDT (US)     66 / 80       
    Ok, here's a HUGE bug that no one picked up on yet. Granaries and granary techs enhance the food production of iroquios woodcutters. This is probably a feature, but it clearly states that granaries increase the food production of farms and fishermen. The Egypt and Incan wealth bonus that they get from farms and mines cannot be increased. Mongols don't get any increase to their food per % map controlled bonus, should why should the iroquios get this. Yes, I know Iroquios are overpowered because of other reasons.

    PS. Updated the list today. I never liked CTW so I don't list bugs that aren't super easy for me to recreate. IF Hrrr or someone can duplicate and post that it is a bug, then I'll make a new section for CTW bugs.

    [This message has been edited by xxFlukexx (edited 10-04-2004 @ 09:14 AM).]

    bgk
    Member
    posted 10-12-04 10:03 AM EDT (US)     67 / 80       
    If another cross-post is allowed:
    When a large group of units is selected, SHIFT+CTRL+click selects all units NOT of a certain kind. (I use this all the time because I don't set the option to give priority to military.) In a large group, when the view is collapsed, SHIFT+CTRL+click does no longer select the complement but this kind of units itself. That is, CTRL is suppressed in the collapsed view. However, SHIFT should be suppressed instead because, in the collapsed view, a click on an icon always selects ALL units of a kind (implicit SHIFT). This is especially annoying for groups just above the borderline: After the first CTRL+Click on the collapsed view, the group becomes smaller and expands. Further CTRL+clicks deselect single units. The player needs extra brain power to switch to SHIFT+CTRL+click mode immediately when this happens.


    CTW: At least these (wrong) connections between some countries can be reproduced from an XML file (conquest\CTW_World_Map_01.xml) alone. ;-)

    Hrrr
    Banned
    posted 10-16-04 03:22 PM EDT (US)     68 / 80       

    Quote:

    The Roman Unique Unit's upgrade description is incorrectly displayed. When placing the cursor above a Roman Hoplite's Icon, it will display "Greek Mercenary" rather then Legionares.

    not only Roman UU's.. this happens with the Phalanx and Spanish Scutari too ["upgrades to: Greek Mercenaries (Classical Age), ..."]

    Quote:

    Most Egyptian units are European-styled (i think that Muslim style should be the most compatible with them)

    i've said many times repeatedly.. not only egyptians, but also the turks.. include the Turks there, please

    some more bugs:

    - Alternate names for non-Library (see data/alternatenames.bhs) techs don't function (at least here)
    - Turkish Power of Siege benefits (larger range and LOS) doesn't affect Bomb Vessel/Ketch (they are siege cannon engines too, aren't they?)
    - Indians/Persians merchant huts don't have the proper architecture (huts are Latin-styled instead)
    - Spy may convert enemy UU's to own UU's, since both ones belong to the same unit class (e.g. a Lakota spy converts an enemy Mameluke into an own Musket Horse) (this may have a relation with the "wrong UU upgrade name bug")
    - Merchants suffer severe attrition damage while in territory of peaceful nations
    - Every time I save a scenario at Scen Editor, an annoying path (C:\Scenario) appears at root directory
    - Ocasionally when I Alt-Tab the game and soon after I Alt-Tab back to it, there may be two musics (game soundtrack) playing simultaneously
    - XML error notifications causes RON window to block the screen even with many Alt-tabs (only the cursor appears normally). At these situation, only forcing standby mode, logoff, Windows user change, shutdown or restart the pc
    - Help text of Roman cities don't display that they provide wealth income

    [This message has been edited by Hrrr (edited 10-22-2004 @ 09:43 PM).]

    xxFlukexx
    Member
    posted 10-25-04 04:54 AM EDT (US)     69 / 80       
    updated with all the stuff Hrrr added. Spies converting enemy UUs may be intentional I think. I can alt-tab like crazy without anything bad happening. I never heard of merchants getting attrition in friendly territory. Rome cities not having the right help text is a little too nit-picky to me.

    Patch hopefully comes out this week, lets see what % of the bugs caught BHG fixed.

    Hrrr
    Banned
    posted 10-25-04 08:46 AM EDT (US)     70 / 80       

    Quote:

    Spies converting enemy UUs may be intentional I think.

    maybe as intentional as displaying enemy Hordes can be upgraded to Musket Horses (sorry for my irony). I, as Lakota, can bribe the enemy's Gun Samurai and Horse Guard Grenadiers, but can't capture the enemy's Golden Hordes or Royal Mamelukes because they transform into Musket Horses...

    Quote:

    I never heard of merchants getting attrition in friendly territory.

    I said Peaceful (in peace), not Friendly (allies). Look at this:

    http://gwnch.blogger.com.br/merchant_attrition.jpg

    Quote:

    I can alt-tab like crazy without anything bad happening.

    the alt-tab problem happens when it fails to load a XML, at other situations alt-tab functions normally

    Errors like this: http://www.gwnch.blogger.com.br/error.gif

    The RON screen doesn't disappear on first time
    At least here.

    Quote:

    Rome cities not having the right help text is a little too nit-picky to me.

    German cities display that they gather +5 metal.
    And i tried to find where file could i fix it (to roman cities start to display that they gather wealth) but i couldn't.

    [This message has been edited by Hrrr (edited 10-25-2004 @ 09:56 AM).]

    Hrrr
    Banned
    posted 10-25-04 09:22 AM EDT (US)     71 / 80       
    About the japa heavy archers bug:
    http://www.gwnch.blogger.com.br/heavy_archers.jpg
    You'll only be able to reproduce it if Ancient or Classical Age is the starting age

    some more other bugs:

    - (again) Buildings may delay to change architecture through age advancing (med/gun and enlg/ind). I don't think this is normal, nor the game speaks anything about this being normal. The buildings change themselves one by one, like popcorn
    Here's the proof: http://www.gwnch.blogger.com.br/architectures.jpg

    Besides this, having the archaic architecture at gunpowder age is historically very incompatible, since the GA/EA architecture was born, on the average, in Lower Middle Ages or even earlier


    - When the game (quick battle) is set to infinite resources, it starts with a lot of extra villagers near the woodcutters camp. The game doesn't say anything about having extra villagers with infinite resources set
    the proof: http://www.gwnch.blogger.com.br/extravillagers.jpg


    -----

    About these, i don't consider necessarily bug, but i know they are important mistakes or issues that must not be ignored

    - The game has a very limited plot for leader names. For example, the French should have much more leader names, such as Charlemagne, Vercingetorix, Clovis and Charles de Gaulle, and the Spanish had much more kings than only Philip II and Isabella, as well as Russian (soviet) communist presidents were all ignored

    - Nearly all civs have an only model for ships. Except the ships of far eastern civs (don't including medieval war ships, whose models are the same for all), the ships of all civs have the same appearance, and this is very wrong and bad (at least i think).

    [This message has been edited by Hrrr (edited 10-25-2004 @ 12:38 PM).]

    xxFlukexx
    Member
    posted 10-27-04 00:10 AM EDT (US)     72 / 80       
    Hrrr, hehe I thought I already updated the stuff on the jap archers and the buildings not changing architecture, I think I made the update in my head and not on this page.

    Merchants suffer attr in peaceful territory I know. Hmmm, should it be so? I dunno, RoNs diplomacy system is very simple, its either war or allies. Peace should be cease-fire really, mostly you are allies or at war. You really should only get access to rares when allied.

    I know about the extra civs in inf resources, that's just how it is, It should say so in the help text.

    Hrrr
    Banned
    posted 10-27-04 09:29 AM EDT (US)     73 / 80       
    hehehehe..


    and about the japa archers... it's the inverse... i have crossbowmen first so after i can "upgrade" them to heavy archers

    about the merchants... maybe it's because of the armed merchant


    And where is the UU bribe bug and the turk bombardment ships?


    Quote:

    Infinite resources setting should say that it starts with many more citizens than normal

    i think the extra citizens are the bug

    [This message has been edited by Hrrr (edited 11-10-2004 @ 08:56 PM).]

    One_Dead_Angel
    Seraph in Absentia
    (id: One_Dead_Villy)
    posted 05-04-05 09:16 PM EDT (US)     74 / 80       
    I am getting a 'This topic has expired' error when trying to post to the bug list. Perhaps if the author of the thread or a moderator re-writes the list with stuff which still applies it could be reposted and the old thread destickied.

    I was just going to post some interesting trivia:

    "Very minor problem, not really worth mentioning, but I noticed one of the Lakota's cities name is Mnisota, as opposed to Minisota."

    http://www.geocities.com/Athens/9479/lakota.html

    That site seems to indicate that Mnisota is actually the Lakota word for "Minnesota River", which I thought was neat.

    [This message has been edited by One_Dead_Angel (edited 05-04-2005 @ 09:16 PM).]

    Turkish General
    Member
    posted 07-23-07 02:49 PM EDT (US)     75 / 80       
    NOOO

    Turkish Library and Senate are ARABIC!How many times we must tell you that WE ARE NOT ARABIC!Library should look like a British library while senate should be something like this picture:

    http://www.byegm.gov.tr/yayinlarimiz/kitaplar/turkiye2003/images/images_04/151.jpg

    the mate who started this topic said that Turkish units must look like Arabic units.WRONG!Turkish people might look like Arabs,but they have no connedtion with them.Turks came from Middle Asia,in which,most people have dark hair and dark eyes but not too dark skin.

    Ok,i got little angry but i'm RIGHT!
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