You must be logged in to post messages.
Please login or register

Throne & Patriots Expansion Pack
Moderated by alincarpetman

Hop to:    
Welcome! You are not logged in. Please Login or Register.80 replies, Sticky
Rise of Nations Heaven » Forums » Throne & Patriots Expansion Pack » Bug List v1.5
Bottom
Topic Subject:Bug List v1.5
« Previous Page  1 2 3 4  Next Page »
xxFlukexx
Member
posted 05-29-04 05:30 PM EDT (US)         
I'm bored because I didn't sign up for the MFO tourny and there's no games so lets put all of the bugs in one nice tidy place.

If you find a bug not listed here(make sure it's a real bug), post here and I will update as time goes on.

Bug list so far:


  • Building the Hanging Gardens incorrectly displays knowledge earned in Universities.
  • Nubian merchants still get +50% base resources from rares in allies territory. This was *supposed* to be changed in patch 1.03 as it is listed in the change list. It was never changed. Need clarification from BHG.
  • Gathered rare resources display at the left corner of the screen always shows the same value (for example, even if you have getting +100 Food from Buffalo Merchant, it will show +20 if you put the mouse down the icon)
  • If the Republic Government is researched, new government's patriots will not have the supply wagon effect when they are supposed to.
  • Granaries and Granary techs improve the food bonus that Iroquios woodcutters receive.
  • Artillery someimtes incorrectly show that they are taking attrition when they aren't. Usually happens when they are firing in enemy territory under the supply of a patriot.
  • A single merchant can take up the 'merchant space' for two rare resources that are close together. I believe it happens in scenarios/CTW missions where some rare resources are placed close together.
  • Numbered armies when loading a saved game are sometimes not named correctly (e.g. "20" instead of 1st army, "21" instead of 2nd army)
  • I have never seen this capital border bonus, capital cities seem to push(at least with small cities) as much as normal cities.
  • Dutch merchants deployed on a rare resources do not gather resources while attacking.
  • Despot patriot gives +15 resources instead of +50 wealth when killing a caravan.
  • Aztecs get +15/30/45/60 resources instead of +50 wealth when killing a caravan.
  • CTW: Can pick a nation in a scenario, then hit the arrow keys to change scenarios, thus being able to select any nation in a campaign ie playing Lakota in Cold War in which case you have no country or anything.
  • Warring states little picture is the same as British Isles. Those maps are very different, and the picture doesn't look like any of them.
  • Persian UU says Ancient age I, Classical age II, Classical age III, and Classical age IV.
  • The Roman Unique Unit's upgrade description is incorrectly displayed. When placing the cursor above a Roman Hoplite's Icon, it will display "Greek Mercenary" rather then Legionares. This happens with the Phalanx and Spanish Scutari too.
  • Dutch military patriots get +7 armor and a little more hp. 327 Aztec Comrade with 2 general upgrades: 327hp. Dutch Comrade with 2 general upgrades: 537hp. Gigi has found that the Dutch supply patriots get an hp bonus as the dutch supply wagons get an hp bonus.
  • Single Player: Lakota AI builds farms and granaries and does not know he can build anywhere. AI plays properly if you set the map to 'reveal all'.
  • Main battle tank bug: Main battle tank is researched, units are upgraded, but the upgrade is still available for research and can be researched infinitely with no real effect.
  • MP: Number of games played and record is displaying wrong information.
  • Quick library research panel only displays the prices for technologies when you have a friendly unit or structure selected. We would like it to always display the prices.
  • Taking a Russian capital with the Despot patriot gives both players +500 all. Bug or not?
  • If you capture a wonder as America, your first wonder built is not built instantly
  • American temples, from Industrial Age on, loses its unique architecture and gets the European one
  • No way to cancel razing of an assimilating city
  • Descriptions of enemy units display the wrong upgrades (shows YOUR civ upgrades, not ITS civ ones). For example, if you're Egyptian and click an enemy Mongol Horde, its description will show like it was able to upgrade to a Royal mameluke
  • Most Egyptian and Turkish units are European-styled (i think that Muslim style should be the most compatible with them)
  • Nubian and Bantu Information age tanks have the wrong artwork set.
  • Alternate names for non-Library (see data/alternatenames.bhs) techs don't function (at least here)
  • Indians/Persians merchant huts don't have the proper architecture (huts are Latin-styled instead)
  • An annoying path (C:\Scenario) appears at root directory every time I save a scenario at Scenario Editor.
  • Japanese archers: Research heavy archer for the japanese in medieval, then you can upgrade to crossbowmen in gunpowder/medieval
  • Buildings don't always upgrade their architecture with age advances. Mostly happens in Medieval->Gunpwder and Enlightenment->Industrial
  • XML error notifications causes the RON window to block the screen even with many Alt-tabs (only the cursor appears normally). At these situation, only forcing standby mode, logoff, Windows user change, shutdown or restart the pc
  • Help text of Roman cities don't display that they provide wealth income
  • Infinite resources setting should say that it starts with many more citizens than normal
  • Weird Stuff(Possible bugs, hard to reproduce):

  • Technology stopping. Mostly happens with ages and future techs. I think it has something to do with libraries being damaged. Maybe has something to do with capital and/or the senate

  • With the Forbidden City built and my capital taken I cannot rebuild the senate, theus never getting future governments. I think I should be able to rebuild the senate in the forbidden city.

    Post any new bugs or mistakes. Don't post stuff like mp keeps crashing or out of sync errors.

    [This message has been edited by xxFlukexx (edited 10-27-2004 @ 00:18 AM).]

  • AuthorReplies:
    The Naminator
    Member
    posted 07-23-07 07:40 PM EDT (US)     76 / 80       
    Actually buldings are divided by types European, american, Asian(japanese,korean looking buildings).

    I think its this:

    <UNIT_CONTINENT>0 Europe</UNIT_CONTINENT>
    <BUILD_CONTINENT>5 Turk</BUILD_CONTINENT>
    <BACKUP_BUILD_CONTINENT>4 América</BACKUP_BUILD_CONTINENT>

    and Im mexican and Im not complaining about the aztecs.

    I stole this sign!
    Turkish General
    Member
    posted 07-24-07 03:04 AM EDT (US)     77 / 80       
    well, i think you know this:
    YMMV(Your Milage May Vary)
    Aztec structures are accurate BUT Turkish structures are not.Senate is all wrong in Nubian and Egyptians too.That thing looks like a Mosque.Has NOTHING different than a Mosque.And library is just a Mosque which has shape of a library.It could have been a different thing.Turkish library could be same as Greek library since countries are VERY close and have lot of things in common.(Houses in Western Turkey and Eastern Greece are extremely similar,except the metropols)Also a British library would be good since Turkey is also a European country.

    Shake your bonbon shake your bonbon-Ricky Martin

    Turkish General played Red Alert 2, he needs no allies.-Thunder Emperor
    AA43
    Member
    posted 10-15-07 06:10 PM EDT (US)     78 / 80       
    I hate how it freezes when u build stuff some times
    TheBlackAdmiral
    Member
    posted 10-16-07 10:32 AM EDT (US)     79 / 80       
    well, i think you know this:
    YMMV(Your Milage May Vary)
    Aztec structures are accurate BUT Turkish structures are not.Senate is all wrong in Nubian and Egyptians too.That thing looks like a Mosque.Has NOTHING different than a Mosque.And library is just a Mosque which has shape of a library.It could have been a different thing.Turkish library could be same as Greek library since countries are VERY close and have lot of things in common.(Houses in Western Turkey and Eastern Greece are extremely similar,except the metropols)Also a British library would be good since Turkey is also a European country.
    While the turks may not at all be similar to arab people, the building styles are quite similar and to anyone with little knowledge about the issue it is all correct, if it was akin to British buildstyles however, people would think of it as unrealistic.

    BHG doesn't care if things are realistic. All they want is that people THINK it is realistic (same with Kremlin)
    Ayetach
    Member
    posted 06-13-10 09:00 AM EDT (US)     80 / 80       
    So I don't know if this is the appropriate place but it does seem to resemble several bug characteristics. Playing RoN Gold on OSX has shown some odd AI behavior. Mostly disappointing based off my experience playing RoN on PC years ago. After realizing something was off, I ran some simulations to see how AI behaves in each of the games.

    Some things I've noticed are:

    -The AI never builds nukes let alone launches them (they do seem to research them though).
    -The AI never builds any warships stronger than the light combat ships (not even subs have been built).
    -Although the AI does build fighters I have yet to see any bombers being used.
    -Poor path finding for the armies (meaning even on the most aggressive settings with enormous armies, the AI will have it stationed off to the side from the fronts or along borders making no real offensive).

    All of these characteristics have been noted from tough to toughest along with the AI rush and boom settings. Just so users know I am using 1.0.1.

    The questions I'm wondering about is whether there has been an official (or unofficial) development that helps the AI coordinate these efforts, or are these doomed concepts that hasn't (and probably won't be) addressed?

    Additionally is this only issues I'm experiencing?
    « Previous Page  1 2 3 4  Next Page »
    You must be logged in to post messages.
    Please login or register

    Hop to:    

    Rise of Nations Heaven | HeavenGames