I'm bored because I didn't sign up for the MFO tourny and there's no games so lets put all of the bugs in one nice tidy place.
If you find a bug not listed here(make sure it's a real bug), post here and I will update as time goes on.
Bug list so far:
Building the Hanging Gardens incorrectly displays knowledge earned in Universities.
Nubian merchants still get +50% base resources from rares in allies territory. This was *supposed* to be changed in patch 1.03 as it is listed in the change list. It was never changed. Need clarification from BHG.
Gathered rare resources display at the left corner of the screen always shows the same value (for example, even if you have getting +100 Food from Buffalo Merchant, it will show +20 if you put the mouse down the icon)
If the Republic Government is researched, new government's patriots will not have the supply wagon effect when they are supposed to.
Granaries and Granary techs improve the food bonus that Iroquios woodcutters receive.
Artillery someimtes incorrectly show that they are taking attrition when they aren't. Usually happens when they are firing in enemy territory under the supply of a patriot.
A single merchant can take up the 'merchant space' for two rare resources that are close together. I believe it happens in scenarios/CTW missions where some rare resources are placed close together.
Numbered armies when loading a saved game are sometimes not named correctly (e.g. "20" instead of 1st army, "21" instead of 2nd army)
I have never seen this capital border bonus, capital cities seem to push(at least with small cities) as much as normal cities.
Dutch merchants deployed on a rare resources do not gather resources while attacking.
Despot patriot gives +15 resources instead of +50 wealth when killing a caravan.
Aztecs get +15/30/45/60 resources instead of +50 wealth when killing a caravan.
CTW: Can pick a nation in a scenario, then hit the arrow keys to change scenarios, thus being able to select any nation in a campaign ie playing Lakota in Cold War in which case you have no country or anything.
Warring states little picture is the same as British Isles. Those maps are very different, and the picture doesn't look like any of them.
Persian UU says Ancient age I, Classical age II, Classical age III, and Classical age IV.
The Roman Unique Unit's upgrade description is incorrectly displayed. When placing the cursor above a Roman Hoplite's Icon, it will display "Greek Mercenary" rather then Legionares. This happens with the Phalanx and Spanish Scutari too.
Dutch military patriots get +7 armor and a little more hp. 327 Aztec Comrade with 2 general upgrades: 327hp. Dutch Comrade with 2 general upgrades: 537hp. Gigi has found that the Dutch supply patriots get an hp bonus as the dutch supply wagons get an hp bonus.
Single Player: Lakota AI builds farms and granaries and does not know he can build anywhere. AI plays properly if you set the map to 'reveal all'.
Main battle tank bug: Main battle tank is researched, units are upgraded, but the upgrade is still available for research and can be researched infinitely with no real effect.
MP: Number of games played and record is displaying wrong information.
Quick library research panel only displays the prices for technologies when you have a friendly unit or structure selected. We would like it to always display the prices.
Taking a Russian capital with the Despot patriot gives both players +500 all. Bug or not?
If you capture a wonder as America, your first wonder built is not built instantly
American temples, from Industrial Age on, loses its unique architecture and gets the European one
No way to cancel razing of an assimilating city
Descriptions of enemy units display the wrong upgrades (shows YOUR civ upgrades, not ITS civ ones). For example, if you're Egyptian and click an enemy Mongol Horde, its description will show like it was able to upgrade to a Royal mameluke
Most Egyptian and Turkish units are European-styled (i think that Muslim style should be the most compatible with them)
Nubian and Bantu Information age tanks have the wrong artwork set.
Alternate names for non-Library (see data/alternatenames.bhs) techs don't function (at least here)
Indians/Persians merchant huts don't have the proper architecture (huts are Latin-styled instead)
An annoying path (C:\Scenario) appears at root directory every time I save a scenario at Scenario Editor.
Japanese archers: Research heavy archer for the japanese in medieval, then you can upgrade to crossbowmen in gunpowder/medieval
Buildings don't always upgrade their architecture with age advances. Mostly happens in Medieval->Gunpwder and Enlightenment->Industrial
XML error notifications causes the RON window to block the screen even with many Alt-tabs (only the cursor appears normally). At these situation, only forcing standby mode, logoff, Windows user change, shutdown or restart the pc
Help text of Roman cities don't display that they provide wealth income
Infinite resources setting should say that it starts with many more citizens than normal
Weird Stuff(Possible bugs, hard to reproduce):
Technology stopping. Mostly happens with ages and future techs. I think it has something to do with libraries being damaged. Maybe has something to do with capital and/or the senate With the Forbidden City built and my capital taken I cannot rebuild the senate, theus never getting future governments. I think I should be able to rebuild the senate in the forbidden city. Post any new bugs or mistakes. Don't post stuff like mp keeps crashing or out of sync errors.
[This message has been edited by xxFlukexx (edited 10-27-2004 @ 00:18 AM).]