-Realism! The big problems with RON are to do with realism in my opinion. I think they should have the gunpowder age building style in the Medieval age or even in the Classical age for Greeks and Romans. Also if you look at the Roman UU line, they have Praetorian Guards in the GUNPOWDER age!!
-They should make a more realistic CTW map with far more territories because by the start of the medieval age there are usually only 10 empires left. What I would do is make sure capitals can't be taken in a few turns but instead require a full-scale invasion. Also to make this a bit easier to handle there are more armies to overrun the enemies with and then you can have a overrun limit per turn. Also there needs to be a WWII CTW!
-We have got to the stage where we want more units for each nation and ages that nations are especially powerful during. Maybe elite UUs at the fort.
-There should be units that if are a certain distance away from an enemy they will do a melee attack. And when units attack buildings they just do their normal attack. If you've played AOE 3 you will see that the units throw flaming torches at the building. In later ages this could even be replaced by grenades!!
-make commandos a lot more useful: quicker to snipe and sabotage.
-Improve the AI: make them able to use aircraft carriers and commandos to their advantage.
-new nations: Canada, Israel, Australia and existing nations could possibly have their name and building style changed so when the nation name reaches an age where it was never called by that name (eg. Aztecs in the modern times should become Mexicans) and the building styles should change too. Or they could make an extreme game with every country that has a history that includes earlier times.
- Easy modding and scripting (the stuff has too much computer language, it should instead be like the scenario editor (excluding the script) where all you do is put units and buildings on map. That way there would be no thread spamming or annoyed people who have really good ideas but don't have the scripting knowledge
- A setting for a massive map where your cities grow automatically and continuously depending on how many buildings you already have in it and could help increase the population limit. There would be a limit though. There could be military bases that include the different buildings and they can grow to allow more defensive buildings. New units would be transport vehicles like planes (can only land at airbase) and transport ships that can transport an amount of units but less than the battleship but they would be faster. You could also transport troops with battleships. Transport helicopters could take troops to and from the heart of the battle. Bigger city radius and they can fit more economic buildings. Granaries can be built outside of cities and have a small radius for farms. Fights with many more soldiers and fighters and missiles can be very good in these battles. Walls around bases or even cities.
Wow that was alot of writing
[This message has been edited by super7700 (edited 09-01-2010 @ 04:16 AM).]