By the way, I actually hate to tell you this, but I am somewhat addicted to making games - Rise of Kings is good evidence of that.
So, what do you think about the following: a business-based card game, called "One Per Cent (working title)": think of it as monopoly meets Magic The Gathering.
Each player starts off with a degree of production factors (the currency of the game) and reputation. I want to make a game that really looks like business and smells like business. So here it goes:
There are two lots of cards: the draw pile, and the events pile. Each turn, a player may gain 1 PF, draw from the draw pile, or play a card from the draw pile. The draw pile contains all sorts of cards, ranging from business projects all the way to pretty nasty characters like lawyers and criminal contacts.
Each time a player performs an action, he or she must draw a card from the events pile and place it out. The events pile contains a variety of things, ranging from things like increased consumer confidence, all the way to climate change.
I haven't figured out a way to win, yet, but I can say this: I guess it all depends on score. If you run out of Production Factors or Reputation, you are either bankrupt or jailed, and you lose the game.
So, guys, what do you think?
[img]http://vignette3.wikia.nocookie.net/interbellum/images/6/60/AXP_banner.png/revision/latest?cb=20150328191407[/img] [img]http://vignette2.wikia.nocookie.net/ronriseofkings/images/d/d6/Rkc_banner.png[/img] [img]http://vignette2.wikia.nocookie.net/kingsandconquerors/images/0/09/KChe_Banner_roma.png[/img]
So, what do you think about the following: a business-based card game, called "One Per Cent (working title)": think of it as monopoly meets Magic The Gathering.
Each player starts off with a degree of production factors (the currency of the game) and reputation. I want to make a game that really looks like business and smells like business. So here it goes:
There are two lots of cards: the draw pile, and the events pile. Each turn, a player may gain 1 PF, draw from the draw pile, or play a card from the draw pile. The draw pile contains all sorts of cards, ranging from business projects all the way to pretty nasty characters like lawyers and criminal contacts.
Each time a player performs an action, he or she must draw a card from the events pile and place it out. The events pile contains a variety of things, ranging from things like increased consumer confidence, all the way to climate change.
I haven't figured out a way to win, yet, but I can say this: I guess it all depends on score. If you run out of Production Factors or Reputation, you are either bankrupt or jailed, and you lose the game.
So, guys, what do you think?