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Chancellorsville

Author File Description
MoGJeremiah Created By: MoGJeremiah
Rise of the Enlightened Napoleonic Era Scenario Design Contest 4th Place Winner

Description: In this scenario you must defend against the initial attack on Fredericksburg. Then, before the time runs out, capture Chancellorsville.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
habap
Rating
3.4
Breakdown
Playability3.0
Balance3.0
Creativity5.0
Map Design2.0
Story/Instructions4.0
Playability: 3
On Moderate, the Union Troops never made an attack on Fredricksburg. This made it real easy to evacuate Fredricksburg to attack Chancellorsville.

Balance: 3
I don't think the Union actually could win this one with the troops allocated as they are, unless the Confederates play foolishly.

Creativity: 5
Wonderful idea for a scenario. I am looking for all the Civil War scenarios I can find, so anything interesting is good.

Map Design: 2
The most important feature of the Chancellorsville battlefield is the intense undergrowth. One of the main reasons Jackson's attack was so successful was the great difficulty of the 11th Corps in turning to meet the flank attack. Unfortunately, there is no vegetation on this map, so it neither has the look of that battlefield, nor the ability to force the Union to have it's flank rolled up (the computer just turns all those troops to meet you)

Story/Instructions: 4
I don't have the whole thing in fornt of me now, but it offers a good explanation of things.

Additional Comments:
I think that a larger map, with the Chancellorsville road network, lots of trees and the Hazel Grove artillery platform would make for any even better immersion into this battle. I would see if you could do without the towers for Chancellorsville, as having them detracts from the experience. It might be necessary to assign all of the Union artillery "Hold in place" orders and perhaps do the same for the troops representing the 11th Corps, which was aligned along the road and badly rolled up by the flank attack.

I still enjoyed it immensely.
talush12340
Rating
2.4
Breakdown
Playability2.0
Balance3.0
Creativity2.0
Map Design1.0
Story/Instructions4.0
Playability: 2
It wasnt a very fun scenario all you need to do is barely move your troops.

Balance: 3
It was really easy, i mean this is really hard to lose here, and you need to do nothing for it.

Creativity: 2
There wasnt anything special, and even the victory conditon was a win by conquest.

Map Design: 1
this was just a blank terrain with a river.

Story/Instructions: 4
The story was simple and the instructions were easy, just to defend and attack.

Additional Comments:
The scenario wasnt good at all, try to make it just more interesting by making it longer, maybe adding more objectives.

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HGDL v0.8.0

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Rating
2.9
Breakdown
Playability2.5
Balance3.0
Creativity3.5
Map Design1.5
Story/Instructions4.0
Statistics
Downloads:1,575
Favorites: [Who?]0
Size:107.20 KB
Added:04/06/04
Updated:04/08/04