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Downloads Home » Game Modifications » Rise of Chazbot: Thrones and Patriots Remix 1.1

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Rise of Chazbot: Thrones and Patriots Remix 1.1

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Needs T&P?: Yes
October 2006

UPDATED: this is version 1.1 of this mod, which fixes a bug I introduced (ouch) that made Howitzers unavailable sometimes. If you've already installed Rise of Chazbot, please download this update and install it over the previous version. (For the more technically inclined, the only updated file in the mod (besides the readme) is data\unitrules.xml.)

Hello, folks. Chaz here. After mulling over the specs for the RoN/TaP units and buildings, it seemed to me that lots of them didn't make sense. So I re-wired 'em! :o)

Here's an example: straight out of the box, a three-man Anti-Tank Missile squad had about the same number of hit points as ...

... a Main Battle Tank.

Sure, it's three guys, and they can (in one's imagination) avoid some damage by taking cover, and by dint of (presumed) body armor.

But still: compared to a *tank*? That's just ridiculous.

MBTs are the kings of the battlefield (at least on the ground), and needed stats to show that.

So my goal was to improve units and buildings as necessary, mainly in the later Ages, but largely within the statistical parameters and precedents set by Big Huge Games.

So this isn't an attempt at true realism. If it were, then the Armored Cav would have to do 50-100 times more damage than the Conquistador, then I'd have to increase the hit points for the MBT and Advanced Battleship, then I'd have to make nukes do a million points of damage, and that'd just be too much work. :o)

Saw no need to re-invent a very nice wheel. Just wanted to "chrome it up" a little.

Also note that this remix includes Battleman's Improved Naval Warfare 2.0 patch, XenonDDR's flak ammo mod, and several improved unit skins from various authors featured here on ron.heavengames.com. I can't remember who created what, but everything I include in this mod is the best I've seen, and so big thanks to all our artists. :-)

(NOTE TO USERS IN GERMANY: some Modern Age German re-skins include swastikas. This is NOT an endorsement of Der Fuhrer -- only an endorsement of historical reality (and free speech). If installing this mod violates local laws, well ... you have been warned.)

For the highlights (which include sea and land Harriers, Ballistic Missile Subs, better variety of Jet Fighter Bombers, pop cap increase, re-distribution of Wonders throughout the Ages, more spacious Airbases and Carriers, and tougher/deadlier armored vehicles), check out the readme.

Hope you like this mod. It's been a blast to make, and I think it's equally fun to play. :-)

-- Chaz.
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File Author
Hi, folks,

Apparently, there's a bug in this release that can crash the game, if you play as Romans or Spanish and try to recruit a General.

If you're playing as one of those two, and want to recruit a General, but the recruit button simply says "GENERAL" rather than being a General icon, then *don't* try to recruit.

Probable explanation: I tried to give the German General to the Romans and Spanish (for WWII/Modern Age purposes), but apparently this "confuses" the game, so I've switched back to giving the German General only to the Germans.

I'm planning a future release that fixes this, and adds other enhancements. Sorry about that. :-/


-- Chaz.

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