What about if you use the Bantu civilization? Part of their civilization bonus is extra population count. What happens theb?
Vex550 File Author
Posted on 03/21/07 @ 04:59 PM
I forgot about that nation's ability. When I get back to the computer that has RoN on it, then I will fix this if possible.
Posted on 07/08/07 @ 01:30 PM
does this work with thrones and patriots? I have rise of nations gold.. someone please tell me which folder to extract the population mod to..
Posted on 07/23/07 @ 07:18 AM
there should be a "scripts" or "script library" file find it put it there then u'l be able to select it in quick match or multi.(I have GoLD eDition tooo.)
Posted on 08/16/07 @ 11:34 AM
Does this work so you can put the population up to 400 in the game setup before u start or does it just do it??
if so i dont think it works on t&p
Posted on 10/30/07 @ 03:37 PM
What about Gold Edition???
Posted on 03/19/08 @ 01:48 PM
Sorry for the long delay, I never did get back to a computer with RoN until now.
The way the script works is that it starts off your population at 400.
I have just installed RoN gold and the script does not appear to work. I will try and repost it once I get it working for Gold
Posted on 03/19/08 @ 03:27 PM
After playing around with the settings, set_population_cap does not seem to work in T&P.
I made a simple script where I basically just did this:
if( population(1) < 350)
print_game_msg("Player 1 has a population of: " + population(1));
print_game_msg("Setting player 1 pop to: " + 350);
set_population_cap( 1, 350);
print_game_msg("Player 1 pop set to: " + population(1));
What I got in game was my population was unchanged and my messages on the side was a constant repeat of:
Player 1 has a population of: 6
Setting player 1 pop to: 350
Player 1 pop set to: 6
I dont understand it, so anyway, I'm not going to update this script because either T&P has disabled population modifications in quick games or I am incapable of doing so.
Posted on 03/19/08 @ 03:41 PM
one more thing, I tried altering that the line above so it was:
i = set_population_cap( 1, 350);
print_game_msg("setpop returns: " + i);
and that line, no in with everything else says setpop returns: 350
So I am sure that the script is working, its just that T&P has some sort up built in refresh on the population cap. Well, it will still work for the original.
Posted on 04/14/08 @ 02:21 PM
So I just unzip this in the directory? Nothing else?