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Downloads Home » Multi Player Scenarios » Nuclear Détente

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Nuclear Détente

Author File Description
Ayetach
File Details
Needs T&P?: Yes
I've always been fascinated by the juggling and turbulent nature of the Cold War during the 50's and 60's era. So unlike a typical Cold War match I made a parody with two like superpowers vying for world prestige. Its a very short scenario however (roughly 20-30 minutes of game play if it is a single-player game), but if played with two human players it can offer some interesting situations.

I aimed to design the Corporate Republic of Vindikari after central and Western European nations, while the Socialist Federation of Hari Kor after central Asian societies. Additionally the Republic of Thabo was modeled after a small pacific islander society and Rajaville after India (these nations are AI only). I plan on expanding it with a few more players to extend game play and political dynamics. Though the map is small as I made the error of making it so I feel it is appropriate to have the close proximity of the two powers to be very threatening. Not only is there a nuclear deterrence but a military one.

Be mindful that there is a third minor-power that has just developed nuclear weapons as it may have a small bearing on the world's affairs.

I enhanced the rules so that you can win through wonders should you build (or capture) enough of them to do so, and reduced population limit to 150 to add to the challenge of spreading out military forces and civilian population over larger areas evoking the logistics planning skills of the player.

I hope you enjoy this vignette of a scenario, please feel free to post any thoughts for improvement!

**Update 1.03: Addresses minor text issues**
**Note: I have updated the file so that AI works more properly.**
**Update 1.02: Updated naming conventions**
AuthorReviews   ( All | Comments Only | Reviews Only )
Boxman
Rating
4.6
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Playability: 5
I liked it, the game ran smoothly and both times I won. The asians got steamrollered as every time I played I allied with the Indians. The russians seemed easier to play as for me, mostly due to the Kremlins resource boost. Then my army blew up the opposition.

Balance: 4
Very Balanced, though you should have made the asians harder. They were too easy to beat.

Creativity: 5
Excellent imaginary Cold War scenario.

Map Design: 5
Great, though it was imaginary.

Story/Instructions: 4
A bit vague, but good.

Additional Comments:
kockerbeck
Rating
4.6
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Playability: 5
Great Scenario. Not to hard and not to easy, just how a scenario should be made. It was lots of fun.
Balance: 4
(It is almost a 5 here. The only problem is that the Asians are way to easy to beat, and that The Russian's can get resources faster. Way more trees and metal. The Americans only get one mountain! )

Creativity: 5
(Very creative. I like the countries names.)

Map Design: 5
(May not represent any map on Earth but more this fictional scenario it works.)

Story/Instructions: 4
(Stared out really good, but could of used some more instructions during the game.)

Additional Comments:
This was a great scenario. You turned a simple idea into a fun game. Hope to see more from you.
Snoopah
Rating
4.0
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design3.0
Story/Instructions4.0
Playability: 4

This map works fairly well without bugs.

Balance: 4

Balanced, but as someone else said one side has way less resources and the other is easy to beat

Creativity: 5

No one has made a map like this yet

Map Design: 3

The map is so-so. It isn't blank or anything, but it is just three islands, which is kinda boring

Story/Instructions: 4

You said what was needed.

Additional Comments:

To be honest, 4 nations (3 of which are nuclear and two of which are superpowers) doesn't seem enough for a "Cold War" scenario. The two computer controlled nations made little impact because (A) The map was Island based (Though such a thing COULD be implemented with more nations per island and better islands made) and (B) The first of the two was a small nation in the Industrial age with a crappy army and one city. On the other side of the island was a nation that was ALSO weak, but had one nuclear weapon. The first of the two made no impact at all; one nuke and 2 units of infantry could easily conquer them (or a couple airplanes and a handful of troops). The second were slightly tougher, but they really didn't matter either because once they lost that first nuke, they got flattened easily.

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Rating
4.4
Breakdown
Playability4.7
Balance4.0
Creativity5.0
Map Design4.3
Story/Instructions4.0
Statistics
Downloads:530
Favorites: [Who?]0
Size:145.31 KB
Added:04/20/08
Updated:12/05/08