World War III: Siege of Warsaw
Conflict: World War III.
Date: October 6th
Place: Warsaw, Poland
Combatants: -Russian Task Ground Forces
-NATO Troops in Poland
The prime minister of the Russian Federation, a former KGB member, watched in 1989 how his motherland falls and loses its superpower position, making the United States the only superpower in the world.
Its successor, the Russian Federation, is weaker than the former Soviet Union and its former allies became friends of the west and especially their former enemy, the USA.
Mad, he decided to open a war, a one which will make Russia a superpower once again.
In the first of October, 2011, the war began.
The Russian Army, along with the Belorussian and Iranian armies, has crossed the borders and invaded Poland, Estonia, Lithuania, Latvia, Iraq and Afghanistan.
After almost a week, it seems Russia will win the war,
But now- you- a gifted General- has arrived the front. The Russians advanced deep into Polish territory, and they are sieging the capital- Warsaw.
You have received control of the NATO troops who dug in in order to guard the city from any Russian threat.
Your objective is:
Repel the attack and stay calm!
Dont move your forces and just eliminate any strikes the Russians will try to make!
This scenario is my best, the script is very accurate and I tried my best in this one.
You got a lot of decisions to make:
If to surrender or not,
If to recieve F-22s or B-2s,
If to send soldiers or strike with airplanes,
(I dont see any reason you won't have XD)
and post some comments, please... (;
|Author||Reviews ( All | Comments Only | Reviews Only )|
Very playable. Sort of easy. Give the Russians some more power. Your choice system was excellent. More if it would be amazing (like a reinforcement choice every 10 minutes). I would make the Polish army a separate faction, or give them more power.
Very balanced. The massive numbers were rather balanced.
Excellent superpower scenario. It was very well thought of, and I could follow it.
Map Design: 4
A good map design. I checked the towns, and they are realistic. A tip would be to allow river transport, as it was annoying when i needed to transport some artillery to the frontlines.
This was good. The story was followable, but a bit vague.
Easy and fun, it wasnt too long or short.
(I pretty much dominated the enemy)
Yeah this will connect with the MD, but good idea for a scenario
Map Design: 5
Good placement with trenches buildings, it looks accurate. The map was sized well and the game never lagged with my slow computer.
After a couple playthroughs, i realize i didnt pay attention to the popup dialogues cause i kept scannnig the nice map, my bad. but yeah they were timed pretty well with the events and nice scripting skills.
MY brains dead, im sure i had more to say but yeah tired but if you're into the whole bullet warfare thing+more you'll have a decent time playing. The scene was just a bit easy.