This is a final group of tmy best things I've made for Rise of Nations that I've
made into a "Gold Edition" because they're as revised as they are going
to get. Hope you enjoy some of these.
Big Blank Map:
A 559 X 559 (Far larger than regular "Big Huge" setting) blank grass
template that you can use to make scenarios.
Reskin of a house into a wall-like thing, includes a backup of the original
house art file.
Spartan Hoplite Skin:
A reskin of the Mohawk Phalanx into a Spartan Hoplite, basically it is just
a bare chested Phalanx unit. I uploaded it awhile ago and it got pretty good
reception, and I think it's my best reskin. Includes backup.
Bigger "Big Huge" map setting:
Change of rules file which makes the Big Huge map setting a 39% larger. Includes
Scenario with script which causes plagues to hit cities and kill people every so often.
Easy to copy and paste onto your own scenarios to add another layer of realism.
Scenario with script which causes revolutions to break out (swaps citizens to player 8's
militia, so you need to have an 8th player who is a barbarian group or something) Easy
to copy and paste onto your own scenarios to add another layer of realism.
Single Infantry Units (Instead of three):
Modification of Unit Rules which changes the amount of units in an infantry group from
three to one.
I give this a four because everything works well and it seems that you definitely put good time and effort into these modifications. However, there is room for improvement. I find the "Wall" building to be a bit bland, in the sense that you basically reskinned a house. If I were you, I would have actually created an entirely knew building art that would make a longer building that could could have a many hit points. Other than that, I have no issues.
Posted on 07/23/09 @ 03:19 PM
But then you could only build the "wall" one way. What if you wanted to build walls all aroudn a city? You could only build it on 2 sides!
Posted on 07/23/09 @ 03:32 PM
This may be kind of dumb, but if you guys ever played the Total War series, there's like 30-70 soldiers in a unit. Is it possible to bring that concept into this game?
jimmybda File Author
Posted on 07/26/09 @ 08:08 PM
actually yes you can go to unitrules and change the ubersize. I had a mod up awhile ago that made foot units have only one man units so you could have more individual units (like hero foot units without three of them). But if you increased the size, then yes, you could have massive amounts of men per unit. and crank the cost to balance it out. cool idea.
jimmybda File Author
Posted on 07/26/09 @ 08:10 PM
oh, sargonthegreat, any idea how to make a new building? i'm working on my final scenario for rise of nations now (motivation is the main problem now) but awhile ago i wanted to do something of that sort and i couldn't figure it out.
anyway if anyone still plays i am working on a hopefully good scenario. i'll post it once it's done if that ever happens.
Posted on 07/11/12 @ 05:11 PM
I hope some are stil on this forum.
I saw you changed the size of the map for a scenario to 559 X 559.
Can you make it much more bigger? And how? Please help!