Rise of Nations Heaven
Welcome
Downloads Home
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Single Player Scenarios
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files


Download File Post Review Post Comment

D-Day (Prototpe)

Author File Description
Murdoker This is my first scenario. So after I get a feel for the scenario editor I'll make this scenario more historically accurate (for example have a ridge with machine gunners and bunkers on it).
AuthorReviews   ( All | Comments Only | Reviews Only )
Lt Bradford
Rating
2.8
Breakdown
Playability4.0
Balance2.0
Creativity3.0
Map Design1.0
Story/Instructions4.0
It was pretty good for a first time yet try to use the terrain edit land feature

Good playability even though there are a few flaws similar to shouldn`t there be a town or something to capture?

The balnce was bad the germans and the overwhelming infantry to my force when I got to the row of ten MG-42`s
my men were slaughtered then the tigers i didn`t stand a chance.

Creativity for a first timer was very good despit there could be a bit more detsil in the next version

Map design was okay but you could of had two seperate islands with a beech and citys as being a LZ you must capture

The story and instruction is good too

pretty much it is a good version looking forward for the update.

P.S.Try to put paratroopers in the next one
Warspite2
Rating
1.4
Breakdown
Playability2.0
Balance2.0
Creativity1.0
Map Design1.0
Story/Instructions1.0
Playability: 2
The enemy put up an ok fight, but overall it was easy to win.

Balance: 2
Balance of units not too bad but could be alot better. Some things to balance it out more could be adding a few defensive towers and artillery for Germany.

Creativity: 1
The ships given can't be used because the enemy is too far inland. Also your ground forces start out on land without any resistance on the beach. The fighting don't take place until further inland. For a D-Day scenario, I would expect to see a very intense and bloody beach landing battle. In other words, the ships should have many targets out there and ground units should be waiting in landing craft. Half of them getting blown away just attempting to land. Last thing, units are not lined up well. I find it easy to line them up in a formation just by pressing 'CTRL' and the arrow keys.

Map Design: 1
The map never respresented France or the D-Day fighting areas at all. In fact it was basically just an island.

Story/Instructions: 1
Not much here other then a small sentence in the beginning.

Additional Comments:
As the author states, this is a prototype and his first scenario. So what I am trying to do is give some ideas to much improve it. I am currently working on a D-Day scenario myself. I can't ever get enough of them.

talush12340
Rating
2.6
Breakdown
Playability2.0
Balance4.0
Creativity2.0
Map Design3.0
Story/Instructions2.0
Playability: 2
There wasnt so much to play in the scenario. just to move your soldiers to the middle that all.

Balance: 4
The first time you play you could lost cause you dont know where to move and what to do, but after you understand it is very easy to beat.

Creativity: 2
Well there wasnt so much things in the scneario to give score about. I bet you know.

Map Design: 3
The map didint look like france so much and it wasnt so accurate in the historical things there. the beach was heavily fortified and the french occupied cities were missing.

Story/Instructions: 2
There was a story i guess of the D-Day. but the instructions werent specific enough and the story wasnt either.

Additional Comments:
This scenario can easily get a higher score, just needs to be upgraded.

Post Review Post Comment

HGDL v0.8.0

Login
Forum Username:


Password:




Create a new account
Forgot password?
Rating
2.3
Breakdown
Playability2.7
Balance2.7
Creativity2.0
Map Design1.7
Story/Instructions2.3
Statistics
Downloads:818
Favorites: [Who?]0
Size:123.03 KB
Added:05/23/04