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Downloads Home » Game Modifications » Age of Tanks 2.4 (TaP)

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Age of Tanks 2.4 (TaP)

Author File Description
Nikox
File Details
Needs T&P?: Yes
The 2.4 version of the mod have been uploaded (december 18th 2009) at moddb:

http://www.moddb.com/mods/age-of-tanks-mod-ron-tap





Hi,
I tryed to do a modern age mod where all civs and ages are available.
It's working, maybe it's needing few more changes ..any suggestion is wellcome ;-)


Thanks to: to Coldwar Warrior for his help (skins, idea, suggestions..),
to uthum876 for Blood Red Down on which this mod is based,
to One_Dead_Angel for Rise of Panzers and all skins he created.
Last but not least thanks to the great Valdemar!! ..with his wonderfull skins.
...and, of course to Wadis10, Axel of Sweden, Light Infa, montero, tarmo_flake, wakain, ediberto, greathan, Unit 35,
and all the other skinners at heavengames.com I did not mention.

Version: 2.0 only for RoN: Thrones and Patriots
(updated on november 4th 2009)

Easy-to-use Installer and Uninstaller inscluded!


````To Install:````

- Unzip and click on "AoT mod installer.exe"


````To Un-Install:````

- Click on "Age of Tanks 2.0 (TaP)" entry in control panel or use the unistaller, you'll find it in your Age of Tanks directory.



***How to Load and Play Mod:***
^ Start RoN: TP and select a Quick Game
^ When you see the Game Rules, select "Custom".
^ Look at the custom options and find the tab that says, "Game Mods".
^ Load the "Age of Tanks 2.0 (TaP)" Mod by just clicking on it.
^ Select the other rules you want and start your match.
^ Hope you like it!




%%%%% MOD FEATURES %%%%%%:

All ages are available but..
No more unique units till modern age! (only few ones are left anyway..)
It's thinked as a modern age (WW2) mod.

Set new tribes countries:
- TRIBES - NATIONS - UNIT CONTINENT

- persians.xml - finland - axis - 5 Eindian
- dutch.xml - netherlands
- eindians.xml - india - 5 Eindian
- americans.xml - united states of america
- lakota.xml - Manchukuo - axis - 4 Iroquois
- iroquois.xml - canada - 4 Iroquois
- mongols.xml - poland - 3 Asian
- koreans.xml - new zealand - 3 Asian
- japanese.xml - imperial empire of japan - axis- 3 Asian
- chinese.xml - republic of china - 3 Asian
- russians.xml - soviet union
- germans.xml - nazi germany - axis
- british.xml - united kingdom of great britain
- french.xml - france
- spanish.xml - spain - axis
- turks.xml - turkey
- egyptians.xml - egypt - 1 Arab
- romans.xml - italy - axis
- greeks.xml - greece
- nubians.xml - hungary - axis - 1 Arab
- bantu.xml - south africa - 1 Arab
- inca.xml - romania - axis - 2 American
- maya.xml - australia - 2 American
- aztecs.xml - brazil - 2 American


More units for all 24 civs:
- 3 infantry built at the fort.
- 6 mech units built at autoplant:
(1 armored car, 1 light tank, 2 medium tank, 1 heavy tank, 1 Armored Personnel Carrier)
- 2 mech units built at armor plant:
(1 Tank Destroyer, 1 Assault Gun)
- 45 different kinds of tanks in modern age + 2 in industrial age + 8 in information age.
- 15 different kinds of armored cars and personnel carriers + 1 in industrial age + 3 in information age.
- 3 artillery units built at siege factory
(1 Field gun, 1 Self-propelled gun, 1 infantry mortar + flakgun and supply wagon).
- airbase creates Dive Bombers (more fighters and bombers) that act as attack fighters.
- helicopters, all tribes can build them in information age, but not all countries can create them in modern age.
- Submarine in modern age just for Germany, all other civs have PT Boat.

Changed governments rules at the Senate:
- if you start with despotism then you'll have monarchy and militarism (militarism instead of socialism!).
- if you start with republic then you'll have democracy and capitalism.
Not all civs can choose, Germany, Japan, Russia and Italy have just despotism, monarchy and militarism.

Changed research rules at the Library:
- except done for civic all other level research are limited by the age reached.
For example: you cannot research the military level "Nations-in-arms" before you reached the Modern Age.


Files over-written in yours main folders:

into your "..\Rise of Nations\art" folder:
- iface_units_01.tga,
- iface_units_01_half.tga
- iface_units_02.tga,
- iface_units_02_half.tga
- iface_buildings_military.tga
- iface_buildings_military_half.tga

And into "..\Thrones and Patriots\art\" folder:

- iface_units_03.tga,
- iface_units_03_half.tga,
- iface_buildings_CTW.tga,
- iface_govs.tga.

They can be used outside the mod without seeing any change!

New Buildings:
- Armor plant.
- 3 more bunkers what need to be garrisoned to fire.
- German can build atlanticwall bunkers.
- office and house building that act as tower (and can be garrisoned!).
- monuments that give wonder points.

There are few bugs in 2.0 version you'll need to download
the Second Valdemar patch too!!
You'll find the link to download the patcher in the zipped text file or you can try the manual installation downloading it here:

http://www.filefactory.com/file/a1ceh82/n/RON_AoT_mod_2nd_Valdemar_Patch_manual_installation.zip


Soon I'll be out with the 2.3 version of the mod. If you found any bug, goof or error let me know, I'll try to correct it before to upload the new release...

What will be new in Ver. 2.3:

corrected bugs:
- corrected double SPG for Australia, deleted the BM-13 Katyusha and left the Sexton.
- corrected Daimler AC Mk.I missing skins.
- corrected small Bunkers missing skins.
- corrected de Havilland Mosquito missing propellers.
- corrected wrong artillery links.
- corrected german general missing sounds.
- corrected all infantry skins links.
- corrected Fur Trapper bug that cause the gathering resource error when you create the Savoia Marchetti SM79 Sparviero.
- moved Pyramids from Hungary to South Africa.

new units:
- HMS Nelson class (UK).
- Gensui Rikugun Taisho (japanese general) from Coldwar Warrior "Awakenings II" mod.
- Type 1 Ho-Ro 15cm SPG (JAP).
- M2-2 Flamethrower (USA), thanks to Coldwar Warrior.
- Lifebuoy Flamethrower (UK), thanks to Coldwar Warrior.
- ROKS-2 Flamethrower (URSS), thanks to Coldwar Warrior.

new skins for a lot of units and 6 new icons.

Little changes were made also at:
- new anti-tank weapons names.
- Spanish infantry is now Independent Infantry.
- Finnish infantry is now Jaeger Platoon.
- Heavy Machine gun replaced with Schwarzlose MG M 07/12 (Greek-Hungary-Poland-Romania)
- Junkers Ju 87 Stuka added to Hungary.
- Egypt replaced Hawker Hurricane Mk IIB with Hawker Typhoon.
- Egypt replaced M3 AA Battery with Bofors 40 AA Battery.
- Egypt replaced Sexton Mk II Howitzer with M7 Priest 105 HMC.
- Egypt replaced QF 25-pdr Mk 2 with M2A1 105 mm Howitzer.
- Canada replaced M7 Priest 105 HMC with Sexton Mk II Howitzer.
- New Zealand replaced Mk III Valentine with M3A3 Lee.
- New Zealand replaced Achilles I C with GCM M18 Hellcat.
- Australia replaced M3A3 Lee with Mk III Valentine.
- South Africa replaced Achilles I C with GCM M18 Hellcat.
- Poland replaced Marmon-Herrington Mk III with Humber Mk IV.
- Netherlands replaced Spitfire Mark V with Curtiss P-36 75 Hawk.
- restored Nation-in-Arms research cost to original value.
- improved cost and armor values to all Personell Carriers.
- Field gun QF 25-pdr Mk 2 improved cannon and used the Universal Carrier as truck.
- Field gun 10.5 cm leFH 18 improved cannon and used the Sdkfz. 251 as truck.
- Field gun M2A1 105 mm improved cannon.
- Field gun 122 mm M30 improved cannon.
- Added wheels at Aichi D3A Val, thanks to Coldwar Warrior.
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
valdemar Privet Nikola, u menya problema s ustanovkoy moda, dohodut do (23%)u puwet , " File corrupt or unreadable: art\infantry\Fanteria_Assalto.tga" w 4em problema, vse delal kak v readme? Ya s Ukrainu po ingliwu ne govoru.

[Edited on 08/28/09 @ 06:01 AM]

Nikox
File Author
Hi Vaklemar,
I posted a file with a new fanteria_assalto.tga file:
http://ron.heavengames.com/downloads/showfile.php?fileid=1680#

It's posted also here:
http://uploading.com/files/UWM1G0S0/Fanteria_Assalto.zip.html

I hope it can help you.

[Edited on 08/29/09 @ 08:32 AM]

Hubert750 Hi Nikox,

I've tried Age of Tanks v1.2. You made the mod very interesting. I'll try a few more times and post a review for the mod. For now, I can only say it's pretty good and worth playing. I hope there're cool things coming out with the next update. Good Luck!

Regards,
H750
Hubert750
Rating
4.0
Rating: 5
A good modification.

Additional Comments:
Nikox, there're bugs on some nations. For example, the Romans can't research Military at the library. Look at your techrules.xml, maybe you can find the problem. For Americans, there're no model of barracks, maybe you can check if there're some XMLs that's wrong. Also, you can have the wonders a bit more unique, such as only Chinese can build Terra Cotta Army. H750.
Nikox
File Author
Hi Hubert750,
all research levels at the library are limited by the age advance, except done for the civic ones.
For example: you cannot research the "Nation-in-arms" military level before you reached the modern age.

I've tested the Americans in different ages scenarios and always they was able to build barracks (this was done on a laptop were I installed the mod using the uploaded file).
Tell me more about the situation you have seen it happen (age, nations in game, etc.) I'll try to rebuild the same to check it.

About Wonders you're right I'll try to better re-disribute them in my next release.

Thanks a lot for your vote!!
I appreciated it and your (and everybody..)critics, as they will help me to improve the mod.
;) Nikox

[Edited on 09/20/09 @ 08:00 AM]

Nikox
File Author
News from anyone playing the mod?!?

No crash? No bugs? ..is it working fine???

[Edited on 11/07/09 @ 02:33 AM]

desertfoxER can I still play this and normal RON is I install?
Nikox
File Author
to deserfoxER:
You can play RON outside the mod normally.
When you install the mod these files will be over-written in yours main folders:

into your "..\Rise of Nations\art" folder:
- iface_units_01.tga,
- iface_units_01_half.tga
- iface_units_02.tga,
- iface_units_02_half.tga
- iface_buildings_military.tga
- iface_buildings_military_half.tga

And into "..\Thrones and Patriots\art\" folder:

- iface_units_03.tga,
- iface_units_03_half.tga,
- iface_buildings_CTW.tga,
- iface_govs.tga.

So make a copy of them before to install it.
Anyway they can be used outside the mod without seeing any change as the new icons are in rows unused by the game.
desertfoxER OK thanks, also I played the mod, and I noticed some of the models were a bit off, and I may be able to get some other models for the ones that aren't as up to par as others, such as the Panzer4 compared to the stuka
Nikox
File Author
It will be a great news to have more models in game :)
Pages: [1] 2 3 4 5 » Last »

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Rating
4.7
Statistics
Downloads:2,424
Favorites: [Who?]1
Size:15.82 KB
Added:08/21/09
Updated:04/05/10