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Downloads Home » Game Modifications » Update Age of Tanks to 2.4

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Update Age of Tanks to 2.4

Author File Description
File Details
Needs T&P?: Yes
The 2.4 version of the mod have been uploaded (december 18th 2009) at moddb:


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File Author
Mk III Valentine British:

Mk III Valentine British desert:
Coldwar Warrior I working on some new skins fixing some old right now...
The Ltvz35 should have the panzer chassis, but the valentine skins are great
File Author
New round of skins..

- M4A3 Sherman USA:

- M4A3 Sherman desert camo:

- HMS Nelson class (UK):
File Author
Any news from who's playing the mod?
No bugs???
Coldwar Warrior I haven't heard from anyone on the forums. The only bug I found when I played was the aircraft carriers which you fixed. There was a few goofs though. The American half track was merged with the french one. Also, with the stuka wheels the albatross shows up for some reason. I fixed the half track problem, but I can't fix the stuka.

Now about your latest skins:

The shermans are great! Nelson's too. One thing though, i noticed it on the jap carrier too. Is the brown a wood deck? If it is I could probably fix your decks and make it wooden to the color wood you want.

I'm making a few ships you can use and I'm making a british airbase right now.

[Edited on 11/07/09 @ 03:18 PM]

File Author
The albatross seen with stuka comes from mine wish to rename the folder to "Age of Tanks 2.0 (TaP)" and somewhere this wrong folder name was left. But it should be fixed in the 2nd Valdemar's patch.

As ships deck color I used some picture found on the net as reference:

I don't know if it should be wood or not :)

Skins for M4 (105) and Sherman with New Zealand markings and M4 (105) USA desert camo:



[Edited on 11/07/09 @ 05:13 PM]

Coldwar Warrior All of these ships do have wood decks.
File Author
Ok, updated:



..ehm ..the aircraft carrier has a funny way to build his graphic, maybe it's better no wood deck for it:
Coldwar Warrior maybe you could try making the wood stick out more

I made a British WW1 airfield, I'll send you it soon. Working on the amphibious tank problem now.

[Edited on 11/07/09 @ 10:05 PM]

File Author
I think we can start to talk about the WW2 mod as well..

..ehm ...where..?? here? ..are we opening a forum page?? ..or we'll meet at that nice coffee shop???

Anyway, my thougts on it are:

We have to choose which nations we'll be involved first.

After it we can distribute wonders and think
which one can be sobstituted and with what.

- we can use ages jumps as years jumps. Ex:
Classical Age = 1939-1940
Medieval Age = 1940-1941
Gunpowder Age = 1941-1942
Enlightenment Age = 1942-1943
Industrial Age = 1943-1944
Modern Age = 1944-1945
Information Age = After 1946

In this way we can choose when a certain unit will be available.

As we have simply years jumps we don't need to change governments and we can use the senate as a war academy and government developements as secret research improvements.

..or we can keep everything as in original game and just think about at how we'll distribute units by countries.
About it, do you think we wanna have every nation playable (..and have same number and kind of units for all tribes as in Age of Tanks) or we wannna keep it as much as possible near reality and keep just the 6 main countries as playable tribes?

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