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Downloads Home » Game Modifications » Update Age of Tanks to 2.4

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Update Age of Tanks to 2.4

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File Details
Needs T&P?: Yes
The 2.4 version of the mod have been uploaded (december 18th 2009) at moddb:


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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Coldwar Warrior Hey Nikox! I'm working on my own RoP mod right now, and I'm making the proposed carrier versions of the me-109 and ju-87 for it. I don't have room in my mod for it, but would you like give the Graf Zeppelin Carrier to the Germans? (Even though they didn't finish it by the end of the war)
File Author
Hey, Coldwar Warrior!
would be nice to have the carrier in one age "after 1946" where other secret weapons are available too, but it was so difficult to add a second carrier and I scare it will be even worst to put another one.
Thank you so much, anyway ;)

[Edited on 11/18/09 @ 10:26 PM]

Coldwar Warrior I could still give you the fighter bomber if you like
File Author
A new skin?!
Of course!!!
I'm hungry of new skins ;)
Coldwar Warrior Alright then! here's the link:

Not only did I include the B109T but also the airbase, Modified half-track (wasn't satisfied with the gun) and a wheel for the val

I'll try fixing the Patton and Bataille b1 bis when i get the chance (I just need to put the unit graphics in and test it) Along with the amphib tank problem
File Author
Thanks!! :)
I'm downloading it right now.
... and thank you to take care about wrong models too!

As amphib tank problem, do you know if the "AGE7" added at the end of UNIT name in unit_graphics.xml is working? ..or it works just for buildings.
I know that some unit doesn't accept the age jump(or it's not wotking properly) as it was for the flamethrower where I couldn't find the way to have an "AGE6" jump to work fine.

I'm still working on links to skins and I've done some more skin too.
File Author
ok, the airbase is really well done:


set it for Nord European countries in industrial age, is it ok?

Added wheels at Aichi D3A Val.

The german fighter is nice too, it will be the finnish Me 109E Emil:


The Half-track ..ehm ..no weapons at all?!?
Maybe I can let the crew to yall bad words to odds ;)

[Edited on 11/19/09 @ 11:39 PM]

Coldwar Warrior No problem Nikox!

The age addition to the name doesn't seem to work :(
Maybe I look at the caravan, I could find a solution.....

Speaking of Flamethrowers, along with the rest of the infantry they should variate between the nations. Your original could be for European axis, my flamethrower for the Americans, and I'll have to make something for the British and Japanese. Did the Japanese use flamethrowers?

Yeah this airport is British.... shouldn't of done that :D. Oh well, But yes that would work

Half track: Yeah! I sure messed up! :D If you don't think it looks good just show me or get of it.

Bf109: *sigh* I was hoping you were going to use it as a fighter bomber. Oh well. At least you made a good skin out of it.

[Edited on 11/20/09 @ 04:15 PM]

File Author
Yes, the japanese had two kind of flamethrowers, the Type 93 and Type 100.
I can add the allied flamethrower and japanese can be the asian version of the axis one.

I made the modern age and information age of your airbase adding radars at the first one and radars plus control tower to the last one.

There can be three solutions for half-track, we get back the original weapon (and we cut off the back crew as there is no place with the original weapon), we'll add another crew with the correct gun (and we'll hope the game doesn't crash as there are no units with more of 3 crews) or we keep it as it is.
You know my idea about it, isn't it? ;)

[Edited on 11/20/09 @ 04:24 PM]

Coldwar Warrior Alright

What would be the gun? I tried merging the German half track gun and it didn't fit.

[Edited on 11/20/09 @ 04:49 PM]

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