Author |
File Description |
Nikox |
Posted on 08/28/09 @ 10:29 AM (updated 04/05/10)
File Details |
Needs T&P?: |
Yes |
The 2.4 version of the mod have been uploaded (december 18th 2009) at moddb:
http://www.moddb.com/mods/age-of-tanks-mod-ron-tap
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Author | Comments ( All | Comments Only | Reviews Only ) |
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Nikox
File Author |
Posted on 11/02/09 @ 10:53 AM
A....[Edited on 11/04/09 @ 07:47 AM]
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Coldwar Warrior |
Posted on 11/02/09 @ 04:45 PM
M26: It doesn't look like the Pershing anymore. :(
Hmm.... Could you change the chassis to the panzer's that might fix the turret size
t34 chassis will work too
Bataille: The armor isn't' supposed to go over the entire top of the tracks.But other than that its great. You somehow the lower turret problem
Horu: That's great! You know you could also use that model to make Jagdpanzer IV! By the way isn't the Horu experimental?
You know, to solve this turret problem, perhaps, you could make the tank act like a howitzer turning towards its target, but then add RESTRICTIONs to the turret in the unit graphics. Or maybe have the Turret being the main model, the turret as a crew, and the chassis, as another but with RESTRICTIONs.
[Edited on 11/02/09 @ 05:00 PM]
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Coldwar Warrior |
Posted on 11/02/09 @ 05:04 PM
Are the latest units you showed me are in here?[Edited on 11/02/09 @ 05:07 PM]
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Nikox
File Author |
Posted on 11/02/09 @ 06:40 PM
The latest units are in the Valdemar's patch as I was thinking at them later.
Bataille: to solve the armor goes over the entire top of the tracks it's needing one more crew as it has a funny way to build the graphic image, probably it's done to give to tracks a movement.
Horu: Horu is experimental, maybe just few prototypes built.
to solve this turret problem, I don't love the idea to make the tank act like most assault guns (they have RESTRICTIONs to the turret in the unit graphics and anyway sometimes it's moving. Have a look at RESTRICTIONs rules, maybe they're wrong).
The sherman turret is the main model as I found this is the lonly way to have crews to follow its movements.
Anyway my biggest doubt is on how I enlarged it.
To change the chassis is not a big trouble.
I think we need to have some beta test before to go on adding crews. I had no time to play with it, I played the mod just few minutes every time to check the result of what I've done, but I'm not sure on how the game is working with it on a long time play.[Edited on 11/02/09 @ 06:56 PM]
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OmfgCoke |
Posted on 11/02/09 @ 08:22 PM
hey there, sorry it took me so long to get back, my mother was in surgery this past little bit so my time has been hectic. The ICMB does work, but just one suggestion, could the other government times also get the nukes, I think currently only capitalism has it if I remember right. Also, do you think its possible to have a portable icbm launcher such as a missle launch vehicle, similar to the nuclear sub mod you see floating around? |
Nikox
File Author |
Posted on 11/02/09 @ 10:27 PM
Hi Omfgcoke,
don't worry, I'm glad to have someone who test the mod, but I know you cann't take it as a job ;)
Did you see the changes made in the last release (door size etc. etc.)?
As ICMB: it's correct currently only capitalism has it and it's done to balance the cheaper unit cost of the other government.
So I'll not modify this aspect of the mod. Anyway to modify the rule is not a big job, if you wish I can upload the correct file just for you and who else will love it.
Is enough a zipped (unitrules.xml) file or do you need an installer to place it?
I think it's possible to create a portable icbm launcher, but right now I've got no free slot for new units ...sorry!
There are some really nice units in Valdemar's collection what I'll love to see in game too but...
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valdemar |
Posted on 11/03/09 @ 05:57 AM
Greetings Nikox! AoT 2.0 it is superpuperparatruper global mod))))With pleasure I will play in it. Besides I am agree about necessary to test mod. And in general idea with CREW to me very interesting, thanks Coldwar Warrior. Concerning sections, you did not try to replace units from early ages? I have changed all units from first age to medieval age, so places became much more for units.[Edited on 11/03/09 @ 06:00 AM]
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Nikox
File Author |
Posted on 11/03/09 @ 07:02 AM
Greetings Valdemar!
Thank you for your effort to build the mod :)
Concerning sections,
when this mod started my idea was to use it with as much as possible custom scenarios found in this site.
I thought to use the idea to replace all units in the next mod what will be just on WW2.
It will be a team job, I'll be glad to have you too in the group ;) |
Nikox
File Author |
Posted on 11/03/09 @ 08:38 PM
Correct the bug in american and japanese aircraft carriers.
You'll need a plain 2.0 version (uninstall the first Valdemar's patch) download the second Valdemar's patch here:
http://www.filefactory.com/file/a09aahf/n/Second_Valdemar_patch_2_2_zip
Unzip and run it.
Don't forget to to run the "New_Iface installer_AoTmod.exe" at the end.
[Edited on 11/04/09 @ 02:43 AM]
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Nikox
File Author |
Posted on 11/05/09 @ 03:51 PM
Working on skins:
LT vz 35 Romania:
http://img94.imageshack.us/i/ltvz35test2.png/
LT vz 35 Hungary:
http://img27.imageshack.us/i/ltvz35test3.png/
Mk III Valentine Canada:
http://img197.imageshack.us/i/mkiiivalentinetest2.png/ |
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