On the 9th of July, 1943, the Airborne troops crash into the Italian island of Sicily with their glider or parachutes. The Italians are confused by these events while the German troops who escaped from Tunisia rally up several defence lines. In the morning, 7 divisions hit the beach. Patton and Montgomery's Armies have landed for the big battle to come. From Sicily to Po, the battle will by long and slow.
This Campaign is the third part of my World War Two Series. You control different armies in different battles. The battles are based on World War 2 battles while trying to keep a similar placements of armies, cities and try to have the same objectives.
Choose how you will assault the enemy position with your armies, which order of cities will you capture and how will you defend your position.
This contains the following maps:
-01 - Operation Husky
-02 - Operation Baytown
-03 - Operation Avalanche
-04 - The Gustav Line
-05 - Battle of Monte Cassino
-06 - Operation Shingle
-07 - The Gothic Line
-08 - Operation Grapeshot
There will be more campaigns available on World War 2.
(When there are no neutrals, don't defeat all enemies, only enemies specified by objectives to defeat)
Operation Husky is not working... it just gives that damn 'Exception!' thing.
Had to play my own version instead of it. :P
Posted on 11/16/09 @ 11:53 AM
As was said above, one of the scenarios didn't work, so I can't give you a five for this.
As of many scenarios, this was unbalanced at times. The Americans seemed to be too strong.
Who hasn't thought of WWII before?
Map Design: 5
Great maps! Keep up the good work.
I felt that the script sometimes detracted from the game play in some of the scenarios, but it was generally good.
This is one of the better campaigns that has been uploaded to RoNH in a while. While its not perfect, it certainly sets a level to which we should all try to match. Keep up the good work!