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Downloads Home » Single Player Scenarios » Alexander the Great after 323 BCE

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Alexander the Great after 323 BCE

Author File Description
sargonthegreat
File Details
Needs T&P?: Yes
Campaign Background:

Alexander the Great after 323 BCE is a six scenario campaign about the conquests of Alexander that would have taken place had he not died and had he continued past the Ganges River. Reaching as far east as China and as far west as Iberia, his ambitions were vast and extraordinary. Lead Alexander and conquer the civilized world!

List of Scenarios:

Conquest of India (322 BCE) - Alexander invades India at the same time as the rise of Chandragupta Maurya and the first full unification of India.

Chinese Warring States (317 BCE) - After trekking through the treacherous Himalayas, Alexander begins his conquest of China simultaneously when the unstable Warring States Period is taking place.

Lakonic Invasion (315 BCE) - Alexander chooses to punish the Roman backed Spartans and eliminate Spartan rule from Hellas.

Italic Conquest (313 BCE) - In the latter part fourth century BCE, Italy is controlled by many different factions. Alexander attempts to unite the peninsula under Macedonian rule.

Greco-Punic War (310 BCE) - With Alexander's conquest of Sicily, the Greco-Punic War began, a series of conflicts between Macedon and Carthage.

Greco-Gallic War (305 BCE) - With the fighting season coming to a close, Alexander makes a risky move, invading the Celtic homeland of Gaul.

Installation Notes:

To install this campaign, simply click download and put the unzipped folder inside your Scenario folder for Rise of Nations: Thrones & Patriots or Rise of Nations Gold Edition. Thrones and Patriots is required to play this, so if you do not have the expansion or the Gold Edition, you will not be able to play.

Secondly, and most importantly, please put all of your graphics settings for Rise of Nations and your computer on the lowest possible level before you play this campaign. Many of these scenarios contain large quantities of units and will have much lag if graphics settings are not changed.

Conclusive Notes:

Please give me any feedback for this campaign. Feel free to leave comments and reviews with constructive criticisms. Hopefully, the lag that is caused by the large quantity of units will not be a big issue when graphics settings are lowered. This was at least the case when I tested each scenario many times.

Lastly, I will be submitting some more scenarios in the near future that will not be campaigns. Please do review! Reviews are greatly appreciated!

Regards,
Sargonthegreat
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
lordliam
Rating
4.4
Breakdown
Playability3.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 3
So, many, units. So much LAG!

Balance: 4
Great balance, the whole campaign was quite a challenge, but it was quite fun.

Creativity: 5
I've seen many alternate history scenarios, but this campaign is probably the most original.

Map Design: 5
Very accurate and big maps, I like!

Story/Instructions: 5
Story was a bit boring, but the instructions were very straightforward.

Additional Comments:
Very fun and original campaign, my only gripe is that I lost every single scenario. XD
sargonthegreat
File Author
Hey ODA, is it possible that you could remove this copy of the file because I realized that I uploaded an old copy of my campaign that just contains a couple of minor errors (the scenarios run fine, but some of the names of the rulers are incorrect). I had sent you an email about this the day that I uploaded the campaign, but I guess that you may have not gotten it.

For all others, please do NOT review this copy of the scenario. If you must leave a comment, then go ahead, but I will reupload the campaign.
lordliam Yea, I was wondering why I was fighting Alexander when I was putting down the Spartan rebellion. Also, you can update the file yourself by clicking "edit".
TacoCow
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5

Balance: 5
(Insert Balance analysis here)

Creativity: 5
(Insert Creativity analysis here)

Map Design: 5
(Insert Map Design analysis here)

Story/Instructions: 5
(Insert Story/Instructions analysis here)

Additional Comments:
jimmybda
Rating
4.4
Breakdown
Playability4.0
Balance5.0
Creativity4.0
Map Design4.0
Story/Instructions5.0
Playability: 3
So many units, I'm not sure if they made it that much more fun in comparison to a normal sized battle. I was lucky my computer ran without lag though, and the huge armies did look pretty cool.

Balance: 5
I could win fairly easily but attack moving all of my units at once. (pause at the beginning, then get everyone to go at once) But I did suffer a lot of losses with this method, but it worked.

Creativity: 5
Haven't seen an Alexander Campaign with these themes before.

Map Design: 4
Good enough, could have done with more eye candy etc. with houses etc.

Story/Instructions: 5
Clear, I would have liked more scripting though.

Additional Comments:

Good work sargon!

-Jimmy
sargonthegreat
File Author
I was wondering whether anyone could give me some feedback on what they thought about the Chinese Warring States Scenario. Was it accurate and was it accurate to give Alexander the crossbow in your opinion?

Also, which of the scenarios was everyone's favorite?

Lastly, do NOT remove this file actually. Please keep it ODA, and I will manually add the new components. Thanks for good feedback everyone.
tEhTea
Rating
4.4
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design4.0
Story/Instructions5.0
Playability: 4
Most of the time the game performance is smooth, but it does get laggy when you move those gigantic armies.

Balance: 4
It's balanced most of the time, except the Indian scenario.

Creativity: 5
A idea no one touched on, awesome.

Map Design: 4
Sorry, but the trees in the india scenario trapped my troops that tried to land there, and i couldn't build docks.

Story/Instructions: 5
A creative idea indeed.

Additional Comments:There's a bug in the warring states scenario. Once you make peace with all the nations, you won't have enough wealth to declare war again. As for the crossbows, the Chinese actually used bows in that period, so it's not very accurate.
sargonthegreat
File Author
I guess that my source about crossbows wasn't credible…Nonetheless they were massed used proximal to the date that I proposed. Also, I am going to put in another, slightly updated, version of the file with a couple of fixes. Thanks again for bug reports, and please do continue informing me of them where they are present.

Lastly, what other scenarios/campaigns do you guys want to have me make? I would be glad to create some of your ideas, so please do let me know.
tEhTea Sorry, I did some more research. There was crossbows in the warring states period after 323 BC, so it was accurate. However, the design wasn't widely used, and i don't know how did Alexander got crossbows in the first place. By the way, you should really do some research on city names for the warring states period.

Ps. how about a campaign on World War I? I haven't seen anyone did that before

[Edited on 12/12/09 @ 04:36 AM]

sargonthegreat
File Author
The Warring States cities should be generally accurate. I did give some cities to certain factions that weren't necessarily controlled by those factions at the time because in my scenario, there were only four chinese nations instead of the usual seven (I think) that were involved.
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Rating
4.3
Breakdown
Playability3.8
Balance4.3
Creativity4.3
Map Design4.3
Story/Instructions4.5
Statistics
Downloads:1,604
Favorites: [Who?]0
Size:931.16 KB
Added:11/23/09