using your marine infantry and your tanks, you need to cross the channel and destroy German defenses to make your way back into France. you have a navy and airforce to help. also, you have control of some french rebellion troops and some british troops. past the Atlantic wall is a small group of paratroopers designed to stop the advancing German support.
wow great work. just one thing.
maybe we could try next time to let you troops across the water. i don't know. just maybe.
stuped
Nikox
Posted on 04/21/10 @ 07:38 AM
Hi there!
I was trying to make a version of your scenario playable with my mod (http://www.moddb.com/mods/age-of-tanks-mod-ron-tap/downloads/age-of-tanks-24-tap-mod-rise-of-nations-tap).
Can you help me in it??
Here is a copy of your scenario where I substituted normal bunkers with mine Atlantic wall bunkers, adding few towns too:
http://www.filefactory.com/file/b136dc7/n/Omaha_Beach_AoT_mod.zip
LordBJ
Posted on 05/14/10 @ 03:45 AM
Rating
1.4
Breakdown
Playability
1.0
Balance
1.0
Creativity
2.0
Map Design
2.0
Story/Instructions
1.0
Playability: 1
This scenario isn't playable at all as the British and French troops can't cross the channel, so they can't fight against the Germans. Moreover, there are just tons of units who seem to slow down my computer while "playing".
Balance: 1
The French, American and British troops are obviously much stronger than the Germans. Certainly, if I could cross the channel, I'd have no problem defeating the Germans.
Creativity: 2
This scenario hasn't much in common with creativity. Honestly, who hasn't thought about making a WWII-themed scenario before? I can't find anything unique at this scenario, there are just tons of units and a simple and plain map.
Map Design: 2
Not utterly pathetic, but it could be much better. This seems to be just an unattractive combination between a desert and a giant forest, actually.
Story/Instructions: 1
No .bhs file, so nothing to talk about.
Additional Comments:
As it stands now, this scenario is not worth playing, really.