Rise of Nations Heaven
Downloads Home
Review Guidelines
Main site
Code of Conduct

Advanced Search
Single Player Scenarios
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files

Downloads Home » Single Player Scenarios » The Battle of Ain Jalut(Otter's Challenge)

Download File Post Review Post Comment

The Battle of Ain Jalut(Otter's Challenge)

Author File Description
File Details
Needs T&P?: Yes
"The Battle of Ain Jalut (or Ayn Jalut, in Arabic: Úíä ÌÇáæÊ, the "Spring of Goliath") took place on 3 September 1260 between the Egyptian Mamluks and the Mongols in Palestine, in the Jezreel Valley, not far from Ein Harod.

This battle is considered by many historians to be of great macro-historical importance, as it marked the highwater point of Mongol conquests, and the first time they had ever been decisively defeated. After previous defeats, the Mongols had always returned and avenged the loss, but after the Battle of Ain Jalut they were unable to do so. The Mongol Ilkhanate leader Hulagu Khan was not able to advance into Egypt, and the Khanate he established in Persia was only able to defeat the Mamluks once in subsequent expeditions, briefly reoccupying Syria and parts of Palestine for a few months in 1300."


This is a rather difficult scenario in which you control the army of Baibars, a Mameluk warrior, and you fight against the invading Mongol troops. You have 20 minutes to win it. I have included a complex script, too.

This is my first scenario, so I'd appreciate any feedback.

EDIT: Updated, made some minor changes in the script.
EDIT: Added a few more soldiers to the Sultan's army
Pages: [1] 2 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Map Design5.0
Playability: 4
(Insert Playability analysis here)It is playable, just that you have to move fast and you have many opponents.

Balance: 3
(Insert Balance analysis here)
I don't think it's really ballanced.There are a lot of enemy units and your friend doesn't help you too much.Maybe i say that because I always play at easiest
Creativity: 5
(Insert Creativity analysis here)
For a begginer in scripting it's really creative,and has a nice storyline
Map Design: 5
(Insert Map Design analysis here)
The map is designed pretty well, but i never checked it on a real map
Story/Instructions: 5
(Insert Story/Instructions analysis here)This is very good.It has all the story of the battle ,and good instructions

Additional Comments:
Hi Lord BJ.I have played your battle of Ain Jalut and it's indeed very dificult.But still it's a nice piece of art.I hope your scripting you continue and improve by the time.

[Edited on 05/04/10 @ 03:33 AM]

caramida9 Hi Lord BJ.I played your battle of Ain Jalut and it's indeed very difficult.But still it's a nice piece of work.I hope your scripting will continue and improve over time
File Author
Thank you for the review. Maybe I'll modify the timer so you won't have to move that fast anymore. And about the enemy units, they heavily outnumber you, yet Sultan Qutuz's army is not much smaller than the Mongol army. When I tested the scenario, Sultan Qutuz helped me(well, he feigned a retreat at a certain moment).Together, your armies should be able to defeat the Mongols(though not easily), as both sides have approximately the same number of troops and the Mongols' difficulty is lower than the Mamelukes'.

[Edited on 05/04/10 @ 09:22 AM]

motter28218 Hello LordBJ, you might want to consider re-submitting this and writing "Otter's Challenge" in the title so it can be entered into my scenario design contest, could be worth some money for you or free games. Hope you'll enter.


[Edited on 05/05/10 @ 10:34 AM]

emmer123 Hello. I'm new here, and i would like to ask how to play this scenario. It doesn't appear on the list, even after putting it in the game folder, following the instructions to the letter.
File Author
@motter28218 - Thank you for the invitation, I've just entered the competition.

@emmer123 - How to play the scenario:
1. Make sure you have installed Thrones and Patriots
2. Extract the "Ain Jalut" folder to the "scenario" folder
3. Load the scenario(Solo Game - Load Scenario)
4. Play, comment and rate!
Map Design2.0
Playability: 4
(Insert Playability analysis here)
This was a short scenario if you were able to beat it that is. There weren't any bugs and the scenario played out fine. But its one hell of a scenario was really tough but beatable i beat it on my second try.

Balance: 3
(Insert Balance analysis here)
I think the Mongols were too many in numbers. You had to have a decent army but unfortunately your numbers weren't much and u relied heavily on the sultan's troops which kept on fleeing the battlefield in the midst of the battle.
Creativity: 3
(Insert Creativity analysis here)
Since its history not really creative is it? But still a good attempt to recreate the Scenario of what it could have been back then.
Map Design: 2
(Insert Map Design analysis here)
Didn't see anything spectacular. But that's the advantage you get when you make desert scenarios.
Story/Instructions: 5
(Insert Story/Instructions analysis here)
This is one area you excelled in the popups where bang on time. Story was well narrated. Even the messages were just on time when my army went into the sultan's territory.
Additional Comments:
All in all i think a good scenario but could have been improved a bit to make it more playable. For example you could have made the sultan's army stronger or more in numbers so that they atleast come close to the mongol numbers. ANd also you said if you could kill the enemy leader you could loosen their morale or something on those lines. You put the camera on the whole army! i think it would've been better off if you singled out a unit as their general coz i couldn't find him both times that i played. All in all a good script but an average map and average gameplay experience.

I enjoyed it nevertheless. Make more of these...
File Author
Thank you for writing the review, but I have something to say about the ratings:

- Creativity - I honestly think this deserves more than a 3, for the following reasons:

1. No one has done the battle of Ain Jalut before, and the Mongol invasions aren't commonly used in the scenarios available here. So basically this scenario doesn't look too much like any other scenarios posted here.

2. If you look at the Review Guidelines you'll see this:
"Probably the biggest creativity factors are the starting position and the victory conditions."

I think the victory conditions could have increased this rating, and also the triggers.

3. If this is a historical scenario, this doesn't mean it can't be creative. Even a WWII scenario can be creative if it has some interesting starting postition, victory conditions and triggers, even if it's been done twenty times before.

-Map Design - If creativity can be considered a pretty subjective rating, map design cannot. So I think this deserves more than a two, for the following reasons:

1. Read the Review Guidelines, and see when you should give a 2 for map design:
"A rating of 2 is somewhere between a pathetic map and a random map.
". Honestly, this map was not particulary spectacular, but I still think it's quite suitable for a short scenario like this, and it's better than a random map.

2. You couldn't see anything spectacular at this map, as the battlefield of Ain Jalut wasn't spectactular, and I tried to design a historically accurate scenario. But I think the well-placed forests, for example, should have increased this rating, because they created a tactical challenge.

EDIT: And about putting the camera on the whole army: It would have been pretty nonsensical to put the camera on a single soldier and say:"Kill him". Historically, the Mongol general was killed only after his army was almost completely defeated, so I didn't want to make possible for the player to recognize and kill him easily.
And about the Mongol numbers: Yes, perhaps would be a good idea to reduce the Mongol numbers or to increase the Sultan's numbers. But I wanted to create a really tough scenario, so the Mongol army slightly outnumbers your combined forces. Anyway maybe I'll update the file so the Sultan's forces will be a bit stronger.

[Edited on 05/29/10 @ 07:24 AM]

SC_Dave Awesome map.
I liked to kill the general.:)
File Author
Thank you for the comment. I'm glad you liked the scenario:).
Pages: [1] 2 » Last »

Post Review Post Comment

HGDL v0.8.0

Forum Username:


Create a new account
Forgot password?
Map Design3.5
Favorites: [Who?]0
Size:134.39 KB