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Downloads Home » Single Player Scenarios » Behind Enemy Lines

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Behind Enemy Lines

Author File Description
issamistheking
File Details
Needs T&P?: Yes
This is a fictional scenario which was made for T&P. I was looking for a sniper mission game on here and couldn't find any good ones so i decided to make one. Here it is.

The setting is that american forces have been unable to capture a town in the Himalayas called Lamora. The difficulty being it was heavily fortified and they have a string of communication buildings in the snow which lets them know of any troop movements before hand and they get prepared for the attack. They have been able to destroy the american army thrice using this strategy. So the army has decided to send in the elite forces unit. To sabotage these buildings in the snowy mountains and then they can launch a full scale attack on the city with proper reinforcements for which the Lamora will not be ready. So, get ready to play the first full scale Sniper mission on this website.

Comment and rate the file. I would like to know how i could improve on it.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
LordBJ I have completed your scenario, but I won't give you a review right now because it would certainly disappoint you. Honestly, this scenario has some serious problems which would really ruin almost all its ratings if I review it as it stands now. However, most of them can be solved pretty easily. If you solve them I will probably give you a review later.

So, your scenario has the following weird things(I will mention them in the order I've found them):

1. There is no time limit. So, that "adventure feeling" that your scenario is supposed to include is missing completely.

2. Egyptians and Dutch fighting in the Himalayas? Not very credible, honestly. Moreover, the story doesn't explain why those two nations couldn't find a better battlefield.

3. Your Special Forces seem to be super-human creatures. Their hitpoints make them much stronger than a human is supposed to be, and they are way too crafty. Actually, I think this scenario can be finished even if the player uses only two or three scouts.

4. The way you set the goals is absolutely wrong. I can't believe you haven't ever thought that the player could destroy those communication buildings in any order he wants. So, when I played the scenario, the first building that I destroyed was the one you supposed a player would destroy, but the second one was the one you thought it would be the last. Thus I found out that I completed my objective(but I had to destroy 5 buildings, and in fact I destroyed only two). This is a major bug, it would basically ruin your playability rating. The best way to deal with this is most likely using counters. There is a thread on the forum in the scenario design section from which you can learn how to use them(I think it's Arlo's explanation from the thread called "Static Variables").

5. The scenario was way too easy. I had absolutely no problem in finishing it. Your scouts are almost allmighty, your army is larger than the enemy's...What could the difficulty be?

In the end, I would like to mention that all these bugs/weird things can be fixed quite easily. If you put more thought in it and pay more attention to those details I've mentioned, this scenario will certainly be much better, and I'll have again an enjoyable experience.

Good luck!

[Edited on 05/20/10 @ 09:22 AM]

SC_Dave I agree with LordBJ.;)
issamistheking
File Author
@Lord BJ

Thanks for the detailed feedback and i appreciate your straight forwardness.
Now for your points. Firstly i didn't know how to set the goals the way u r talking about secondly the scouts were made stronger bcoz if they end up meeting the army before they completed the objectives they would be killed. Thirdly I know it doesn't make sense which is why its called fiction or fantasy. Last point but not the least i will reduce the army numbers. And ill do the changes necassary that i see fit. Thank you for playing the scenario and hope that you will play it again after im done updating the file.

Regards,
Issam
LordBJ No offence, but it should make sense, even if it's a fictional scenario. Everyone can think about two nations fighting for a place that they had never actually fought for. Like you've thought about the Dutch and the Egyptians fighting in the Himalayas, one can think about the Iroquois and the Koreans fighting for supremacy in the Western Africa, the Aztecs and the Russians trying to destory each other near the shores of Kiribati...It doesn't make much sense and as I've said anyone can do it.

About the goals - if you don't know how to use counters, you can try to create the communication building only after the destruction of some of them. For example, you can create the second only after the first is destroyed, the third only after the second is destroyed and so on. This will not add to your scenario's replayability but it's still better than a major bug.

Anyway I'm still looking forward to playing the corrected version of the scenario.

EDIT: Yes, really you should reduce your army's numbers, thus making the special forces useful after the buildings are destroyed.

[Edited on 05/24/10 @ 07:44 AM]


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Downloads:723
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Size:294.36 KB
Added:05/19/10