Rise of Nations Heaven
Downloads Home
Review Guidelines
Main site
Code of Conduct

Advanced Search
Game Modifications
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files

Downloads Home » Game Modifications » Rise of the Ancients ALPHA - Uthum876

Download File Post Review Post Comment

Rise of the Ancients ALPHA - Uthum876

Author File Description
File Details
Needs T&P?: Yes
Rise of the Ancients ALPHA - Uthum876

Playable Factions so far:

-Romans (Turks)
-Macedonians (Romans)
-Athenians (Greeks)
-Spartans (Japanese)
-Thebans (Koreans)

*You MUST play as these factions for the mod to work properly.


NOTHING TO OVERWRITE :) EXCEPT overwrite the interface.xml & soundfiles.xml file in your T&P data directory with the ones i've provided, this will make the icons and sound work properly...back them up of course.....I will have an installer in the next version so that this problem is completely fixed. then just simply pop it into your mods folder in the Thrones and Patriots directory and copy and paste my sounds into your game's "sounds" folder in the main RON directory.


THE MOD ONLY WORKS IN THE CLASSICAL AGE. So far we have 5 playable factions with completely unique looking armies. Everything is historically accurate and units are named according to their Greek and Latin names. Wonders can only be built by the factions who actually built them. Technology-specific houses can be built that can provide your faction with troops. Lower-class housing can provide conscripted/peasant/militia troops...while the upper class Villas can provide you with your factions strongest units. Barracks', stables, siege factories and forts can only be unlocked starting at military level 5 and can provide your faction with professional troops....while the houses can be unlocked through ascending civic research. No patriots, at least for now. Some factions have generals however, that provide added benefits. Supply wagons heal troops. Dust cloud effects have been enhanced and the Gunpowder era building set has replaced the Classical Age building set as it looks more Roman/Greek.


PLEASE REPORT BUGS......go easy on the reviews too this is just an elementary release. Please also tell me how you feel about balancing and the gameplay....I need your ideas. With your feedback we can make this an awesome mod. Please leave constructive feedback though. And if you want to use my stuff please give me credit, it took a lot of hard work to put this together. Thanks for your help.

Pages: « First « 1 2 3 [4]
AuthorComments   ( All | Comments Only | Reviews Only )
super7700 I know this is unrelated but have you checked out my mod?

PS. I've started work on a gastraphetes guy I'm basing off the one in Age of Mythology.

Its nothing like your skins (I aspire to have wonderful skins like yours!) but I guess they are okay for one of my first reskins.

[Edited on 09/20/10 @ 03:16 AM]

File Author
Haven't had time to play it bro, but I'll take a look at it today once I get home from work. I will say that your skins are very good for a beginner.....its your first mod right?

[Edited on 09/21/10 @ 04:14 PM]

super7700 yes its my first go. Thanks for that and I'm hoping to start on my next one soon. And for your mod I made a quick Mausoleum of Halicarnassus using some of the stuff from Age of Mythology. Its not very good because I don'know how to add the nation colour to the building yet when I tried it earlier the nation colour was showing up in places where i didn't want it to show up. Oh well.
super7700 Am I allowed to use a couple of your units for my Macedonia mod? I'll give credit to you obviously.

[Edited on 09/28/10 @ 10:13 PM]

Pineapple_Man Stoked for more factions!!
File Author
Spartan, can you expand on your observations in the forum thread?

I do have plans to make more technologies available. But regarding ranged units they are pretty weak and melt away easily when confronted by heavy infantry and cavalry...was there a particular ranged unit that was extremely hard for you to kill?
super7700 Hmm... I found the balancing to be almost perfect. And if the pop cap was much higher it would probably lag and remember the horses go around in groups of three making a more populated battlefield. Do you know if increasing the ubersize of artillery works?
Pages: « First « 1 2 3 [4]

Post Review Post Comment

HGDL v0.8.0

Forum Username:


Create a new account
Forgot password?
Favorites: [Who?]0
Size:7.04 MB