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USAdday

Author File Description
Sirtaco Opps, Sorry about starting a new thread, anyways I updated this, I still have alot to learn on how to edit the script, if anyone has some infro for me on how to edit it I'd be very thankful.

Thanks, Taco
AuthorReviews   ( All | Comments Only | Reviews Only )
Spanky
Rating
3.0
Breakdown
Playability3.0
Balance2.0
Creativity4.0
Map Design4.0
Story/Instructions2.0
Playability: 3
(Pretty good, but way too easy to win.)

Balance: 2
(You have the wrong age for the Americans. I never remember marines with m4s when they stormed the beaches)

Creativity: 4
(paradrops where pretty good. i loved that sea wall type thing. You need more defences on that thing though.)

Map Design: 4
(Looked alot like normandy.)

Story/Instructions: 2
(Nothing really here, but it's almost self explanatory in a d-day map.)

Additional Comments:
Overall pretty good. Needs work though.
Admiral Stupid
Rating
4.0
Breakdown
Playability4.0
Balance3.0
Creativity3.0
Map Design5.0
Story/Instructions5.0
Playability: 4
Wooow its amazing stuff keep it up its so easy to play

Balance: 3
easy to win but soooooo fun so who cares

Creativity: 3
amazing creativity i loved it

Map Design: 5
aww mate amzing skill admiral smart will be pissing himself

Story/Instructions: 5
EXACTLY LIKE D DAY it was amazing
Additional Comments:
GREAT MAP AMAZING STUFF!!!!!!!!
Warspite2
Rating
2.4
Breakdown
Playability2.0
Balance2.0
Creativity3.0
Map Design4.0
Story/Instructions1.0
Playability: 2
Was not bad, could have some improvements here and there. Was overall too easy to win if you use all the firepower at your disposal.

Balance: 2
Balance was ok if we are talking real D-Day. US did have a overwhelming number of forces. The carriers given don't have planes and can't be used because the pop limit is way above. Maybe just load planes on the carriers, that would fix this.

Creativity: 3
Not an original idea, just D-Day.

Map Design: 4
The map was pretty good. One thing I really liked was the rocks lined up on the beach. That was a neat idea.

Story/Instructions: 1
Nothing here, but I imagine everyone knows the objective.

Additional Comments:
Overall, it was just too easy. One way to make it more difficult without giving Germany more units, would be to increase the hit points of all their units. This could represent the dug in and fortified advantage the German's had. Also maybe a time limit can be given for US to take over all the cities. In the end, I still had fun with it, but there is room for improvement.
btk_lizardking
Rating
3.4
Breakdown
Playability3.0
Balance2.0
Creativity4.0
Map Design5.0
Story/Instructions3.0
Playability: 3
ok the playability isnt that great in the begining seeing how you cant make aircraft on your aircraft carriers do to the pop limit. The eco thing is kind of pointless since its so easy to win also. I think it would be interesting to play on the german side also seeing since theres alot of debate if germany could of stopped D-Day if they moved the panzers up. Just my opinion on that.
Balance: 2
The Balance wasnt that great. The ONLY thing that gave me any problem at all was the swarm of machine guns in that 1 location. It isnt a good replica of the storys of D-Day and it sure wasnt anywhere near that easy. Needs some work there.
Creativity: 4
The Creativity i thought was interesting. I liked how you put the rocks up on the shores to act like barricades or obstacles. That impressed me and I thought that was cool.
Map Design: 5
The Map layout was perfect all you need to do now is perfect D-Day its self!
Story/Instructions: 3
(Insert Story/Instructions analysis here)

Additional Comments: Dude get rid of the information age crap. Theres WW2 stuff for a reason you know =P. Replace it all with the real ww2 stuff (modern age). Also seeing since the modern bombers wont be able to reach that far maybe you should put a lil island to the side of the map or somthing and put a airbase there, i dunno. Yeah dude the whole coolness of D-Day is with the weapons like the MG42 Machine gun and the naval bombardments. Also have german aircraft attack you on the beachs. Brings the entire experience to life. Also like said up above you should add a playable Germany. This way you can experience D-Day from both sides, this would also be AWSOME in a multi player game. Since there is alot of debate about the germans moving up there tanks and could it of stopped the allies it would be also cool if you added a panzer unit to the side for the player to use. Other then that just get rid of the Info age stuff ruins D-day and the experience. just my $0.02.
talush12340
Rating
3.4
Breakdown
Playability4.0
Balance3.0
Creativity3.0
Map Design3.0
Story/Instructions4.0
Playability: 4
Very fun to play! although the cities of the americans are mostly useless.

Balance: 3
Not too hard but a little easy, the ships made it easier but the attrition harder.

Creativity: 3
I saw this kind of scenario some times now, although you did it your own way. there was scripting missing and some triggers to make it interesting.

Map Design: 3
It didint really look like france, and there was too much useless sea, also the american cities werent necessary.

Story/Instructions: 4
The story is known to all and the instructions simple.

Additional Comments:
THe scenario was good but could be better

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Rating
3.2
Breakdown
Playability3.2
Balance2.4
Creativity3.4
Map Design4.2
Story/Instructions3.0
Statistics
Downloads:1,479
Favorites: [Who?]0
Size:111.88 KB
Added:06/16/04
Updated:07/27/04