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Downloads Home » Game Modifications » World in Conflict Alpha: A New World War 3 Mod

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World in Conflict Alpha: A New World War 3 Mod

Author File Description
uthum876
File Details
Needs T&P?: Yes
World in Conflict Alpha

Mod Preview:

https://www.youtube.com/watch?v=8lzfMm9dSXc

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Alpha Features:

-New effects graphics.
-Two factions: Russians (Russians) & Americans (Americans) --- these are the only playable factions.
-Brand new models and animations for Russian and US units.
-Population limit is at 600.
-Commerce Cap is at +999.
-Realistic unit stats and unit types.
-Real world cost system. This means military hardware is extremely costly, it forces the AI and the player to rely more on infantry and build strong economies.
-AI more intelligent with aircraft. The AI will now carryout airstrikes more frequently on your units, not just in their territory, but on your territory too. It will continue to attack forts and wonders, nevertheless prepare for death from above.
-Effectiveness of SAMs downgraded (they are now very expensive too), air superiority and the tactical use of aircraft emphasized.
-New icons.
-Introduced civilian housing and taxes. All of your cities, apartments, office buildings and hotels will each give +10 wealth.
-Supply wagons heal units.
-All wonders are disabled, except for the statue of Liberty (goes to the Americans), the Super Collider (goes to the Americans), the Kremlin (goes to the Russians) and the Space Program (which is shared by Both factions).

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Faction Release Notes:

Americans

Units:

-Assault Infantry
-Heavy Infantry
-Support Infantry
-Sniper
-Humvee
-M2 Bradley
-M1A2 Abrams
-M109 Howitzer
-M270 MLRS
-AN/TWQ-1 Avenger AA
-Green Berets
-Special Forces Recon
-F-16
-A-10
-B-52
-AH-64
-F-35 (replaces the F-16 and A-10 when researched)
-B-2 (replaces the B-52 when researched)

Leaders:

(the mod is supposed to take place in the next decade so it made sense to choose the following leaders)

-Barrack Obama
-Mitt Romney (I had no choice in choosing Mitt because there is a chance he could be president next year)

Strengths:

-The Americans have superior airpower so they will build an aggressive air force. Their aircraft are usually cheaper and faster to produce. The F-35 Lightning for example is a stealth fighter, it cannot be shot down by air defenses the same is true for the B-2 Spirit stealth bomber. These kinds of assets give the Americans an enormous advantage in the air.
-American infantry are usually better armored so their much more hardier troops than their Russian counterparts.
-The Americans also have the advantage of having 3 wonders available to them: super collider, space program and the statue of liberty.


Russians

Units:

-Assault Infantry
-Heavy Infantry
-Support Infantry
-Sniper
-Tigr
-BMP3
-T90M
-2S19 Howitzer
-BM30 MLRS
-Pantsir AA
-Shilka AA
-GRU Spetsnaz
-GRU Recon
-MiG-29
-Su-25
-Tu-22M
-Mi-28

Leaders:

-Vladimir Putin
-Dmitry Medvedev

Strenghts:

-The Russians have better Anti-Aircraft units to counter American airpower. The Shilka for example is pretty cheap and can be fielded rather quickly, while the more expensive Pantsir system has a better range than its American counterpart.
-Russian military hardware (vehicles) are about 25%-33% cheaper than their American counterparts, this gives the Russian player a significant economic advantage.
-The Russians also share the space program wonder, but they also have st. Basil's cathedral which gives them added attrition bonuses.

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Recommendations:

-PLAY IN THE INFORMATION AGE!
-Due to the cost system employed I suggest playing quick-battles with 10-20 minute peace periods at the beginning. This will create a more challenging AI as he will build a strong economy during that 10 to 20 minutes.
-Picking up from the last point it is also best if you enable the "computer/boom" option for the AI. This will enable a more economic-minded AI giving way to a more challenging game experience.
-This mod is not for wimpy computers. You should have at least 1-2 GBs of RAM, at least a dual-core processor and a 128-256MB graphics card. This is due to the new more complex models and animations I have introduced.

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Installation Instructions:

-You will need WinRar to open this package. Download it for free from the internet.
-There are three main installer files, they are called "World_in_Conflict_Alpha_Art", "World_in_Conflict_Alpha_Data" and "World_in_Conflict_Alpha_Sound" - Run all three of these. They will install the files into your "C" drive, if your Rise of Nations is installed in a different drive then change the "C" to your corresponding drive when the installers ask you which path to install the files into.
-Next just place the "World In Conflict" folder into your mods directory and then load the mod in the quick battles menu.
-The mod is setup so that it overwrites game files - I had no other way of getting around this if I wanted some of the features to work correctly. SO, if you want to restore your original game files, I have provided another installer entitled "World_in_Conflict_Alpha_Game_Restore". This will restore your game to its original files with a few clicks. However, if you have been doing some modding of your own with data files I suggest you backup your work because the game restore installer will revert the game to its original T&P configuration and your work will be lost.

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Miscellaneous Notes:

-I have not touched naval warfare in this version of the mod. That will be addressed in later versions. For now just play on land maps.
-I have disabled generals, patriots and spies. They will be tweaked around reintroduced in the Beta and later versions, but for now they are disabled.
-If there are any problems with animations/models or if there are any random crashes/bugs please report them to me.
-Like it says in the title, this is just an Alphaa release. This is not by all means the final product of this mod. There are still many more features and factions to come. Everything here can be improved upon in later versions so please leave constructive feedback and go easy on the reviews.
-If you would like to track or take part in the development of this mod please stop by at the forums:
http://ron.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=10&tn=6144&f=10,6144,0,10&st=0

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Credits:

-I would like to thank fellow RONH member CanoWorms who contributed immensley to the development of this mod with his modelling work.
-I would also like to thank everybody who gave me feedback and suggestions in the forums on how to proceed with the Mod.

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I hope you all enjoy the first installment of this mod.
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AuthorComments   ( All | Comments Only | Reviews Only )
Riech i have done it everything correctly but i don know how to load the mod in the quick battles menu it still says "no mods" currently plz help and fast
uthum876
File Author
Did you place the mod file in the mods directory in your main RON folder?
Riech okay i got it thanks
Riech i wan to ask a question plz reply it the question is I see the images on the internet of rise of nations I see buildings having color(for example the nation's color is red so there would be red color on the buildings) but when i play my own game i wont see any color on buildings it shows grey color i went to the options but i didn't see anything like that plz help me i want my buildings to be in the same way which i see on the internet
firestar1161 I made an account to give feedback. I did EVERYTHING down to the letter on your installation notes. Still not working. I ran all the installations ( not the restore, the three installers, i never clicked the restore cause it would undo them ) Dropped the folder into the mods folder, loaded ron T&P, quick battle, loaded mod, It even SAID loading mod, and then no special units. I get Leaders Barack, Mitt, Dimitry and Putin, but no special units. For the life of me I cant figure out why. So i did a restore and tried again. still nothing. Please help me this mod looks so cool and i cant bear to wait for a response! Thanks! Firestar

EDIT::::

I looked upon previous posts and DID notice that i had to add the art and sound files to the right directory, but upon doing this and the data installer, and replacing the mods folder, it STILL does not work :< I still get the leader names but still no special units/game changes

EDIT::::

I got it to work. Changed path from program files to Program files (x86) and made sure the art and sounds folders were in the patriots and not just regular RON. Glad i solved this myself, and hope I help someone else with this post. Now, OMFGZORZLOLCOPTERS this mod is amazing....



Feel terrible but EDIT::::



Thanks for posting so quickly, I did a review. One thing I forgot to mention is you HAVE to script in a troop transporter! Perhaps a new unit trained at the redoubt that is a troop truck? Or at the factory? Or somehow make helicopter capable of transport? I don't know: Ive tried scripting my own but failed epicly. So good luck! Just make sure that it is fast enough to make it viable, but has a slightly low garrison because otherwise 20 infantry could deploy into a town with no defenses but far away from the border in 10 secs XD so make sure its balanced. But I know you will cause youve done such an EXCELLENT job

[Edited on 03/14/12 @ 04:45 PM]

uthum876
File Author
Ok cool FireStar. This mod has been completely revamped. Stay tuned for the Beta, if you really like it, please submit a good review for me ;).
lucasshang When you go to post the beta version?...This mod is awesome,Rating 5/5. I loved it, and one more thing, please add the Brazillian Army. Thanks!

[Edited on 06/05/12 @ 10:11 PM]

uthum876
File Author
The Beta will be done in another month or two, stay tuned.
lukethesenechal uthum 876.
I cannot get this mod to work and i followed your instructions to the tee
please help
SajeevJino I can't able to download this file....can you pls give me the links like mediafire or rapidshare
Pages: « First « 1 2 [3] 4 » Last »

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Rating
4.0
Statistics
Downloads:7,170
Favorites: [Who?]0
Size:7.86 MB
Added:11/06/11