Rise of Nations Heaven
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Needs T&P?: No
The resources are maxed out to enable you to battle the enemy ai as their difficulty has been maxed out.
The cities are based on roman cities of the era there maybe some innacurracies as game limits adding more cities but I tried to make it accurate as possible.
The map is intended to be for fun only and not to be taken as Historically Accurate , it is intended to challenge players in battle rather than resource management.
It starts in the ancient age and ends in the gunpowder age for reasons that the building designs in the gunpowder era shows the culture of the nation and I wanted it to look roman as possible and the Fact that the eastern Half of the empire survived until the gunpowder age.
There are no instructions or specific goals as the main goal is to defeat every other nation in conquest and capital victories are turned off to ensure realistic conquests of the era.
If there are any problems feel free to leave comments and suggestions, I am also sorry if there are some problems as this is my first serious scenario project and I am only beginning to learn the ropes in scenario making.
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