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Downloads Home » Single Player Scenarios » WWI - The Battle of Liege

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WWI - The Battle of Liege

Author File Description
jimmy_pat1403 On August 4th, 1914, six brigages detached from the Second German Army - The Army of the Meuse - began the first move in the execution of the Schlieffen/Moltke Plan - to smash quickly through the defenses of Liège, Belgium. Neither Schlieffen nor Moltke counted on a spirited defense at Liège by a small but proud Belgian division, led by General Leman, who had been ordered by his King to hold out to the bitter end. Hold out he did, for 12 more days, the modern forts of the city preventing von Kluck's First Army from crossing the Meuse in strength. In order to get through the gap, the forts needed to be destroyed, one by one, piece by piece, before the Germans could continue.

If you have any any comments about the scenario, please e-mail at jok2k@hotmail.com
AuthorReviews   ( All | Comments Only | Reviews Only )
Kant22
Rating
3.2
Breakdown
Playability3.0
Balance3.0
Creativity4.0
Map Design3.0
Story/Instructions3.0
Playability: 3
Its fairly playable.
Balance: 3
somewhat balanced, eventually you can succeed, but it takes awhile.
Creativity: 4
very creative, the reinforcement system was kind of unique
Map Design: 3
decent map design if a little simple.
Story/Instructions: 3
goals are clear and concise.
Additional Comments:
Well, I would've given it a higher rating, but in all honesty it bored me a little bit. You send your forces against the forts until they are estinguished, and then you wait for more reinforcements. I couldnt find a whole lot of strategy, you simply move your forces to attack the forts. Because of this, I didnt really enjoy it much; however if you enjoy simple movements and watching the action, you will like this scenario. So even though this didnt entertain me much, others might like it a lot.
talush12340
Rating
3.2
Breakdown
Playability2.0
Balance4.0
Creativity3.0
Map Design2.0
Story/Instructions5.0
Playability: 2
Capturing the city was a great fun, but taking the forts one by one 12 times was boring! Also, The game couldnt be won.

Balance: 4
The reinforcments were enough to take the city and some forts, and you could also build units after capturing the city.

Creativity: 3
The game wasnt the most creative, as map was lame script was barely and gameplay was a bit boring after sometime, but it had potential.

Map Design: 2
All can see you didint invest your time in the map. Too bad.

Story/Instructions: 5
Very good hob on this part. The story was explained and objectives were placed.

Additional Comments:
The victory problems comes from the fact that you didint make the victory conditions to kill all units and buildings of the enemy. Game has potetial though!

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HGDL v0.8.0

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Rating
3.2
Breakdown
Playability2.5
Balance3.5
Creativity3.5
Map Design2.5
Story/Instructions4.0
Statistics
Downloads:613
Favorites: [Who?]0
Size:158.84 KB
Added:07/03/04