Israel 1.0 by nokkio82 This works with RON: TaP ONLY! Allows you to control the country, Israel, of the middle east. This replaces the Japanese with Israel. The Israelis have the Power of Zion. You'll find a pic in the Mod gallery. Enjoy!!!
I think its very histroical based on what I know. I was watching this thing on the Israli's today and it was nice to play as them after I knew some of their modern day battles. Though you really need to fix the fighter plane in the modern age. Since you replaced the japanese they have a japanese styled plane.
You can either replace another nation and keep the same powers as before or make a new model for the fighter in the modern age.
Posted on 09/05/04 @ 03:50 PM
Rating: 4.5 (couldnt give so I rounded up)
(Insert Rating analysis here)
Ok, there are a few things that stopped me from giving this a 5. First, the Japanese skin for the modern age fighter that was already mentioned. Second, it might be better if you gave the Israelies a UU for the industrial age(although the state was not yet founded, the Haganah, who later turned into the IDF, faced a very difficult time fighting off the British and Arabs). But on the other hand, the weapons they were using were, for the most part, not Israeli made so maybe my suggestion makes less sense. Lastly, after playing a few games with the mod and reading your reasons for the UUs, art, and nation powers, I think that the Egyptian powers would be better; in terms of agriculture, which Israel is very good at.
Its not something I think takes away from the mod, but when playing, the nation reads "Israeli" instead of "Israelis". It would be real nice, considering that the Uzi was first made in Israel, if you could edit the Jaguar infantry, or whatever unit has the Uzi-esqe gun, and have it be created at the Redoubt. By edit, I mean take off those leafy things on the helmet. Even having both of the Aztec UUs as a "Counter Guerilla" unit( I think its called the Egoz) would help represent Israels military.
With all that said, the changes from version 1 to 2 (building art and removing the Arab mercenary) were the only things that I found wrong with the 1st version, and after using the mod more, I had these latest suggestions. Thanks for the great mod!.....just saw the screenshots for the Swiss Red Cross....;) very creative