This is the first 'released' version of my RPG mod, Rise of Heroes. In this file, you will also find the Rise of Heroes mod (v1.0) which is needed for this scenario.
Posted on 09/15/04 @ 01:32 AM (updated 09/16/04
Rise of Heroes allows you to choose your hero from 4 different character classes. These classes are:
The Warrior (high attack and hp as well as an improved healing rate, but low armor and slow movement)
The Archer (fast movement and ranged attack, but only moderate attack, and very low hp and armor)
The Knight (a good balance of all stats)
The Cleric (high armor and best healing rate, as well as a radius of healing, which improves the healing rate of allies nearby, but moderately low hp and attack)
Also in Rise of Heroes, you can buy things such as potions or equipment upgrades with your starting money or money gained from defeating enemies. To pay for these things, you must be near the building and press 'Alt-4' and offer a certain amount of wealth. Then, check the 'propose peace' box. The transaction will go through provided you have enough money.
Currently available locations:
The Temple allows you to purchase potions. Each potion heals 30% of your health and they are used automatically if you are at 25% or lower health.
Your House in Raelstonn improves your healing rate if you stand next to it. Each hero gets their own house.
The Inn allows you to rent rooms to fully heal. There's an Inn at every town, and to rent a room costs 10 gold.
The Training Academy allows you to purchase exp. Each experience point costs 15 gold.
The Weaponsmith allows you to purchase weapon upgrades, and the Armorsmith allows you to purchase armor upgrades. Higher level upgrades require the hero to be of a certain level. Also, not every weapon and armorsmith will be able to upgrade your equipment to their highest level. You'll have to look for more skilled craftsmen for that.
In Rise of Heroes v0.1, there are only two quests available. Both take place in and around Raelstonn. The end of the 2nd quest occurs when you talk to Cpl. Tarreniel, therefore, that's the end of v0.1.
Please let me know if you encounter any problems what so ever with this scenario. I hope you enjoy the first part of Rise of Heroes!
EDIT: Updated to version 0.11. Here are some of the changes:
- Minor tweaks to the 2nd quest.
- Major changes to the code for Hurgal. He now follows the first person that talked to him. He also gains levels, albiet slower than the party does.
- Added roads. (thanks go to Snow Crash for those)
|Author||Reviews ( All | Comments Only | Reviews Only )|
Very good, lots of fun, no problems
Pretty good, but i dont think its fair,
Very good, dont know what to say
Map Design: 5
very good, i always think there's no way throug the forest but then i discover it. I think i'm getting n00bish
Very good, but maybe some more instructions on how to choose heroes etc.
everything together: Very much fun but too bad all players need the mod installed in MultiPlayer.