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Rise of Nations Script Maker 0.9.29 beta
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3/16/05 - This is a minor bug-fix release! It can be used to update the Full Install, but may be run without it as well. Adds some cumulative fixes to RSM, new scrippets, and documentation update.
Coded by Snake in Visual Basic 6.
Requires: VB6 Runtimes, MS Common Controls 6, and MSXML 4.0. These are available in the Full Version if needed.
Newest version of RSM available at ftp://www.s--l.com/Downloads/RONScriptMaker.zip
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Description:
RoN Script Maker is a tool for use with Rise of Nations and its expansion (Thrones and Patriots) that seeks to make implementing scripts in games of RON simple and intuitive. It's worth mentioning that this program was designed for making scripts to be used in Quick Matches and Multiplayer, and not scenario building.
It features...
-The ability to easily disable all units, buildings, and techs available in RON and RON:TP.
-Editing of unit and building stats. (RoN: Health and Build Time. TP: Armor, Attack, Min/Max Range, Line-of-Sight, and Speed.)
-Additionally, you can disable AI, plunder, attrition (TP only), costs, completion bonuses, etc.
-You can change amount of plunder (TP only), citizen idle times, and Victory/Defeat Messages.
-'Scrippet' implementation. Easily allows you to load multiple dynamic script snippets. Scrippets follow a simple format that is friendly to other RoN script developers.
-Changing from RON to RON:TP game mode takes only one click.
-Saves scripts in both Big Huge Script (bhs) format and a native file format that is easy to reload.
-Program can organize (delete, rename, save as) all scripts created by it.
-Compact and intuitive graphical user interface. Statusbar that displays essential information.
-The program will find your RON and RON:TP script path automatically.
-Launching of RON on exit (user preference).
-After saving a script, you only need to select it in the RON game setup to use. It's that simple!
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Usage:
This release comes with a few home-brewed scripts to get you started. To use them, load a script in the list and save it again. (This causes the program to compile for bhs format and make the script available to the game.)
Making your own scripts is just as easy as it looks. Watch the help tips for more information and make sure you save.