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Citizen Soldiers

Author File Description
KingRoy1 I have finally finished my WWII Campaign of the American battles fought in the war. The scenarios go in the following order, but, you can play them in any order you want.

It's June 6th, 1944. make your run up the beach, secure a beach-head, and move inside Normandy as you capture trenches, towns, and link up with the airborne inland.

After the successful invasion of Normandy, the brass wants another offensive in holland. Here, you will conduct an airborne drop and link up with british SAS units trying to hold off a German counter-attack coming form across a bridge.

Siegfried Line:
The fighting moves down the map, away from Holland. Generals find out that the big retreat from Normandy drew the Germans to regroup in the largest, most defensive line in the war. This line must be breached! Capture forts and towns to break through the Nazi defense.

Hurtgen Forest:
North of the Siegfried Line lies the Hurtgen Forest. As winter draws near, the ground is muddy and snowy. American troops are encountering heavy resistance in the area as new German divisions attack from the north. You must hold a village for about 20 minutes until the 4th Army reinforces your possition.

Battle of the Buldge:
Near the Hurtgen Forest lies the Ardennes forest. The dense woods and ice cold weather brings no advantage to the allies as 7 new German infantry and Panzer divisions launch a last major offensive on the American lines. The 101st Airborne is rushed ot hold the town against overwhelming Infantry and mortar attacks.

These are all my maps. I worked extremely hard on each one. Every map is unique and will keep you playing it over and over again. Enjoy!
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design5.0
Playability: 5
These scenarios played very well. The challenge is certainly there in all of them. Its obvious the author spent some quality time testing these out.

Balance: 5
Simply put perfect! Although in some scenarios you are outnumbered, it is made up for in position and unit strength. This balances things out perfectly.

Creativity: 5
Nice selection of units and fine tuned stats adjustments such as super long range artillery. The way units are setup and how the AI attacks from different angles in many scenarios. Reinforcements arrive at the right times. All of this was setup very well.

Map Design: 5
The design of these maps were excellent! From the way the towns were created to defensive positions and landscaping. Perhaps some of the best I have ever seen for RoN.

Story/Instructions: 5
The pop ups were great, told you what you need to do in each scenario. Also gave a little info. Brief and to the point.

Additional Comments: This scenario pack was great fun! In Hurtgen Forest, it actually struck some fear in me when I seen that massive Germany army moving in. As far as improvements, don't do a thing, its all a perfect 5 as is. Keep up the excellent work KingRoy1 ! I like your style of design and would love to see you do a scenario for the Pacific.
Map Design5.0
Awesome job, dude. Keep up the good work. This was very fun. I especially liked how you get the super-long range artillery.
Map Design5.0
Playability: 4
these scenarios are quite easy to play, a little forethough and you'll have very little problems in most of the scenarios. a couple will have you franticly worried about how many units you have left compared to the enemy, 2 are so simple i barely had to move my units around to win.

Balance: 3
balance is fairly stable though there are some things that i found more annoying than anything else. firstly tanks kill each other in one shot their attack is 9999 so basically nothing can take a hit from them and survive, however 3 machineguns will pumble a tank in no time. mostly because machineguns fire range is huge and their attack is 99. artillery is completely wacked out. in one scenario i just sat there for 2 hours with 3 siege and killed basically everything on the map and only lost the units that i sent out as scouts.

Creativity: 3
i will admit that this is an impressive campaign but more could have been done to make it more interesting. having wave after wave after wave of germans come at you from the same places (which are out of nowhere) isn't exactly the most creative way of making the scenario work.

Map Design: 5
i will give a good and earned "5" here. these maps were pretty great. you can tell the auther went for a historical yet practical way of making the maps. in one scenario i was quite impressed on his use of the sugar resource as hedgerows and other forms of eye candy to make the maps look very very nice. good job.

Story/Instructions: 2
the story was bare, there were no news flashes that could have made the scens play out with much more vigor. the few messages you get in the beginning of the scens don't help me get into the game at all. to me it was just "ok well let me kill all the germans" there were no objectives to take and no "germans on the flank, we need supressive fire" things like that that would have made the game role play better. the story is really pretty close to nonexsistent, could have been much better.

Additional Comments:
over all i wanted more and these didn't deliver, they did add some elements of anxiety but not enough for me to get really worried. i would have like more diversity instead of "hold out" and "kill the germans". more seperate objectives and twists could have made this group of scenarios a true gem, sadly they aren't. for the sheer beauty of the maps though i will recommend this to everyone, however if you like deverse,provocative gameplay than these aren't the sceanrios for you.


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Map Design5.0
Favorites: [Who?]0
Size:1.71 MB