Rise of Nations Heaven
Welcome
Downloads Home
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Game Modifications
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files

Downloads Home » Game Modifications » Uber Resources

Download File Post Review Post Comment

Uber Resources

Author File Description
Snakely Uber Resources
a modification for Rise of Nations 1.03
by Snake (www.s--l.com)



Installation:
Unzip to Rise of Nationsmods; if you don't have a mods folder, you need to create one. In the game (either Quick Battle or Multiplayer), select "Uber Resources" in the "Game Mods" listbox. Enjoy :)

If you have problems, concerns, or opinions, you'd be best off contacting me on AIM. My SN is slserpent. Otherwise, you can email snakely9@hotmail.com.



What this mod does:

-elite merchant
pack 50% faster
deploy 25% faster
move 33% faster
+1 to los
create 25% faster
33% more hp
groovy colors ;)

-changes to nubian nation powers and wonders
nubian merchant hitpoints, rare bonuses, and merchant cost nerfed by half
porcelain tower rare income also reduced by half

-rare resource bonus increases
relics from 33% to 60% research speed
wine from 20% to 50% unit upgrade cost
papyrus, dye, furs, and silk from 25% to 50% library research cost
spice from 20% to 50% caravan income
salt, horses, and rubber from 15% to 30% unit cost
sulphur from 20% to 40% siege unit cost
amber from 10 to 40 market price offset
silver from 15% to 33% age cost
tobacco from 10% to 25% building speed
marble from 10% to 25% wonder cost
cotton from 25% to 40% unit creation speed
bison from 33% to 50% granary upgrade cost
copper from 20% to 33% unit hp
peacocks from 10% to 25% population cap (don't need colossus anymore :P)
sugar from 10% to 25% reduced food cost
coal from 25% to 33% reduced timber cost
diamonds from 10% to 25% commerce cap
gems from 2 to 6 territory bonus
aluminum from 15% to 33% air cost and 25% to 40% air speed
whales from 20% to 33% ship speed
obsidian from 1 to 2 archer, fort, town, etc. attack
wool from 15% to 50% citizen cost and 33% to 50% creation speed
uranium from 5% to 25% nuke cost reduction and 10% to 33% nuke speed
titanium from 50% to 75% reduced attrition damage

-resource availability
rare resource availability spread out between the ages to prevent huge rare war at the beginning of a game
oil and oil wells available in enlightenment age to prevent sudden onset of oil in upgrade costs, refineries still require industrial age


-rare resource bonus resources
most rares have increased production by 200%
some have changed bonus resource type



What I may include later (if I can figure it out):
New unit pictures in the interface for the Elite Merchant
New sounds for the Elite Merchant
Continue to better balance the resources and bonuses
Fix donkey animation (walks a bit slow for his speed)
AuthorReviews   ( All | Comments Only | Reviews Only )
No messages found

Post Review Post Comment

HGDL v0.8.0

Login
Forum Username:


Password:




Create a new account
Forgot password?
Statistics
Downloads:1,427
Favorites: [Who?]0
Size:758.03 KB
Added:01/09/04
Updated:01/11/04