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Pacific War
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Author |
File Description |
Meat Puppet |
Posted on 01/06/05 @ 10:47 PM (updated 01/08/05)
NOTES: This scenario, like my others, was created without custom scripting and used the standard RON Thrones and Patriots Expansion scenario editor. Note that the name of the scenario is Pacific War but the files are named "Pearl Harbor."
ANTAGONISTS/VICTORY CONDITIONS: You are the leader of the U.S. forces arrayed in the Pacific, from Hawaii to the West Coast. You have air, sea and ground forces as well as caravans and a few citizens. Your enemy is the Japanese, who hold a number of islands from Indonesia to the Philippines. These countries are represented by 7-8 islands. If you capture Manila and hold it, you win the game (the U.S. will have destroyed Japanese power in the Pacific and set themselves up for the invasion of Japan). If the Japanese capture San Francisco and hold it, they will have a significant bridgehead on the West Coast, and knock the U.S. out of the war. In this scenario, you will find the Japanese a highly aggressive and tough enemy.
SETTING: The game opens with the surprise attack on Pearl Harbor. Only some of your ships are deployed, the rest are still in dock. You have an airbase and some naval power, but the Japanese are going to kick the crap out of you. Worse, they are sending out destroyers and cruisers to test your mainland defenses, ring the island, and confront reinforcements. Meanwhile, a swarm of enemy planes is strafing the entire island. At the mainland, you have another fleet plus a small army and an airbase. All are available to come to Hawaii's aid, or you can keep them in reserve and wait until you build up larger forces. You are now at war. As a result, you will have to start quickly building up armies and navies, as the Japanese may attempt a mainland invasion to take San Francisco. In addition, the Japanese may start researching nuclear weapons, and won't have any moral qualms about using them on a U.S. city. Finally, you will need significant power to get the Japanese off of Hawaii and then launch your counterattack.
You start with a lot of resources, representing the full might of U.S. industry, but be careful about wasting units in piecemeal attacks as those resources can run out faster than you think. After your resources are used up, they will have exhausted the U.S. war effort and additional resources will come in slowly.
STRATEGY: The first thing you'll have to do is defeat the Japanese Navy near Hawaii and protect the mainland from attack. You should capture the island nearest the mainland and Hawaii, just big enough for a Japanese airbase whose planes can reach the mainland. Once you secure Hawaii and this island, while making sure your mainland is protected, you should start assembling your counterpunch force. If you want to go straight for Manila, you can, it looks like the easiest route. However, you will have a supply line that is thousands of miles along you will have to protect against wandering Japanese cruisers who will make easy prey of your transports. Another strategy, the long, hard road, is to take the southern islands, working your way up and building airbases and docks as you go. That's how the U.S. actually did it in the real Pacific War. If you take Sarawak, for example (the big island all the way to the west), you will deprive the Japanese of a major source of resources while creating a base for which you can build new ships and launch airplanes that can hit Manila. Then you can work your way up the lesser-defended southern islands until you reach the heavily fortified and guarded Manila.
FUN: In this scenario, you will see massive naval battles, island hopping ground battles, and incredible dogfights. I got completely lost in watching the amazing air war over Hawaii once I moved up several aircraft carriers after I finally defeated the Japanese Navy.
DIFFICULTY: All of my scenarios, in my opinion, are very hard. That to me is a good balance because the AI is not very smart so it has to make up for that lack of human intelligence with brute force. The ideal scenario in my opinion is one where your opponent feels like a human and doesn't act in the usual, predictable, easy-to-beat AI way. This scenario will demand that you develop a good strategy and it will test your endurance.
TIP: When you start this scenario or any others that I've created, you may want to stop the game immediately by pausing it, and then move stuff around and get the lay of the land in pause mode before unleashing the game.
THANKS FOR PLAYING: I hope you enjoy Pacific War and have some fun with it. If you like it, please give me a good rating. If you don't like it, give me constructive advice on what you didn't like, and I'll improve it. |
Author | Comments ( All | Comments Only | Reviews Only ) |
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Meat Puppet
File Author |
Posted on 01/08/05 @ 04:39 PM
Thanks for your comments and reviews, I really appreciate it. To answer your comment about the historical accuracy of the map, it's very loosely historical as far as key islands and placement and number of forces. History doesn't fit the dimensions of the map and limitations of scenario design in many cases, unfortunately. I always go for a well-designed map that is representative of the conflict while offering a well-balanced, hard game, rather than try to repeat the exact history of the event. |
Meat Puppet
File Author |
Posted on 01/08/05 @ 07:53 PM
Hi superusa. I'm good at playing the game against the AI, but I haven't played multiplayer against people online yet. I'd like to take a crack at that soon and see how I am against human players. |
superusa |
Posted on 01/08/05 @ 08:43 PM
me to. am make a new map dont no what the name is yet. how you git your map on submit file?[Edited on 01/08/05 @ 08:47 PM]
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superusa |
Posted on 01/08/05 @ 09:12 PM
i got the name of it the map name is war of new york |
HGDL v0.8.2 |
Rating |
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4.6 | Breakdown |
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Playability | 5.0 | Balance | 5.0 | Creativity | 4.0 | Map Design | 4.5 | Story/Instructions | 4.5 |
Statistics |
Downloads: | 3,342 |
Favorites: [] | 0 |
Size: | 78.28 KB |
Added: | 01/06/05 |
Updated: | 01/08/05 |
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