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Pacific War

Author File Description
Meat Puppet NOTES: This scenario, like my others, was created without custom scripting and used the standard RON Thrones and Patriots Expansion scenario editor. Note that the name of the scenario is Pacific War but the files are named "Pearl Harbor."

ANTAGONISTS/VICTORY CONDITIONS: You are the leader of the U.S. forces arrayed in the Pacific, from Hawaii to the West Coast. You have air, sea and ground forces as well as caravans and a few citizens. Your enemy is the Japanese, who hold a number of islands from Indonesia to the Philippines. These countries are represented by 7-8 islands. If you capture Manila and hold it, you win the game (the U.S. will have destroyed Japanese power in the Pacific and set themselves up for the invasion of Japan). If the Japanese capture San Francisco and hold it, they will have a significant bridgehead on the West Coast, and knock the U.S. out of the war. In this scenario, you will find the Japanese a highly aggressive and tough enemy.

SETTING: The game opens with the surprise attack on Pearl Harbor. Only some of your ships are deployed, the rest are still in dock. You have an airbase and some naval power, but the Japanese are going to kick the crap out of you. Worse, they are sending out destroyers and cruisers to test your mainland defenses, ring the island, and confront reinforcements. Meanwhile, a swarm of enemy planes is strafing the entire island. At the mainland, you have another fleet plus a small army and an airbase. All are available to come to Hawaii's aid, or you can keep them in reserve and wait until you build up larger forces. You are now at war. As a result, you will have to start quickly building up armies and navies, as the Japanese may attempt a mainland invasion to take San Francisco. In addition, the Japanese may start researching nuclear weapons, and won't have any moral qualms about using them on a U.S. city. Finally, you will need significant power to get the Japanese off of Hawaii and then launch your counterattack.

You start with a lot of resources, representing the full might of U.S. industry, but be careful about wasting units in piecemeal attacks as those resources can run out faster than you think. After your resources are used up, they will have exhausted the U.S. war effort and additional resources will come in slowly.

STRATEGY: The first thing you'll have to do is defeat the Japanese Navy near Hawaii and protect the mainland from attack. You should capture the island nearest the mainland and Hawaii, just big enough for a Japanese airbase whose planes can reach the mainland. Once you secure Hawaii and this island, while making sure your mainland is protected, you should start assembling your counterpunch force. If you want to go straight for Manila, you can, it looks like the easiest route. However, you will have a supply line that is thousands of miles along you will have to protect against wandering Japanese cruisers who will make easy prey of your transports. Another strategy, the long, hard road, is to take the southern islands, working your way up and building airbases and docks as you go. That's how the U.S. actually did it in the real Pacific War. If you take Sarawak, for example (the big island all the way to the west), you will deprive the Japanese of a major source of resources while creating a base for which you can build new ships and launch airplanes that can hit Manila. Then you can work your way up the lesser-defended southern islands until you reach the heavily fortified and guarded Manila.

FUN: In this scenario, you will see massive naval battles, island hopping ground battles, and incredible dogfights. I got completely lost in watching the amazing air war over Hawaii once I moved up several aircraft carriers after I finally defeated the Japanese Navy.

DIFFICULTY: All of my scenarios, in my opinion, are very hard. That to me is a good balance because the AI is not very smart so it has to make up for that lack of human intelligence with brute force. The ideal scenario in my opinion is one where your opponent feels like a human and doesn't act in the usual, predictable, easy-to-beat AI way. This scenario will demand that you develop a good strategy and it will test your endurance.

TIP: When you start this scenario or any others that I've created, you may want to stop the game immediately by pausing it, and then move stuff around and get the lay of the land in pause mode before unleashing the game.

THANKS FOR PLAYING: I hope you enjoy Pacific War and have some fun with it. If you like it, please give me a good rating. If you don't like it, give me constructive advice on what you didn't like, and I'll improve it.
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design5.0
Playability: 5
(Insert Playability analysis here)
great game I loved playing it

Balance: 5
(Insert Balance analysis here)
nothing to say

Creativity: 5
(Insert Creativity analysis here)
I think it was very good the way you made it

Map Design: 5
(Insert Map Design analysis here)
never having seen this on a map I would not know how accurate it is but I thought it was well made

Story/Instructions: 5
(Insert Story/Instructions analysis here)
You have a great storys and instructions in all of your scenarios great job!

Additional Comments:

A great scenario keep them coming man!
Map Design4.0
Playability: 5
Very challenging, lots of ways to play. The AI does a great job.

Balance: 5
Simply put well done.

Creativity: 3
Islands are setup nicely. Initial units could be lined up better. Only thing is, after a while, it starts to feel a little like a random map scenario.

Map Design: 4
Not exactly accurate but nicely done, it worked and played well.

Story/Instructions: 4
Not any in game, but plenty enough on here. Would raise this to a 5 if the instructions were displayed in game.

Additional Comments:
Proof that excellent scenarios don't have to have to have a scrip. Great job!

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