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Downloads Home » Single Player Scenarios » After The Apocalypse v.2

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After The Apocalypse v.2

Author File Description
Meat Puppet
File Details
Needs T&P?: Yes
NOTE1: If you like this scenario, you should also check out After the Apocalypse Part 2, now available and using custom scripting for special events and effects.

DESIGN: This game was created using RON Thrones and Patriots standard scenario editor, without custom scripting.

NOTE2: Based on input from players, I have decided to change the maximum age you can reach from Classical to Middle Ages.

SETTING: American civilization has been destroyed in a nuclear holocaust. The center of the map is dotted with massive craters and ruins that are still burning in the New York area of the U.S.. Four nations have risen up around this nuclear hot zone, all of them in the ancient age struggling to survive and advance. You start as the Americans, and will play against other American tribes (played as the Incas, British and Iroquois). You also start with the remnants of U.S. armed forces--each player starts with a mix of ancient age and information age troops. Once the information age troops are killed, they cannot be replaced. On this map, you will see ancient armies clashing around the rubble and ruins of skyscrapers. Your triremes will sail by the beached hulks of battleships in the shadow of the Statue of Liberty. Otherwise, this is a basic in-game diplomacy RON game.

VICTORY CONDITIONS: Take the capital of each of the rival nations to win.

AGE: You start in the Ancient Age and end with the Middle Ages.

STRATEGY: The ruined city in the middle of the map is not only spooky eye candy, but makes a buffer between you and your enemies. All nations are at peace with the old Americans, meaning anybody who tries to cross the wasteland will be exposed to very high attrition. However, your enemies may do just that--both to attack you and also to build cities among the ruins, slowly destroying the old to make way for a new civilization.

There are two bodies of water--the ocean to the west, and a river to the east. This allows you to travel without touching the wasteland, and adds another dimension of travel and combat to the game.

You start at war with all nations. You may want to start peace negotiations and get an ally quickly so you can get established for the offensive. I allied with the Incas and found it was a good alliance.

The region is dotted with good resources--be sure to explore it and send out merchants wherever resources are available. Your scouts will also find lots of scrap resources that can be looted among the ruins of Old America.

GLITCH: Since you are at peace with the old Americans and not allowed to negotiate with them, once you conquer all nations you're not allied with, you win the game. However, because of the peace condition RON will not declare you the winner. Oddly, the Old Americans will slowly build enough resources to start building their own civilization in the ruins. I suggest you just ignore them!

THANKS FOR PLAYING: I hope you enjoy this scenario and have some fun with it. If you like it, please come back and give me a good rating. If you don't like it, please provide constructive feedback on how I can improve it.
AuthorReviews   ( All | Comments Only | Reviews Only )
spiritflyer
Rating
4.8
Breakdown
Playability4.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 4
(Insert Playability analysis here)
normal game except the great map

Balance: 5
(Insert Balance analysis here)
nothing to say

Creativity: 5
(Insert Creativity analysis here)
A very creative map

Map Design: 5
(Insert Map Design analysis here)
See above

Story/Instructions: 5
(Insert Story/Instructions analysis here)
A good story like always


Additional Comments:
I think it would have been nicer to get to higher ages.
fentum
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
(Insert Playability analysis here)
Ho,ho,ho ! Ha,ha,ha ! My jaw dropped to the floor and I stared incredulously at the screen at one very special point in this scenario. I think you'll know the point I mean. I enjoyed the diplomacy options and the differing characteristics of your potential allies/enemies. I particularly like the way you can choose one of several clear strategies
Balance: 5
(Insert Balance analysis here)
Excellent balance. Good early and persistent raiding from the Brits kept giving me headaches, and I had a SERIOUS issue to sort out midway through the game (driven by my choice of strategy). Frantic two minutes !!!
Creativity: 5
(Insert Creativity analysis here)
Great idea to mix the ages, and I just loved the 'event'.
Map Design: 5
(Insert Map Design analysis here)
Good use of wonders and mixed age stuff. Derelict military units gave a great feel. In my minds eye, the red area was a radioactive wasteland, at least it seemed that way due to the phenomonal attrition rate !
Story/Instructions: 5
(Insert Story/Instructions analysis here)
Very clear in the web page. Great twist
Additional Comments:
A cracking scenario that was a lot of fun. Had a number of clear choices to make, and had to work hard to make them work once I'd mad emy choice. Nice one.
Fuzzyperson
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
This scenario worked very well.

Balance: 5
The players were very well balanced.

Creativity: 5
A imaginative idea brilliantly executed!

Map Design: 5
The map was excellent and interesting.

Story/Instructions: 5
The theme was very well played out.

Additional Comments:
It seemed a little strange to start with Boudicea...

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HGDL v0.8.0

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Rating
4.9
Breakdown
Playability4.7
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Statistics
Downloads:6,328
Favorites: [Who?]0
Size:199.91 KB
Added:01/08/05
Updated:01/21/05